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Bao's Blog

Friday, November 7, 2008. Experiment 3 - Unreal Tournament 3. Our game accentuates concepts such as timing and speed to create a mental and physically skillful game. From jenga, our game adapts the ideas of time constraint and mirrors the use of a tower being constructed. But in our case we've further manipulated this concept to illustrate that the destruction or decomposition of a building can in fact be used to create a moving obstacle in a race. FILEFRONT DRAFT DEMO VIDEO. FILEFRONT FINAL DEMO VIDEO.

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Bao's Blog | michaelqmbao.blogspot.com Reviews
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Friday, November 7, 2008. Experiment 3 - Unreal Tournament 3. Our game accentuates concepts such as timing and speed to create a mental and physically skillful game. From jenga, our game adapts the ideas of time constraint and mirrors the use of a tower being constructed. But in our case we've further manipulated this concept to illustrate that the destruction or decomposition of a building can in fact be used to create a moving obstacle in a race. FILEFRONT DRAFT DEMO VIDEO. FILEFRONT FINAL DEMO VIDEO.
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1 bao's blog
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Bao's Blog | michaelqmbao.blogspot.com Reviews

https://michaelqmbao.blogspot.com

Friday, November 7, 2008. Experiment 3 - Unreal Tournament 3. Our game accentuates concepts such as timing and speed to create a mental and physically skillful game. From jenga, our game adapts the ideas of time constraint and mirrors the use of a tower being constructed. But in our case we've further manipulated this concept to illustrate that the destruction or decomposition of a building can in fact be used to create a moving obstacle in a race. FILEFRONT DRAFT DEMO VIDEO. FILEFRONT FINAL DEMO VIDEO.

INTERNAL PAGES

michaelqmbao.blogspot.com michaelqmbao.blogspot.com
1

Bao's Blog: Experiment 2 - 3dsMax Models

http://michaelqmbao.blogspot.com/2008/09/experiment-2-3dsmax-models.html

Monday, September 22, 2008. Experiment 2 - 3dsMax Models. Subscribe to: Post Comments (Atom). Experiment 2 - Volume and Porosity. Experiment 2 - 3dsMax Models. Experiment 2 - Solidworks Models. Experiment 2 - Videos. Experiment 2 - Solidworks Volume Calculations. Experiment 2 - SolidWorks Tutorials. View my complete profile.

2

Bao's Blog: Experiment 2 - Solidworks Models

http://michaelqmbao.blogspot.com/2008/09/experiment-2-solidworks-models.html

Monday, September 22, 2008. Experiment 2 - Solidworks Models. Depends on the CAD program. Spheres are typically defined as a radius. Optional XYZ distortion will flatten it if necessary. . A cone is a tapered cylinder. One end has a radius of zero. . Combine with XYZ rotation to get it facing where you want. Finish of with XYZ translation to put it in the right place. July 18, 2013 at 7:56 PM. Subscribe to: Post Comments (Atom). Experiment 2 - Volume and Porosity. Experiment 2 - 3dsMax Models.

3

Bao's Blog: October 2008

http://michaelqmbao.blogspot.com/2008_10_01_archive.html

Thursday, October 9, 2008. Experiment 3 - UT3 Tutorials. Subscribe to: Posts (Atom). Experiment 3 - UT3 Tutorials. View my complete profile.

4

Bao's Blog: Experiment 3 - UT3 Tutorials

http://michaelqmbao.blogspot.com/2008/10/experiment-3-ut3-tutorials.html

Thursday, October 9, 2008. Experiment 3 - UT3 Tutorials. Subscribe to: Post Comments (Atom). Experiment 3 - UT3 Tutorials. View my complete profile.

5

Bao's Blog: September 2008

http://michaelqmbao.blogspot.com/2008_09_01_archive.html

Monday, September 22, 2008. Experiment 2 - Volume and Porosity. X% Experiment: This was my concept that I tried to illustrate into the Cactus Model. A series of explosions that connected in a way that moved vertically through the building. The explosion gains momentum and carries through the building like a chain reaction. Experiment 2 - 3dsMax Models. Experiment 2 - Solidworks Models. Experiment 2 - Videos. X% Experiment - Pan Animation. Y% Experiment - Rotate Animation. Cactus Model - Zoom Animation.

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benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: September 2008

http://benv2423-2008-gh.blogspot.com/2008_09_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Posts (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Submission Review

http://benv2423-2008-gh.blogspot.com/2008/08/submission-review.html

BENV2423 Grahams Tute - FBE s2 2008. Monday, August 25, 2008. While we are busy marking the first Experiment, everyone should take a look around at other peoples work in this and the other groups. There is lots of great work and it is a fun and thought provoking ride through explosions, real-time engines and porosity. On a personal side note, I saw The Dark Knight. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. Fraps, Premiere and Vegas Vids.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Marks, Exp2, Tidying and Inspiration

http://benv2423-2008-gh.blogspot.com/2008/09/marks-exp2-tidying-and-inspiration.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: October 2008

http://benv2423-2008-gh.blogspot.com/2008_10_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Showcase

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-showcase.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: August 2008

http://benv2423-2008-gh.blogspot.com/2008_08_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Monday, August 25, 2008. Saturday, August 16, 2008. Regarding...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: July 2008

http://benv2423-2008-gh.blogspot.com/2008_07_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Thursday, July 31, 2008. Blogs and Machinima Explosions. Everyone should check their blog links on this page and put a comment to this post with correct URLs for those not working. Those who dont have a Machinima Explosion. Throwing Garry's Mod on at home. To get Garry's Mod installed at home you need to run through a process something like this:. On your home machine (and or laptop) go to the Steam site and download the steam installer and run it. Note that you dont ...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: My Eyes, My Eyes AAAAGH

http://benv2423-2008-gh.blogspot.com/2008/10/my-eyes-my-eyes-aaaagh.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. My Eyes, My Eyes AAAAGH.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Handin

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-handin.html

BENV2423 Grahams Tute - FBE s2 2008. Saturday, August 16, 2008. Everyone should check the extra notes now on the course blog. Regarding your submissions. So everything needs to be uploaded to your blog and it would be wise to re-check the specific assessment criteria for this experiment. If you need the special GMod variant with the frame, you can copy the whole folder which is under c: program files steam steamapps sourcemods. This same location has your save files as well in a SAVE folder.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Fraps, Premiere & Vegas Vids

http://benv2423-2008-gh.blogspot.com/2008/08/fraps-premiere-vegas-vids.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, August 6, 2008. Fraps, Premiere and Vegas Vids. With a significant portion of the course output requiring you to get a handle on capturing and composing video, everyone will have to get friendly with a few tools in this area. It doesnt cost anything, if you dont mind having the watermark. Here are a few vids from Youtube showing you how to get started with Premiere:. Premiere Pro CS3 - Editing Basics Tutorial. Premiere Pro CS3 Tutorial - SlowMotion. Michael...

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Friday, November 7, 2008. Experiment 3 - Unreal Tournament 3. Our game accentuates concepts such as timing and speed to create a mental and physically skillful game. From jenga, our game adapts the ideas of time constraint and mirrors the use of a tower being constructed. But in our case we've further manipulated this concept to illustrate that the destruction or decomposition of a building can in fact be used to create a moving obstacle in a race. FILEFRONT DRAFT DEMO VIDEO. FILEFRONT FINAL DEMO VIDEO.

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