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Nafees Bin Zafar's webpage
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Nafees Bin Zafar
Nafees Bin Zafar
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Nafees Bin Zafar
Nafees Bin Zafar
938 ●●●●h St
Sant●●●●nica , CA, 90403
US
View this contact
Nafees Bin Zafar
Nafees Bin Zafar
938 ●●●●h St
Sant●●●●nica , CA, 90403
US
View this contact
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Nafees Bin Zafar | nafees.net Reviews
https://nafees.net
Nafees Bin Zafar's webpage
Nafees Bin Zafar
http://www.nafees.net/index.html
My name is Nafees Bin Zafar. I develop techniques and software for the visual effects. Industry. I am originally from Dhaka, Bangladesh, but I usually call Los Angeles "home". I am the Director of Research and Development at Oriental DreamWorks. In Shanghai. I have worked on many films over the last 13 years such as Pirates of the Caribbean: At World's End. And Kung Fu Panda 3. In 2008 I won an Academy Award. For the development of the Drop large-scale destruction simulation system. 2015 Nafees Bin Zafar.
Nafees Bin Zafar
http://www.nafees.net/publications.html
SIGGRAPH 2014 sketch: Elastic and Plastic Deformations with Rigid Body Dynamics. SIGGRAPH 2012 sketch: Cloud Modeling And Rendering for "Puss In Boots". SIGGRAPH 2011 sketch: End of Line: Character Destruction in "Tron: Legacy". SIGGRAPH 2011 course: Destruction and Dynamics in Film and Game Production. SIGGRAPH 2011 course: Production Volume Rendering. SIGGRAPH 2010 sketch: Destroying LA for "2012". SIGGRAPH 2010 course: Volumetric Methods in Visual Effects. Articles about dynamics in "2012".
Nafees Bin Zafar
http://www.nafees.net/code.html
Links to some code, and scripts which some have found useful and/or amusing. My LOLCode macros for C. Trick to write shellscripts with AppleScript. 2014 Nafees Bin Zafar.
Nafees Bin Zafar
http://www.nafees.net/photos.html
Hawaii, April 2013. Minneapolis, July 2008. McCall, Idaho. June 2008. Monterey Bay Aquarium, Feb 2008. Vietnam, Jan 2008. Strasbourg, July 2007. Frankfurt, July 2007. London, Feb 2007. Trip to Bangladesh, Dec 2006 to Jan 2007. 2015 Nafees Bin Zafar.
TOTAL PAGES IN THIS WEBSITE
4
Creatables on SVT | Cumulunimbus
http://www.cumulunimbus.se/node/166
Skip to main content. Erik is on Swedish televisions Godmorron represeting Creatables. Showing of some of the products. Cumulunimbus is the greatest of all clouds, also known as thunderclouds. It is also the personal site of Johan Åkesson, an engineer from Sweden who enjoy most things technical. Best albums of 2011. More Need For Speed Hot Pursuit. PI and The New Yorker. Need for Speed Hot Pursuit. I'm currently working at Electronic Arts. Studio in Stockholm, better known as DICE. Stay updated with rss.
Frostbite 2 features | Cumulunimbus
http://www.cumulunimbus.se/node/168
Skip to main content. A short video with some technical highlights from our Frostbite 2 engine. Footage from E3 multiplayer demo. See you on the Battlefield in October! Cumulunimbus is the greatest of all clouds, also known as thunderclouds. It is also the personal site of Johan Åkesson, an engineer from Sweden who enjoy most things technical. Best albums of 2011. More Need For Speed Hot Pursuit. PI and The New Yorker. Need for Speed Hot Pursuit. I'm currently working at Electronic Arts.
More Need For Speed Hot Pursuit | Cumulunimbus
http://www.cumulunimbus.se/node/165
Skip to main content. More Need For Speed Hot Pursuit. There is a short article. Up on the Eurogamer blog Digital Foundry about DICEs involvemen in Need for Speed Hot Pursuit. Digital Foundry has previously covered some of the tech. Involved in creating that game. The artists at DICE really created a fantastic and scenic world! I worked briefly on this project, mostly with particle systems and other neat effect. Watch out for the police helicopters at night. Work games dice criterion ea eurogamer.
Need for Speed: Hot Pursuit | Cumulunimbus
http://www.cumulunimbus.se/node/169
Skip to main content. Need for Speed: Hot Pursuit. In 2010 it was UK based developers Criterion turn to try to reinvent the venerable franchise. Need for Speed: Hot Pursuit. The idea is simple: cops versus racers. NFS:HP was a great success. In addition to the development team in the Guildford office, DICE was brought in to help out. Specifically with creating the environments. The team of artists at DICE created most of the models, lighting and car models in the game. Best albums of 2011. Cumulunimbus i...
Frostbite | Cumulunimbus
http://www.cumulunimbus.se/node/177
Skip to main content. Since 2011 I have been working on the Frostbite team at Electronic Arts. I have been involved in several projects and have been involved in several areas:. Cumulunimbus is the greatest of all clouds, also known as thunderclouds. It is also the personal site of Johan Åkesson, an engineer from Sweden who enjoy most things technical. Best albums of 2011. More Need For Speed Hot Pursuit. PI and The New Yorker. Need for Speed Hot Pursuit. I'm currently working at Electronic Arts.
PI and The New Yorker | Cumulunimbus
http://www.cumulunimbus.se/node/164
Skip to main content. PI and The New Yorker. One of my favorite films is Darren Aronofskys π (PI) released in 1998. It's a true low budget movie which cost only $60k to make. It's about a young reclusive mathematician, who builds a supercomputer in his apartment in order to find hidden patterns in pi. Just the other day I was reading a totally unrelated blog post about the 100 greatest magazine articles. Of all time. Some way down I spotted The mountains of PI. Best albums of 2011. PI and The New Yorker.
Battlefield 3 | Cumulunimbus
http://www.cumulunimbus.se/node/172
Skip to main content. Also I have switched roles at DICE and I'm now part of the rendering group of the Frostbite team! For me this means I can concentrate more on tech related stuff which is my passion. It really is an awesome thing, to work with really smart people and doing what you love! Cumulunimbus is the greatest of all clouds, also known as thunderclouds. It is also the personal site of Johan Åkesson, an engineer from Sweden who enjoy most things technical. Best albums of 2011.
Mirror's Edge | Cumulunimbus
http://www.cumulunimbus.se/node/131
Skip to main content. Is a new IP at DICE. Which attempts to redefine first person action adventure. With emphasis on the character experience. This means a lot of hard work has gone into making sure it feels you are controlling a character, not a camera floating in air. Also the gameplay focuses on movement, flow and hand to hand combat, as supposed to gun play (don't worry there are some guns in there too). A selection of press coverage. The game was first announced in Edge Magazine. June issue, see co...
Battlefield 4 | Cumulunimbus
http://www.cumulunimbus.se/node/176
Skip to main content. The follow up to the successful Battlefield 3, I worked in the Frostbite group, now a separate unit within EA, closely with the DICE team. This title was a Gen4 (PS4 and Xbox One) launch title, but simultaneously launching on Gen3 (Xbox360 and PS3) and PC, making this a 5 SKU title. Battlefield 4 was launched 11th of November 2013 on PC, PS4, PS3, Xbox one and Xbox 360. Best albums of 2011. More Need For Speed Hot Pursuit. PI and The New Yorker. Need for Speed Hot Pursuit. Battlefie...
Cumulunimbus | Making me uncomfortable since 2003
http://www.cumulunimbus.se/projects
Skip to main content. This is a list of different projects, school and professional, that I've been involved in. Since 2011 I have been working on the Frostbite team at Electronic Arts. I have been involved in several projects and have been involved in several areas:. The follow up to the successful Battlefield 3, I worked in the Frostbite group, now a separate unit within EA, closely with the DICE team. Is a game from Warsaw based Polish developer People Can Fly. Need for Speed: Hot Pursuit. With emphas...
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Nafees Bin Zafar
My name is Nafees Bin Zafar. I develop techniques and software for the visual effects. Industry. I am originally from Dhaka, Bangladesh, by way of Charleston, South Carolina. Though I usually call Los Angeles home. I have worked on many films over the past 16 years such as 2012. Pirates of the Caribbean: At World's End. And Kung Fu Panda 3. In 2008 I won an Academy Award. For the development of the Drop large-scale destruction simulation system. 2014-2017 Nafees Bin Zafar.
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Assignment 5( Interview of Basam Cheema). This entry was posted in Uncategorized. December 2, 2014. This entry was posted in Uncategorized. December 2, 2014. This entry was posted in Uncategorized. December 2, 2014. This entry was posted in Uncategorized. December 1, 2014. This entry was posted in Uncategorized. December 1, 2014. This entry was posted in Uncategorized. December 1, 2014. This entry was posted in Uncategorized. December 1, 2014. Blog at WordPress.com.
nafeesa-chan (Inori Yuzuriha) - DeviantArt
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Domain & Web Hosting. Leaflet & Poster Design. Designed by nafeesa @ abstract.
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