electronicsuperjoy.com
Electronic Super Joy
http://www.electronicsuperjoy.com/index.html
Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash and fly your way through 45 weird and different levels, with low-gravity, world rotation, giant monsters and swarming missiles. Visually stunning, hilarious, and brutally challenging. 9/10. Rock out and get your hardcore platforming on. Indie gaming with style. A Giant Robot Stripper called JoJo has smashed Groove City! She's angry because Dr Swinger stole her Laser-Nipples!
electronicsuperjoy.com
Electronic Super Joy by Michael Todd
http://www.electronicsuperjoy.com/faq.html
Michael Todd Games is a small canadian indie games company. Right, but who's the core team? Michael Todd designs games, codes and builds levels,. EnV is a musician with mad sick beats, who does all the ESJ music. Cassie Chui designs levels and does pixel art. Don Nguyen designs levels and helps with business stuff. Angelo Yazar coded lots of stuff for Groove City. Tim McLennan programmed stuff for ESJ and ESJ: HSM. Will Carducci programmed stuff for ESJ. Orie Falconer made a level for ESJ.
indiegamehouse.com
Indie Game House » Growing
http://indiegamehouse.com/category/growing
Posted by Corey Nolan. On August 7th, 2013. Crossposted from coreynolan.com. YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games. Section of my blog. That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects. Read More ». Web design by Kyle Pulver.
indiegamehouse.com
Indie Game House » Erin Robinson
http://indiegamehouse.com/author/erin
Gravity Ghost funtimes, deconstructed. Posted by Erin Robinson. On November 12th, 2012. The latest Gravity Ghost devlog. Is up, and as always, it’s full of pictures like this:. It makes perfect sense if you’re me. And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding. Web design by Kyle Pulver. Logo design by Greg Wohlwend.
indiegamehouse.com
Indie Game House » igh podcast
http://indiegamehouse.com/tag/igh-podcast
IGH Podcast – Episode 6. Posted by Kyle Pulver. On February 20th, 2014. Finally after 3 months everyone is back in the house, together, at the same time! Including a special guest: Michael Todd! He’s back and better than ever. Check out the newest episode of the Indie Game House Podcast 2014 edition! IGH Podcast - Episode 6. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we probably talked about:. As always special thanks to Ben Prunty. Download the epis...
indiegamehouse.com
Indie Game House » Blog Archive » IGH Podcast – Episode 5
http://indiegamehouse.com/2013/08/14/igh-podcast-episode-5
IGH Podcast – Episode 5. Posted by Kyle Pulver. On August 14th, 2013. Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out! Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.). IGH Podcast - Episode 5. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we might’ve talked about:. What we’ve been up to!
indiegamehouse.com
Indie Game House » Corey Nolan
http://indiegamehouse.com/author/corey
Posted by Corey Nolan. On August 7th, 2013. Crossposted from coreynolan.com. YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games. Section of my blog. That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects. Read More ». Web design by Kyle Pulver.
leftstickright.com
Critical Bit #42: A Wish Fulfilled - LeftStickRight
http://www.leftstickright.com/2014/02/16/critical-bit-42-a-wish-fulfilled
February 16, 2014,. Critical Bit is best enjoyed via the main image pane above. If you’re viewing on your desktop/laptop scroll through the panels using the arrows in the top right of the window. Mobile users can advance or reverse the images by swiping up or down on the pane with your touch screen. This time on Critical Bit, Ian joins the memory hacking pair, Eva and Neil of ‘ To The Moon’ and their patient Johnny gets a new happy ending. If you yet to hear of it, To The Moon. Friends of the Show.
leftstickright.com
BIT! - The Card Game Archives - LeftStickRight
http://www.leftstickright.com/category/bit-the-card-game
Dev Blog: Vol 2. The Card Game Dev Blog: Vol 2 - The Second Paper Prototype and Meet the Posse Leaders So it has been a couple weeks since the last post about BIT! Good News, Bad News:. A Critical Bit Update. So I have an exciting update for all of you! Friends of the Show. Toronto Game Dev Scene. 2017 Powered by WordPress.