mygamingproject.blogspot.com mygamingproject.blogspot.com

mygamingproject.blogspot.com

my gaming project

Friday, 11 April 2014. Following on from my first failed entry I have managed to finish the game this week based on the recently popular Lub v Dub. The principal of the game is to make the coloured blocks jump the green and brown obstacles. Press "A" key to make the top block jump and the "Z" key to make the bottom one. The principal is to last as long as possible. Please have a play at http:/ www.parachutingfrog.com/gaw/lubdub/lubdub.html. Thursday, 3 April 2014. Gameaweek #1: Unblock Me. As such I star...

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my gaming project | mygamingproject.blogspot.com Reviews
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Friday, 11 April 2014. Following on from my first failed entry I have managed to finish the game this week based on the recently popular Lub v Dub. The principal of the game is to make the coloured blocks jump the green and brown obstacles. Press A key to make the top block jump and the Z key to make the bottom one. The principal is to last as long as possible. Please have a play at http:/ www.parachutingfrog.com/gaw/lubdub/lubdub.html. Thursday, 3 April 2014. Gameaweek #1: Unblock Me. As such I star...
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1 my gaming project
2 3 comments
3 gameaweek #2 lubdub
4 and jump chump
5 posted by mygamingproject
6 1 comments
7 0 comments
8 and turn based
9 connect 4
10 and peg solitaire
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my gaming project | mygamingproject.blogspot.com Reviews

https://mygamingproject.blogspot.com

Friday, 11 April 2014. Following on from my first failed entry I have managed to finish the game this week based on the recently popular Lub v Dub. The principal of the game is to make the coloured blocks jump the green and brown obstacles. Press "A" key to make the top block jump and the "Z" key to make the bottom one. The principal is to last as long as possible. Please have a play at http:/ www.parachutingfrog.com/gaw/lubdub/lubdub.html. Thursday, 3 April 2014. Gameaweek #1: Unblock Me. As such I star...

INTERNAL PAGES

mygamingproject.blogspot.com mygamingproject.blogspot.com
1

Announcing the The Froglet Collection - beta testers needed | my gaming project

http://mygamingproject.blogspot.com/2013/10/announcing-the-froglet-collection-beta.html

Wednesday, 30 October 2013. Announcing the The Froglet Collection - beta testers needed. All the games are a significant increase in the complexity of our previous games of 1800 and Astavoid with game features including:. All new stylish menu system. En vogue flat design ideal and in keeping with iOS7. Localisation: translated and available in English, German, French, Italian, Spanish and Portuguese. Social gaming with leaderboard, achievements, challenges and turn based interaction with Game Center.

2

The project - 2 years on | my gaming project

http://mygamingproject.blogspot.com/2013/12/the-project-2-years-on.html

Tuesday, 31 December 2013. The project - 2 years on. Its very common at the end of a year to look back and see what has been achieved over the previous 12 months and to look forward to the new year with vigour and positivity. For me it offered up a greater opportunity to not just look back on last year but also my "project" I have been on for 26 months. To my dream. Back then I wrote a blog entry. I know having completed Astavoid. I really struggled for the second game not that Astavoid. 1GAM) which as i...

3

Corona SDK Device Testing Tips | my gaming project

http://mygamingproject.blogspot.com/2011/11/corona-sdk-device-testing-tips.html

Thursday, 17 November 2011. Corona SDK Device Testing Tips. Having spent a couple of days working with Corona SDK my first challenge with it was how cumbersome it was to compile to a device. I admit at this point I am only on the free version but the concept of remote builds has never sat well with me, what happens if my internet connection goes down? Change to device build in the Corona Simulator. Wait for remote build to connect and build your solution and create compiled app. Connect device to machine.

4

Astavoid: A postmortem | my gaming project

http://mygamingproject.blogspot.com/2012/06/astavoid-postmortem.html

Saturday, 9 June 2012. The last six months have been a hell of a journey and have learnt so much. What I don't understand are those people who write a game, expect it to become the next Angry Birds and then give up. What I have learnt from writing Astavoid has been invaluable but more importantly it is what I do next and having learnt from my mistakes are key to me achieving my goal. Give journalists a story to tell:. And target the right journalists:. Get the right offering together before launching:.

5

Non-public API usage woes | my gaming project

http://mygamingproject.blogspot.com/2013/05/non-public-api-usage-woes.html

Wednesday, 15 May 2013. Non-public API usage woes. First and foremost if you have come across my post you have my condolences. Not because of landing here but more you must have gone through the frustrating exercise that I have lost 3 days of my life to. Having deployed my latest version of 1800 to app store I couldn't understand why I was greeted with the email of:. If you think this message was sent in error and that you have only used Apple-published APIs in accordance with the guidelines, send the ap...

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magneticatgames.com magneticatgames.com

thirtyfour | MagnetiCat Games

http://magneticatgames.com/author/thirtyfour

Tiny Crosswords 1.2.0 Available Now! This entry was posted in Games. June 16, 2014. We finally released a new version of Tiny Crosswords, 1.2.0, with some graphical adjustments and 32 new free crosswords – including a new package, Yellow Bird! It took longer than planned to get this relatively small update out there, and this is mostly due to paid work taking most of our time during the last year. And if you have never played Tiny Crosswords, get the game here, it’s free. February 13, 2013. An awesome bl...

magneticatgames.com magneticatgames.com

press | MagnetiCat Games

http://magneticatgames.com/tag/press

Interview With MagnetiCat at My Gaming Project. January 29, 2013. An interview with our team, discussing the difficulties of developing our first iOS games, is now online at My Gaming Project. An awesome blog currently running a series of interviews with indie developers, big and small, successful and not. The interview probably says more about us than our official website, so check it out. Continue reading →.

magneticatgames.com magneticatgames.com

Interview With MagnetiCat at My Gaming Project | MagnetiCat Games

http://magneticatgames.com/interview-with-magneticat-at-my-gaming-project

Interview With MagnetiCat at My Gaming Project. January 29, 2013. An interview with our team, discussing the difficulties of developing our first iOS games, is now online at My Gaming Project. An awesome blog currently running a series of interviews with indie developers, big and small, successful and not. The interview probably says more about us than our official website, so check it out. James, owner and editor of the blog is also an indie developer at Parachuting Frog. Indie Dev Insight: MagnetiCat.

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Wednesday, October 21, 2009. I decided i want to be in a team for my gaming design class my teammate will be joshua foley. Our games sort of go hand in hand , he was going to do one about recycling and I was going to do one on global warming. We decided to try and combine these games. Monday, October 5, 2009. Monday, September 28, 2009. When I was thinking of my game idea I wasnt quite sure just yet , everything about my game. I decided to do a game dealing with global warming. Monday, September 21, 2009.

mygamingproject.blogspot.com mygamingproject.blogspot.com

my gaming project

Friday, 11 April 2014. Following on from my first failed entry I have managed to finish the game this week based on the recently popular Lub v Dub. The principal of the game is to make the coloured blocks jump the green and brown obstacles. Press "A" key to make the top block jump and the "Z" key to make the bottom one. The principal is to last as long as possible. Please have a play at http:/ www.parachutingfrog.com/gaw/lubdub/lubdub.html. Thursday, 3 April 2014. Gameaweek #1: Unblock Me. As such I star...

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