ludiclearning.org
K12
http://www.ludiclearning.org/tag/k12
Play to Learn and Learn to Play. The Ward Game Part II: Admissions, Surveillance, Passwords and Role-Play. January 24, 2016. New to the Blog? If you’d like to read about the implementation of the video game. In a high school English class, start here. To find out how to turn your class into an alternate reality game, start here. For an overview, and or start here. For the first post on the. Voluntary Participation and the Rabbit Hole. Participation in a game should be voluntary. Of the 70 odd players...
benjaminstokes.net
news | Benjamin Stokes | r&d on civic learning, from games to mobile, for neighborhood change
http://benjaminstokes.net/news
R&d on civic learning, from games to mobile, for neighborhood change. Video from our G4C panel on “Increasing Social Impact: Tools to Design Across Sectors”. July 21, 2016. Comments Off on Video from our G4C panel on “Increasing Social Impact: Tools to Design Across Sectors”. For two years, the # GameImpact. Asi Burak (Board Chairman, Games for Change). Colleen Macklin (Founder and Co-Director, PETLab). Presenting at ISTE Conference: First-person learning and civics. June 7, 2016. And teacher/researcher ...
tommullaney.com
Tom Mullaney | Sustainable Teaching
https://tommullaney.com/tag/tom-mullaney
Sharing Ideas, Strategies, and Tools That Make Teaching Sustainable. Tag Archives: Tom Mullaney. Social Studies and EdTech? I Co-Wrote the E-Book! I am honored to announce my Imagine Easy blog posts about Social Studies and educational technology have been combined with work from Matthew Farber. To form an e-book,. A Technology Toolkit for Social Studies Teachers. This e-book can be downloaded for free. I hope it will be useful for your practice. Please comment below or tweet me at @edtechtom. If you wan...
edtechbridge.blogspot.com
EdTechBridge: November 2014
http://edtechbridge.blogspot.com/2014_11_01_archive.html
Thursday, November 20, 2014. EdTechBridge in Action - Software testing for BrainPop. EdTechBridge is all about collaboration. The notion behind the community is to develop authentic relationships that are mutually beneficial to developers and end users. As #EdTechBridge evolved it became clear that most developers do understand the value and were looking for opportunities to create these relationships. SimCityEDU, Argubot Academy. And E-Line Media (. 8212;both companies that also playtest with teachers a...
edtechbridge.blogspot.com
EdTechBridge: #EdTechBridge in Action - Software testing for BrainPop
http://edtechbridge.blogspot.com/2014/11/edtechbridge-in-action-software-testing.html
Thursday, November 20, 2014. EdTechBridge in Action - Software testing for BrainPop. EdTechBridge is all about collaboration. The notion behind the community is to develop authentic relationships that are mutually beneficial to developers and end users. As #EdTechBridge evolved it became clear that most developers do understand the value and were looking for opportunities to create these relationships. SimCityEDU, Argubot Academy. And E-Line Media (. 8212;both companies that also playtest with teachers a...
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