deelewars.blogspot.com
doreens online RVJ: second tutorial
http://deelewars.blogspot.com/2007/05/second-tutorial.html
Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. Wednesday, 23 May 2007. Andy felt that l should try using real glasses to keep it in with the other photorealistic elements. Martins head is down too long - could try an intermediate shot and a blur. Work on the timing of the glass animation. Work on Jesses entrance at the canal, maybe use a blur or the predator effect. Could try to have them both in the same. Could make him blink.
deelewars.blogspot.com
doreens online RVJ: Jesses Pad
http://deelewars.blogspot.com/2007/05/jesses-pad.html
Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. Saturday, 19 May 2007. L noticed Martin was growing a little goaty so l will add it to his character . lts cute and kinda adds to his features. Posted by dee lewars @ 06:48. Subscribe to Post Comments [ Atom. Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. What Dreams May Come. Links to influencial artists.
mymns.blogspot.com
My MNS Online RVJ: May 2007
http://mymns.blogspot.com/2007_05_01_archive.html
Sunday, May 20, 2007. I experimented doing the story part in Flash, it's divided into 6 parts and each of them will come out when click over it. /view flash. I also experiment using fade in and fade out using actionscript but I didn't apply on my project. /view flash. Basically the interaction I used for this project is drag and drop and load movie (bgmusic). There is also preloader in the beginning to let user see the loading percentage of the game. Friday, May 18, 2007. Monday, May 14, 2007. Screenshot...
mymns.blogspot.com
My MNS Online RVJ: April 2007
http://mymns.blogspot.com/2007_04_01_archive.html
Saturday, April 28, 2007. Andy sent me this link via Moodle: Lost Experience. The crews really work in a big scale of project which involves audience, hope that I can experience playing it. After watching the video in the site, I don't think I have enough time to produce something like this. I rather stick to more basic idea of mine =(. Wednesday, April 25, 2007. I provided script below for visual aiding. I disappeared from where I belonged to. Echo: Please don't cry, actually you are being trapped in yo...
ryuuza.blogspot.com
Creative Works by Giuseppa Barresi: April 2012
http://ryuuza.blogspot.com/2012_04_01_archive.html
Creative Works by Giuseppa Barresi. Wednesday, 25 April 2012. Indiegogo campaign for Soulsnatchers Issue 01. Hello all you lovely people! I've set up an Indiegogo page to help raise the funds to print Soulsnatchers Issue 1 for London May Expo. I'd be really grateful for any contributions and if you could share the link in as many places as possible. :). In return for your hard-earned monies, you'll receive the following:. Up to $7 - A PDF copy of Soulsnatchers #1. 75 - PDF and signed physical copy of Sou...
ryuuza.blogspot.com
Creative Works by Giuseppa Barresi: January 2011
http://ryuuza.blogspot.com/2011_01_01_archive.html
Creative Works by Giuseppa Barresi. Monday, 31 January 2011. First post of the New Year after a bit of a hiatus! This year is proving to be quite busy on the convention front. I have three lined up so far, with hopefully more in the pipeline. The ones I'm definitely attending at the moment are:. 1st to 3rd April (Hilton Metropole, Birmingham). 27th to 29th May (Excel Centre, London). 19th to 21st August (Warwick Arts Centre, Coventry). Some new artwork is on the way and will be posted sometime this week ...
ryuuza.blogspot.com
Creative Works by Giuseppa Barresi: November 2010
http://ryuuza.blogspot.com/2010_11_01_archive.html
Creative Works by Giuseppa Barresi. Thursday, 25 November 2010. Weeks 35, 36 and 37 - The Batmen of BICS. With special guest, Swiss Army Wolverine. Okay so it's a month after BICS, but here are some doodles based on a few things that happened that weekend. 1 - One of my friends came back to our table and commented that she'd seen one of the four Batman cosplayers texting somebody. We reckoned this was the only thing he could possibly be doing (I think Batman would have an iPhone). I'm a comic illustrator...
deelewars.blogspot.com
doreens online RVJ: Music
http://deelewars.blogspot.com/2007/05/music.html
Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. Wednesday, 23 May 2007. Posted by dee lewars @ 16:09. Subscribe to Post Comments [ Atom. Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. Group Meeting - Early Stages. Tutorials - Analysis and Feedback. A Little Art History :-). Links to fellow Motionographers and Interacters. Links to influencial artists.
vanishaonlinervj.blogspot.com
Van Doodle presents....: Reworking the worlds
http://vanishaonlinervj.blogspot.com/2007/04/reworking-worlds.html
Thursday, 12 April 2007. Rethinking the colours for Anger and lust. Subscribe to: Post Comments (Atom). Leicester, United Kingdom. View my complete profile. The Sin Monster.grrrrh. The new Redder Anger. Other Motion and interactive bloggers. Dave (ham sandwich man). Richard S (he's tall).
deelewars.blogspot.com
doreens online RVJ: Line Work
http://deelewars.blogspot.com/2007/05/line-work.html
Here l will show some of the processes followed on my journey of converting the script of Athaleah to its visual format. Monday, 28 May 2007. When l decided on the line style for the characters, l had to think of the definition of the characters through the strength og the lines. ln the earlier drawings l had used basic lines, but it was amazing how different strengths of lines, especially the heavier lines as the outline of the character brought them to life. Posted by dee lewars @ 08:51.