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Multi-OS Engine - Multi-OS Engine

Create iOS Apps in Java Port your existing Android App, or build a native Cross-Platform App from scratch.

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Multi-OS Engine - Multi-OS Engine | multi-os-engine.org Reviews

https://multi-os-engine.org

Create iOS Apps in Java Port your existing Android App, or build a native Cross-Platform App from scratch.

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doc.multi-os-engine.org doc.multi-os-engine.org

Welcome to Multi-OS Engine Documentation! — Multi-OS Engine Documentation

Welcome to Multi-OS Engine Documentation! Welcome to Multi-OS Engine Documentation! Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App.

discuss.multi-os-engine.org discuss.multi-os-engine.org

Multi-OS Engine

INTERNAL PAGES

multi-os-engine.org multi-os-engine.org
1

Multi-OS Engine

https://multi-os-engine.org/blog

MOE 13.0 beta 2 released. The huge leap, improved! Using LibGDX with MOE 1.3.0 beta 1. Enjoy the best of MOE also for game development. MOE 13.0 beta 1 released. Small stepwho are we kidding? This is a huge leap! Plans for MOE 1.3. More flexible than ever. MOE Roadmap 2016 - 2017 Winter. Exciting new features and releases ahead. MOE 12.x: Patch Releases. Updates to the stable branch. MOE 12 Support Landed in LibGDX. Read on to find out how to test it. Removed Features - Behind The Scenes.

2

Features - Multi-OS Engine

https://multi-os-engine.org/features

Based on the Android Runtime for great performance and stability. Use Xcode or the custom MOE Designer to create native UI designs. Choose your Dev OS. Develop with MOE on Mac or Windows (Linux Coming Soon! Access every iOS API and Library with ease using Nat/J bindings. Create your own bindings automatically with the Nat/J Binding Generator. Share code across platforms. Use Java to write platform-independent code and share it between Android and iOS.

3

Support - Multi-OS Engine

https://multi-os-engine.org/support

Is the best place to ask for help or discuss the features of the Multi-OS Engine. Is the project lead and core developer of Multi-OS Engine. We provide commercial support, custom development and training services.

4

Get Started - Multi-OS Engine

https://multi-os-engine.org/start

Upgrading from MOE 1.1. This is a quick summary for upgrading, please read the rest of the installation documentation for the details on each topic. If you don’t have MOE 1.1 installed yet, you may skip this section. Upgrade your IDE plugin. Remove the UI Designer plugin. If you had it installed. Upgrade the MOE Gradle plugin in your projects’. Change your existing projects to use. For the iOS binding packages. Enter the default Development Team Id in. Prerequisites for an Apple macOS host. If you have a...

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doc.multi-os-engine.org doc.multi-os-engine.org

Introduction — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/2_Introduction/Introduction.html

Multi-OS Engine Architecture Overview. IOS* Development Workflow with the Multi-OS Engine. Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App. An application starts as an Android project in Android Studio. The Multi-OS Engine configures the project to build and run as an iOS app on the iOS simulator that you can invoke from Android Studio or on a real device. Ahead-of-time (AOT) compi...

doc.multi-os-engine.org doc.multi-os-engine.org

Creating Your App’s User Interface (UI) — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/4_create_ui/create_ui.html

Creating Your App’s User Interface (UI). Creating UIs Using Xcode Storyboards. Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App. Creating Your App’s User Interface (UI). Creating Your App’s User Interface (UI). The Multi-OS Engine provides support for defining the layout and UI for your Apple iOS applications, by using Apple Xcode* Interface Builder and generating Java bindings in Android Studio. For more information, see:.

doc.multi-os-engine.org doc.multi-os-engine.org

Using Third Party Native Libraries for iOS* — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/5_using_thirdparty/using_thirdparty.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Using WrapNatJGen from the Command-Line Interface. Using WrapNatJGen from the Android* Studio Context Menu. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App. Using Third Party Native Libraries for iOS*. Using Third Party Native Libraries for iOS*. Generate Java* bindings for selected native header files. Generate JAR files based on CocoaPods* specs. WrapNatJGen is a wrapper around a...

doc.multi-os-engine.org doc.multi-os-engine.org

Troubleshooting tips — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/13_Troubleshooting/troubleshooting.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App. Integration with Android Studio Issues. Apple iOS API Bindings Issues. UI Binding Generator Issues. This topic describes troubleshooting tips for common Multi-OS Engine Technology Preview issues. Multi-OS Engine Installation Issues`. Integration with Android Studio Issues. Cloud Build Issues on Windows Host`. Your http proxy server.

doc.multi-os-engine.org doc.multi-os-engine.org

Creating a Database App — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/7_creating_db_app/creating_db_app.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Working with Persistent Storage Using the Multi-OS Engine Technology Preview - Part 1. Working with Persistent Storage Using the Multi-OS Engine Technology Preview - Part 2. Creating a Game App. Creating a Database App. Creating a Database App. Working with Persistent Storage Using the Multi-OS Engine Technology Preview - Part 1.

doc.multi-os-engine.org doc.multi-os-engine.org

Creating a Game App — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/9_game/game.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Creating a Game App. Building your OpenGL App with Multi-OS Engine. Creating a Game App. Creating a Game App. See these topics for information on creating a game app with Intel’s Multi-OS Engine:. Building your OpenGL App with Multi-OS Engine.

doc.multi-os-engine.org doc.multi-os-engine.org

Accessing Web Services — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/8_accessWebServices/accessWebServices.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Creating a Database App. Enabling HTTPS with Intel’s Multi-OS Engine. Creating Webview using Intel’s Multi-OS Engine. Creating a Game App. Intel’s Multi-OS Engine Technology Preview lets you incorporate web service into your Apple iOS* and Android* applications. For more information, see the following topics:. Enabling HTTPS with Intel’s Multi-OS Engine.

doc.multi-os-engine.org doc.multi-os-engine.org

Nat/J library for Java to native binding — Multi-OS Engine Documentation

https://doc.multi-os-engine.org/multi-os-engine/6_natj/NatJ.html

Creating Your App’s User Interface (UI). Using Third Party Native Libraries for iOS*. Nat/J library for Java to native binding. Nat/J: Interoperability with Native Code. Creating a Database App. Creating a Game App. Nat/J library for Java to native binding. Nat/J library for Java to native binding. Nat/J: Interoperability with Native Code. Using the NatJ Library.

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Create iOS Apps in Java. Port your existing Android App, or build a native Cross-Platform App from scratch. Save Time & Effort. Develop your app in beautiful, platform-independent Java code, and add native UIs for Android and iOS. Use Android Studio, Intelli/J or Eclipse and all your favourite Java tools to build your iOS App. Based on Android, free to use under the Apache 2 License. Contributors welcome! Is your Android App Ready for iOS? Find out with the free Migeran Analyzer web service.

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