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The Ronin Archangel

Tuesday, August 30, 2011. ARTV2445 3D Modeling And Rendering II: The Revenge. So our first project was to use the new 3DS Max to unwrap and texture a little house the professor gave us. We then got to use the cool new feature of 3DS Max 2012 that lets you easily choose where the unwrap seams will be. After some struggles, I finally got it unwrapped, welded the pieces that shouldn't have been separated, and used the Render UVW template. Here's that same view rendered:. Not fair, man. Not fair. This was th...

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The Ronin Archangel | michaelvanslyke.blogspot.com Reviews
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Tuesday, August 30, 2011. ARTV2445 3D Modeling And Rendering II: The Revenge. So our first project was to use the new 3DS Max to unwrap and texture a little house the professor gave us. We then got to use the cool new feature of 3DS Max 2012 that lets you easily choose where the unwrap seams will be. After some struggles, I finally got it unwrapped, welded the pieces that shouldn't have been separated, and used the Render UVW template. Here's that same view rendered:. Not fair, man. Not fair. This was th...
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1 the ronin archangel
2 nothin' fancy
3 what the
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8 blogthis
9 share to twitter
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The Ronin Archangel | michaelvanslyke.blogspot.com Reviews

https://michaelvanslyke.blogspot.com

Tuesday, August 30, 2011. ARTV2445 3D Modeling And Rendering II: The Revenge. So our first project was to use the new 3DS Max to unwrap and texture a little house the professor gave us. We then got to use the cool new feature of 3DS Max 2012 that lets you easily choose where the unwrap seams will be. After some struggles, I finally got it unwrapped, welded the pieces that shouldn't have been separated, and used the Render UVW template. Here's that same view rendered:. Not fair, man. Not fair. This was th...

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michaelvanslyke.blogspot.com michaelvanslyke.blogspot.com
1

The Ronin Archangel: June 2011

http://michaelvanslyke.blogspot.com/2011_06_01_archive.html

Saturday, June 25, 2011. Game Asset Pillar: UV Unwrap Part II. Pretty cool, right? A few hours PS work and I had my four diffuse maps. The Earth map looked like this:. I can fix that seam on the base later and re-import it, I suppose. What the. That didn't look right at all! The textures were much too small and left blank gray areas visible on the object! Maybe if I tried it again I'd figure out what went wrong. No, that didn't work. Ah, come on! YOU GOTTA BE $#! Friday, June 17, 2011. We then clean up t...

2

The Ronin Archangel: March 2011

http://michaelvanslyke.blogspot.com/2011_03_01_archive.html

Saturday, March 26, 2011. I know. That word sounds like an expletive. It's actually the name of a British mathematician/philosopher who came up with a system of logic to manipulate sets of numbers. Since the "objects" we deal with in the world of 3D modeling are nothing but. Numbers, truth to tell, we're studying the creation of "Boolean" objects. We're also learning to create terrain and randomize objects, like trees, in that terrain. That was the theory, anyhow. Next, I used a cylinder and a cone to cr...

3

The Ronin Archangel: April 2011

http://michaelvanslyke.blogspot.com/2011_04_01_archive.html

Tuesday, April 19, 2011. It's been awhile since I posted but, here goes. There's a purple blob in the sack that someone can use to add the texture of the contents. So far, so good. Next, we had assets to build. Streetlights, cafe's, the castle, things like that. I got assigned an airship to be floating above the harbor. I decided to build it like a boat but with sci-fi elements. I used simple box-modeling to create my boat. Our budget was 3000, So I could have gone into even more detail. The deck is a li...

4

The Ronin Archangel: January 2011

http://michaelvanslyke.blogspot.com/2011_01_01_archive.html

Friday, January 28, 2011. Welcome to my blog! This is where you'll find examples of the many types of artwork I practice. Pencil sketches, leather work, costumes and props, and (very soon) 3D artwork. Like all blogs, this is a work in progress but come back from time to time. Subscribe to: Posts (Atom). Welcome to my blog! View my complete profile. Awesome Inc. template. Powered by Blogger.

5

The Ronin Archangel: August 2011

http://michaelvanslyke.blogspot.com/2011_08_01_archive.html

Tuesday, August 30, 2011. ARTV2445 3D Modeling And Rendering II: The Revenge. So our first project was to use the new 3DS Max to unwrap and texture a little house the professor gave us. We then got to use the cool new feature of 3DS Max 2012 that lets you easily choose where the unwrap seams will be. After some struggles, I finally got it unwrapped, welded the pieces that shouldn't have been separated, and used the Render UVW template. Here's that same view rendered:. Not fair, man. Not fair. This was th...

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The Ronin Archangel

Tuesday, August 30, 2011. ARTV2445 3D Modeling And Rendering II: The Revenge. So our first project was to use the new 3DS Max to unwrap and texture a little house the professor gave us. We then got to use the cool new feature of 3DS Max 2012 that lets you easily choose where the unwrap seams will be. After some struggles, I finally got it unwrapped, welded the pieces that shouldn't have been separated, and used the Render UVW template. Here's that same view rendered:. Not fair, man. Not fair. This was th...

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