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Mike Satran - Game Designer | Superheroes, Novels, And The Stuff In Between

Superheroes, Novels, And The Stuff In Between

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Mike Satran - Game Designer | Superheroes, Novels, And The Stuff In Between | michaelsatran.wordpress.com Reviews
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Superheroes, Novels, And The Stuff In Between
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Mike Satran - Game Designer | Superheroes, Novels, And The Stuff In Between | michaelsatran.wordpress.com Reviews

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Superheroes, Novels, And The Stuff In Between

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July | 2011 | Mike Satran - Game Designer

https://michaelsatran.wordpress.com/2011/07

How we roll (And Jump, and leap, and run). Today, we’re going to talk about movement. What? Why do we need to talk about movement in games? Most game systems have movement systems built in, right? And we declare our actions and take them, right? Well, that’s part of the problem to which I am going to offer a solution. As gamemasters, and as players, we don’t often take the time to visualize our combat zones enough. On the surface, this sounds nuts, right? 1) Every so often, run a combat mapless. Ther...

2

November | 2011 | Mike Satran - Game Designer

https://michaelsatran.wordpress.com/2011/11

Master Villains and How To Make One. What makes a good master villain? Well, there are a lot of things that make a good master villain. However, building a master villain for a game is a lot different from building a master villain for an actual comic book or fantasy story. But we’ll talk about that, too. There are always additional factors that one should be thinking about. We’re going to talk about these factors now. 1) Motivation: Why does the master villain want to do what he does? November 3, 2011.

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December | 2010 | Mike Satran - Game Designer

https://michaelsatran.wordpress.com/2010/12

Now You Face a God! Superhero Games and Superhero Worldbuilding. It’s time to face facts. Deities don’t always work in superhero games well. Everyone has preferences, and those preferences are not the same for everyone. For the most part, there are two clear models of how deities work. 1) The characters who are NOT gods have to suffer the constant preening of this oaf. Now, if they’re okay with that, that’s fine and dandy, but it leads to a second problem, which is a little more telling. 1) Leaders of Pa...

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April | 2011 | Mike Satran - Game Designer

https://michaelsatran.wordpress.com/2011/04

April Fool That I Am…. This post is dreadfully late, as perhaps it should be, as a modified form of April Fool’s Joke. April Fool, the Blog is late, what a surprise! Well, needless to say, it’s April, so I’m going to talk about funny adventures. Some people LOVE funny adventures. Some people HATE them. This can be made even more painful by the fact that people don’t always have the same sense of humor. So, let’s talk about clowns, circuses, pies in the face, slapstick humor and the geist of comedy. 5) Do...

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March | 2014 | Mike Satran - Game Designer

https://michaelsatran.wordpress.com/2014/03

What’s Going On? Well, I haven’t been maintaining as much as I’d like, but that’s because a lot of stuff has been happening and I’ve been very busy maintaining it. I’ve written a novel called Hellbow Rune: A Novel of Dark Fantasy. This book should be out sometime this coming year. It’s long, about 500 pages, but I hope people will take a look when it comes out. My agents, Dee Mura literary and I are hammering out a different novel called Alison L. This could be big. Maybe the biggest thing ever! Michael ...

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Emerson's Bookshelf: December 2010

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Saturday, December 18, 2010. Advanced Feats: The Cavalier's Creed. Advanced Feats: The Cavalier's Creed ( PDF. Published by Open Design. Disclaimer: The copy used for this review was provided by the folks at Open Design. As with previous entries in this series, we are presented with an examination of the advanced class, 30 feats for it, and build ideas and three examples. It also has a nice cover by Christophe Swal that is quite evocative of the cavalier. The black-and-white illustrations are a nice touc...

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Mike Satran - Game Designer | Superheroes, Novels, And The Stuff In Between

The Ballad of Old School D D vs. the Cell Phone. Well…Mike’s gone completely off the deep end, now, hasn’t he? Why would he title a post like this? Because he’s guilty of it. We all are. Tabletop gaming is threatened by those little mobile devices in our pockets. The world’s interconnectedness means that gaming is more and more difficult to break up into convenient four hour sessions. I’m going to list my top five good and top five bad cell phone uses during the game below. 2) Inter-character roleplay: I...

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