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middleforest.blogspot.com

Middleforest - A Project for NWN

Monday, November 14, 2016. Well hello out there! If anyone of you talented builder folks out there are still reading this, I've got a question:. Sooo I know some people use loose files in campaign folders for their modules, and that reminded me. wasn't there some way to easily extract or even have the toolset/game "autoextract" only the files from haks that it actually uses? Without me having to dig into my gigabytes of Middleforest haks for weeks again? Links to this post. Saturday, February 14, 2015.

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Middleforest - A Project for NWN | middleforest.blogspot.com Reviews
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Monday, November 14, 2016. Well hello out there! If anyone of you talented builder folks out there are still reading this, I've got a question:. Sooo I know some people use loose files in campaign folders for their modules, and that reminded me. wasn't there some way to easily extract or even have the toolset/game autoextract only the files from haks that it actually uses? Without me having to dig into my gigabytes of Middleforest haks for weeks again? Links to this post. Saturday, February 14, 2015.
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Middleforest - A Project for NWN | middleforest.blogspot.com Reviews

https://middleforest.blogspot.com

Monday, November 14, 2016. Well hello out there! If anyone of you talented builder folks out there are still reading this, I've got a question:. Sooo I know some people use loose files in campaign folders for their modules, and that reminded me. wasn't there some way to easily extract or even have the toolset/game "autoextract" only the files from haks that it actually uses? Without me having to dig into my gigabytes of Middleforest haks for weeks again? Links to this post. Saturday, February 14, 2015.

INTERNAL PAGES

middleforest.blogspot.com middleforest.blogspot.com
1

Middleforest - A Project for NWN: March 2012

http://middleforest.blogspot.com/2012_03_01_archive.html

Sunday, March 4, 2012. Learning 3D stuffs, part three: The showstoppers. In this part, which should sum up where I'm standing now, I think it's best to simply answer to some quotes from people trying to help directly or indirectly. This is not to say you're not helpful, quite the opposite! It's only to illustrate where I have the real problems and that the small things many take as given can be horribly frustrating for a newbie. In any case, the idea is clear. Going on. Once this was done I had to rig it...

2

Middleforest - A Project for NWN: February 2012

http://middleforest.blogspot.com/2012_02_01_archive.html

Monday, February 20, 2012. If I had the skill: My long wishlist starts here. Time to move that stupid EA post down a little and post some pics again, even though they're not mine. Current problem: Since playing Skyrim I have such a need for custom content for NWN2 again! I want more, and I'd love to be able to do it myself, but I just can't figure it out. Am I getting too old? Last week I installed pretty much all the DAZ stuff that is available for free. During this month (grab it if you're interested!

3

Middleforest - A Project for NWN: May 2012

http://middleforest.blogspot.com/2012_05_01_archive.html

Wednesday, May 16, 2012. Picking it up again. I hope. No, Middleforest isn't completely dead yet. It just smells funny. There's no alternative to Neverwinter Nights multiplayer if you're looking for immersive roleplay in a multiplayer game. No MMO can even get close, and nothing will come in the near future. While some MMOs have an interesting concept ( TSW. A huge thumbs up for that, Dasaria guys! The only nitpick I have is that the quests are repeatable after every reset, but well. One big problem I wa...

4

Middleforest - A Project for NWN: July 2013

http://middleforest.blogspot.com/2013_07_01_archive.html

Thursday, July 25, 2013. So very very sad. If you've read my rants in the past you should remember my hate-filled posts about Bioware's art and design decisions. So here's what could've been and the only question left is why don't they have the balls to actually do it like that? Http:/ mattrhodesart.blogspot.ca/2013/07/concept-art-behind-scenes.html. Links to this post. Subscribe to: Posts (Atom). A Game Of Thrones. Skins for all races (a WIP hak). NWN2 Forums @ Bioware. View my complete profile.

5

Middleforest - A Project for NWN: Huh? Where did this come from?

http://middleforest.blogspot.com/2015/02/huh-where-did-this-come-from.html

Saturday, February 14, 2015. Where did this come from? 2015 seems to get more and more promising regarding RPGs. sign me up for this one too! Don't forget though, never preorder games. Subscribe to: Post Comments (Atom). Where did this come from? So yeah. I have that new blog. A Game Of Thrones. Skins for all races (a WIP hak). NWN2 Forums @ Bioware. View my complete profile. Hell of a Move. The World of Althéa. RELEASED: The Scroll (The First Day). Shagret - A NWN2 Module Project. A New Home for BoB.

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Kamal's NWN2 blog: So here's something.

http://kamalpoe.blogspot.com/2015/03/so-heres-something.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, March 18, 2015. A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs. There's some debug text visible in the picture, but you get the idea. Subscribe to: Post Comments (Atom).

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Shadows & Silver PW Blog | Rant

http://www.shadowsandsilver.com/category/rant

The Role of Fantasy in Fantasy. Michael A. Sinclair. July 6, 2010. While reading this post. The work of the author (or DM), then, is to show the reader (or player) that the fantasy is, in fact, not fantasy at all, but a symbolic representation of reality. Now, that doesn’t mean we need to beat folks over the head with heavy-handed moral lessons. Rather, the object is to stimulate the mind through the power of abstraction and imagination. Consider the world of Richard Mitchell in his book. The Gift of Fire.

thegrumpystrumpet.wordpress.com thegrumpystrumpet.wordpress.com

Jabberwocky FAQ | The Grumpy Strumpet Blog

https://thegrumpystrumpet.wordpress.com/jabberwocky/jabberwocky-faq

The Grumpy Strumpet Blog. Come for the food, stay for the adventure! What is Jabberwocky for NWN2? Jabberwocky for NWN2 is a module project currently for NWN2 that gives you a playable version of the classic poem of the same name. Jabberwocky allows the player to move through the poem as an adventure. Advancing the lines of the poem advances the story. Ever been curious what it would be like to battle the creature with jaws that bite and claws that catch? Well, now’s your chance! Besides being educationa...

thegrumpystrumpet.wordpress.com thegrumpystrumpet.wordpress.com

Jabberwocky Development Update | The Grumpy Strumpet Blog

https://thegrumpystrumpet.wordpress.com/2009/12/27/jabberwocky-development-update

The Grumpy Strumpet Blog. Come for the food, stay for the adventure! Laquo; Welcome to the Grumpy Strumpet! I’ve updated the Jabberwocky Development Journal. With some thoughts, news and a few screen shots of what I’ve been doing. Check it out! Posted in NWN2 Project. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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04) Jabberwocky Developmental Journal – 1-18-2010 | The Grumpy Strumpet Blog

https://thegrumpystrumpet.wordpress.com/jabberwocky/jabberwocky-development-journal/jabberwocky-developmental-journal-1-18-2010

The Grumpy Strumpet Blog. Come for the food, stay for the adventure! 04) Jabberwocky Developmental Journal 1-18-2010. The original inspiration for this came from Gothic 3 and the giant birds that chase you around. There are many a time where I’ve been chased down in that game and look forward to that dread again in Jabberwocky! Deep Into the Abyss. Are off the charts here and there is some strange lighting going on. I opted to use an exterior area and Hellfire’s Cliffs. And Ar Pharazon’s Cave Roof. You a...

thegrumpystrumpet.wordpress.com thegrumpystrumpet.wordpress.com

Developmental Journal Update! | The Grumpy Strumpet Blog

https://thegrumpystrumpet.wordpress.com/2010/01/03/developmental-journal-update

The Grumpy Strumpet Blog. Come for the food, stay for the adventure! Laquo; Jabberwocky Development Update. I’ve added a new update to the the developmental journal of Jabberwocky. I discuss a little about the overland map as well as share some new screenshots of creatures and their environments. You can find the new update here! I’ve also added the first of many preview wallpapers for people to download. This first is a snap from the caves deep under the northern mountains. Posted in NWN2 Project.

thegrumpystrumpet.wordpress.com thegrumpystrumpet.wordpress.com

Misery Strumpet & Development Continues | The Grumpy Strumpet Blog

https://thegrumpystrumpet.wordpress.com/2010/02/01/misery-strumpet-development-continues

The Grumpy Strumpet Blog. Come for the food, stay for the adventure! Laquo; Digging Deep into Development! Misery Strumpet and Development Continues. I’ve updated my Jabberwocky Development Journal. With a new entry. In it I discuss the newly released Misery Stone and some nifty new GUI work by Little Baron. Posted in NWN2 Project. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: Originally, this was going to be in a cave.

http://kamalpoe.blogspot.com/2015/07/originally-this-was-going-to-be-in-cave.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Tuesday, July 14, 2015. Originally, this was going to be in a cave. The BCK demo area, shown in original texture and after I retextured things (and tinted the bck floor pieces). It looks much better with RWS citadel and stock cobblestone textures. Originally I was going to use this as an underground ruined city, but I like the results so much it's now going to be above ground.

apolyon6k.blogspot.com apolyon6k.blogspot.com

Apolyon's Lair: August 2014

http://apolyon6k.blogspot.com/2014_08_01_archive.html

A blog about games, game design and other aspects of my life that I feel like sharing. Pen and Paper Role Playing. Friday, 1 August 2014. Dork Tales - Redesign in Progress. After a long hiatus, I started to redesign the existing levels of Dork Tales and get a better idea of the project's scope. Most levels have to be redone because the scale in the prototype was off. The reason for the scale differences were models from different sources and not enough focus on consistency. Links to this post. Game of Th...

apolyon6k.blogspot.com apolyon6k.blogspot.com

Apolyon's Lair: November 2014

http://apolyon6k.blogspot.com/2014_11_01_archive.html

A blog about games, game design and other aspects of my life that I feel like sharing. Pen and Paper Role Playing. Saturday, 29 November 2014. Still Alive and Kicking (or Shooting Zombies! As we all played Skyrim and sandbox games, we want to make our our own mix of the two at some point but to start out with that would be a guaranteed failure! Those are the little buggers! They are cartoony and cute but can be quite deadly in masses as well:. The types of levels we have planned at the moment are mazes, ...

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Middleforest - A Project for NWN

Monday, November 14, 2016. Well hello out there! If anyone of you talented builder folks out there are still reading this, I've got a question:. Sooo I know some people use loose files in campaign folders for their modules, and that reminded me. wasn't there some way to easily extract or even have the toolset/game "autoextract" only the files from haks that it actually uses? Without me having to dig into my gigabytes of Middleforest haks for weeks again? Links to this post. Saturday, February 14, 2015.

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