comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": scripts update
http://comendoza.blogspot.com/2011/04/scripts-update.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Tuesday, April 5, 2011. Anyhow I'm going to continue along with this tool. So far the IK/FK tools help in creating legs, but I'm going to adapt it to making arms. Since most if not all the procedures are done, I'm not sure how much this next version of the IK/FK setup is gonna take. I'm hoping just a day or two, but we'll see. Subscribe to: Post Comments (Atom). View my complete profile.
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": January 2011
http://comendoza.blogspot.com/2011_01_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Tuesday, January 4, 2011. My Tf2 project begins! I was able to figure out extracting the models from SourceSDK into Maya. Took some work, though luckily there are some nifty tools to help with extracting the SourceSDK. Still it involved many little steps. I got the models and their skeletons now. I'll be approaching this as if I was a TA in charge of TF2's Character setup process!
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": April 2011
http://comendoza.blogspot.com/2011_04_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Thursday, April 14, 2011. 500 lines cut out! Soo figured out how to reduce my procedures further in my new toolbox script. Going back right now to rewrite alot of the code. I'm hoping to be done with the rewrite later tonight. Currently its at. Lets see the new numbers I come up with. Tuesday, April 5, 2011. Subscribe to: Posts (Atom). View my complete profile. 500 lines cut out!
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": October 2011
http://comendoza.blogspot.com/2011_10_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Sunday, October 23, 2011. I'm back in full drive! Its been way too long since my last update, but I'm finally getting back to work on my portfolio! I started back up last week and the first thing to do was finish my Rigging ToolBox. Its a continuing work, but the first release will be coming today. Expect an update later today! Subscribe to: Posts (Atom). View my complete profile.
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": February 2011
http://comendoza.blogspot.com/2011_02_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Tuesday, February 22, 2011. The wedding business is over! After a crazy week of partying with family and enjoying a a wedding, its time to get back to work! I'm going to start on my Bone/IK script this week. Right now I'm figuring out what I want it to do and how my interface is gonna work. Should start working on it by week's end and hopefully have it done by early next week. Right no...
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": Object Replace Tool finished! Pose Tool Next!
http://comendoza.blogspot.com/2011/03/object-replace-tool-finished.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Monday, March 28, 2011. Object Replace Tool finished! I started a new tool today, one for us animators! Funny I keep pushing my other rig tools back, but these just seem cooler :). Window roughly done. I'm keeping space incase I decide to add another button or two. Subscribe to: Post Comments (Atom). These are my thoughts on my art and life in general. I'm an aspiring 3d animator&#...
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": December 2010
http://comendoza.blogspot.com/2010_12_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Monday, December 13, 2010. New Demo Reel for 2011 :). Christian Orlando Mendoza Demo Reel 2010. As part of my plans for new animations this year, I'm reworking my website as well. For now its just one page with a new demo reel. Check it out here. Give me critique if you see fit. I'm always looking for it :). Thursday, December 9, 2010. Deadpool animations for a fight game. Action scene...
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": I'm back in full drive!
http://comendoza.blogspot.com/2011/10/im-back-in-full-drive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Sunday, October 23, 2011. I'm back in full drive! Its been way too long since my last update, but I'm finally getting back to work on my portfolio! I started back up last week and the first thing to do was finish my Rigging ToolBox. Its a continuing work, but the first release will be coming today. Expect an update later today! Subscribe to: Post Comments (Atom). Im back in full drive!
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": June 2010
http://comendoza.blogspot.com/2010_06_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Tuesday, June 29, 2010. Hey I got a blog! So this blog is mostly for me. I was inspired by other artists, like Keith Lando that also have blogs. I expect this mostly for myself. Record my thoughts on animation, art, and life in general. Subscribe to: Posts (Atom). View my complete profile. Hey I got a blog! Awesome Inc. template. Powered by Blogger.
comendoza.blogspot.com
Christian Mendoza - "Rockets Explode!!!": March 2011
http://comendoza.blogspot.com/2011_03_01_archive.html
Christian Mendoza - "Rockets Explode! I'm an animator. Always trying to learn more. I hope writing it down will help me. Tuesday, March 29, 2011. Getting back on track. Sooo I decided this morning to switch back to my original plans. Did I ever post what my full plan is? Here it is I guess in bullet form! Aim: To recreate a whole animation pipeline from start to finish, as if I was a TA working on a big team project. In particular I'm recreating the TF2 pipeline. 1 Grab Valve's characters. Once these new...
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