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XNA Re-usable UI Components - Home

The aim of this project is to create a re-usable set of UI game components helping reduce production time for your game.

More information can be found at:

http://blog.neilreed.co.uk/2010/02/re-usable-game-components-v10.html

http://moltione.codeplex.com/

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XNA Re-usable UI Components - Home | moltione.codeplex.com Reviews
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XNA Re-usable UI Components - Home | moltione.codeplex.com Reviews

https://moltione.codeplex.com

The aim of this project is to create a re-usable set of UI game components helping reduce production time for your game.&amp;#13;&amp;#10;&amp;#13;&amp;#10;More information can be found at&amp;#58;&amp;#13;&amp;#10;&amp;#13;&amp;#10;http&amp;#58;&amp;#47;&amp;#47;blog.neilreed.co.uk&amp;#47;2010&amp;#47;02&amp;#47;re-usable-game-components-v10.html

INTERNAL PAGES

moltione.codeplex.com moltione.codeplex.com
1

XNA Re-usable UI Components - Documentation

http://moltione.codeplex.com/documentation

Project Hosting for Open Source Software. XNA Re-usable UI Components. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Video here: http:/ www.youtube.com/watch? Documentation here: http:/ www.neil.copperstream.co.uk/xna/NeilsGameComponents/annotated.html. Last edited Mar 1, 2010 at 8:20 AM. Sign in to add a comment. Version 8.21.2015.21031.

2

XNA Re-usable UI Components - Download: Re-usable Game Components V1.0

http://moltione.codeplex.com/releases/view/41208

Project Hosting for Open Source Software. XNA Re-usable UI Components. Re-usable Game Components V1.0. Mar 1, 2010. Apr 26, 2010. Source code, 64K, uploaded Mar 1, 2010. Test App for the source code. Example, 348K, uploaded Apr 26, 2010. First public release of the source code. Reviews for this release. No reviews yet for this release. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly. May 5, 2010. Mar 1, 2010.

3

XNA Re-usable UI Components - Discussions

http://moltione.codeplex.com/discussions

Project Hosting for Open Source Software. XNA Re-usable UI Components. Mar 2, 2010. What do you think. Wrote: Let me know what you think of the re-usable components.What do you . To display notification settings. Keep up with what's going on in this project's discussions. Email me (change e-mail address). Each new discussion or response as they come in. A daily digest (summary) of new discussions and responses. Also stop notifications for individual. Issue(s) I subscribed to.

4

XNA Re-usable UI Components - License

http://moltione.codeplex.com/license

Project Hosting for Open Source Software. XNA Re-usable UI Components. GNU General Public License version 2 (GPLv2). 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Everyone is permitted to copy and distribute verbatim copies. Of this license document, but changing it is not allowed. Also, for each authors protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want it...

5

XNA Re-usable UI Components - Change History

http://moltione.codeplex.com/wikipage/history

Project Hosting for Open Source Software. XNA Re-usable UI Components. Version 8.21.2015.21031.

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LINKS TO THIS WEBSITE

blog.neilreed.co.uk blog.neilreed.co.uk

November 2013 | A coders blog

http://blog.neilreed.co.uk/2013_11_01_archive.html

XNA Turn Based Game Blog. Virtualization support disabled in firmware. I recently purchased a new laptop and wanted to run a VM image. Turn Windows Features on or Off. Oh No Hyper-V Platform is Grey out due to:. Virtualization support disabled in firmware". Reboot computer, Hit F2. Wait I cant change my BIOS settings due to it being: UEFI. Log into Windows 8. Search for Change Startup Options. Computer reboots into a Special Admin Mode. Now you can change you BIOS settings and enable Virtualisation!

blog.neilreed.co.uk blog.neilreed.co.uk

JSON Web Service (WCF) | A coders blog

http://blog.neilreed.co.uk/2013/05/json-web-service-wcf.html

XNA Turn Based Game Blog. JSON Web Service (WCF). As mentioned in my previous post I am currently creating a JSON Webservice (WCF REST). You maybe wondering why JSON? JSON will allow cross platform applications a method to communicate to the same business logic. This means I can invoke the same calls with Android, WP7, WP8, IOS by sending a simple web request and parsing the response. How I created my service. Select WCF Rest Service Template 40 (CS). Click OK and allow it to install. Xbox Live Gamer Card.

blog.neilreed.co.uk blog.neilreed.co.uk

January 2013 | A coders blog

http://blog.neilreed.co.uk/2013_01_01_archive.html

XNA Turn Based Game Blog. Foreach vs Linq vs Parallel linq vs Parallel. Hello All, its been a while since I last posted, sorry! I have been doing some background reading and research into Parallel and wanted to share my findings. Range of number from 100 - 20000. 1 Sort the numbers descending. 2 Check if each number is divisible by 10. A If divisible call method that waits for 1 millisecond. Foreach (var num in source.OrderByDescending(i = i). If (num % 10 = 0). Var lst = from num in source.

blog.neilreed.co.uk blog.neilreed.co.uk

January 2012 | A coders blog

http://blog.neilreed.co.uk/2012_01_01_archive.html

XNA Turn Based Game Blog. New free wp7 game. I have just submitted my next WP7 game called 11. Its a number game where you have to make the computer end on 11. Xbox Live Gamer Card. IndieDB blog on my game. IRC style XNA chat. Source code for my samples. Advanced Game State Management. Re-usable Game Components V1.0. Virtualization support disabled in firmware. Converted To Blogger Template.

blog.neilreed.co.uk blog.neilreed.co.uk

March 2013 | A coders blog

http://blog.neilreed.co.uk/2013_03_01_archive.html

XNA Turn Based Game Blog. SQL Backup that table. One of my favorite SQL commands is:. INTO [ BACKUP TABLE. FROM [ SOURCE TABLE. This useful command allows you to copy all the data into a backup table before you run your dreaded command. Although you can run a test in a transaction this provides a quick backup! Xbox Live Gamer Card. IndieDB blog on my game. IRC style XNA chat. Source code for my samples. Advanced Game State Management. Re-usable Game Components V1.0. Converted To Blogger Template.

blog.neilreed.co.uk blog.neilreed.co.uk

Syntax Highlighter | A coders blog

http://blog.neilreed.co.uk/2013/04/syntax-highlighter.html

XNA Turn Based Game Blog. The following site has a cool free tool to style your syntax for blogs / sites. No Response to "Syntax Highlighter". Xbox Live Gamer Card. IndieDB blog on my game. IRC style XNA chat. Source code for my samples. Advanced Game State Management. Re-usable Game Components V1.0. Virtualization support disabled in firmware. Converted To Blogger Template.

blog.neilreed.co.uk blog.neilreed.co.uk

May 2013 | A coders blog

http://blog.neilreed.co.uk/2013_05_01_archive.html

XNA Turn Based Game Blog. Safe cracker reaches over 6k of downloads. In Jan 2012 I released a Safe cracking game for the Windows Phone 7. I have just been checking the dashboard reports and it appears Safe Cracker. Has had over 6304. This may not be allot of downloads compared to some bigger titles but its a lot better than what I ever expected. I recently updated the App for Windows phone 8. You can download the app at: http:/ www.windowsphone.com/s? JSON Web Service (WCF). You maybe wondering why JSON?

blog.neilreed.co.uk blog.neilreed.co.uk

April 2013 | A coders blog

http://blog.neilreed.co.uk/2013_04_01_archive.html

XNA Turn Based Game Blog. Today I attended the Windows Azure Boot Camp hosted by Black Marble. Part of the course was lab sessions where you need to publish your application to the azure platform. My code built and ran fine in Visual Studio 2010 SP1. I downloaded the publish settings from Azure and proceded to publish in Visual Studio. The published failed with the following error:. The target GatherAllFilesToPublish does not exist". Http:/ go.microsoft.com/fwlink/? Bingo Challange #2: Number Generation.

blog.neilreed.co.uk blog.neilreed.co.uk

May 2012 | A coders blog

http://blog.neilreed.co.uk/2012_05_01_archive.html

XNA Turn Based Game Blog. You probably already know this but…. You should avoid using string = in loops as it has to assign a new object in memory each time. Instead use a string builder and append the value. Http:/ support.microsoft.com/kb/306822. Use string = string.empty. April 2012 Advert Revenue. The Pie chart below shows the advert revenue from three of my WP7 applications and games for April 2012. The adverts were served via Microsoft Pubcenter. Xbox Live Gamer Card. IndieDB blog on my game.

blog.neilreed.co.uk blog.neilreed.co.uk

January 2014 | A coders blog

http://blog.neilreed.co.uk/2014_01_01_archive.html

XNA Turn Based Game Blog. Monogame Windows Phone 8 Back Button. I have recently started using Monogame (XNA port). One the most basic functions I needed was to detect and handle the back button. It would apear the best way to handle this is:. In the Game XAML page override the function of OnBackKeyPress. In the override function call a function within your game and then cancel the back request. Protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e). ECancel = true;.

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XNA Re-usable UI Components - Home

Project Hosting for Open Source Software. XNA Re-usable UI Components. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). The aim of this project is to create a re-usable set of UI game components helping reduce production time for your game. More information can be found at:. Http://blog.neilreed.co.uk/2010/02/re-usable-game-components-v10.html. Last edited Mar 1, 2010 at 8:15 AM. Opera does not support ClickOnce X.

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