nexustalesdevelopment.blogspot.com
Nexus Tales Development: February 2015
http://nexustalesdevelopment.blogspot.com/2015_02_01_archive.html
A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 22 February 2015. Just when I think things are selling into place, I remember my issues with Long Tasks. For me, a Long Task is almost anything that takes more than a few seconds to deal with. There are a few different types of Long Task :-. Competition - who wins when running a race or grabs something first. Extended success roll - designing a gadget, painting a picture, deciphering a book. My doing things ...
nexustalesdevelopment.blogspot.com
Nexus Tales Development: Attributes, Skills or... ??
http://nexustalesdevelopment.blogspot.com/2014/09/attributes-skills-or.html
A place where I talk about design and development related things for the Nexus Tales RPG. Monday, 15 September 2014. Attributes, Skills or? Separate attributes and skills for a character has been the way of things since I started in RPGs. But as I look to write my own, I wonder why - and if that's the best way to build a character. Attributes define the basics of a character, whilst skills define what the character can do. But other than that, attributes aren't used much at all after character generation.
nexustalesdevelopment.blogspot.com
Nexus Tales Development: August 2014
http://nexustalesdevelopment.blogspot.com/2014_08_01_archive.html
A place where I talk about design and development related things for the Nexus Tales RPG. Sunday, 24 August 2014. One of my biggest challenges was the mechanics to be used - without knowing how things are done, it's difficult to make characters. My basic mechanics choices have all been done before, which is Ok as I'm not trying to be radically different, and could be summed as :-. XDy modifiers or less -. Roll a limited number of dice to get a number less than attribute or skill. XDy modifiers v z -.
nexustalesdevelopment.blogspot.com
Nexus Tales Development: January 2015
http://nexustalesdevelopment.blogspot.com/2015_01_01_archive.html
A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 15 January 2015. 2015, and what it brings. It's been a while since I last posted, and I'm sure you'd like to know what's been happening. Well, I've been thinking deep about combat ranges, majik, the City and the City's society. Combat Ranges are a few in number, and are more for descriptive purposes than based on reality. Close Range, Melee Range = 0-3m = Difficulty based on Athletics. I'm also finalising ...
nexustalesdevelopment.blogspot.com
Nexus Tales Development: 2015, and what it brings
http://nexustalesdevelopment.blogspot.com/2015/01/2015-and-what-it-brings.html
A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 15 January 2015. 2015, and what it brings. It's been a while since I last posted, and I'm sure you'd like to know what's been happening. Well, I've been thinking deep about combat ranges, majik, the City and the City's society. Combat Ranges are a few in number, and are more for descriptive purposes than based on reality. Close Range, Melee Range = 0-3m = Difficulty based on Athletics. I'm also finalising ...
nexustalesdevelopment.blogspot.com
Nexus Tales Development: Setting
http://nexustalesdevelopment.blogspot.com/2014/11/setting.html
A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 20 November 2014. Before any rules mechanics can be finalised, the matter of the setting needs to be addressed - to make sure the mechanics fit the tone and style of the game. So, over the last few weeks I've been thinking about the setting and style for the Nexus Tales RPG. Off the coast of Kingdom are the storms, about 10km away and impenetrable to boats or aircraft. History writes that about 200 years a...
nexustalesdevelopment.blogspot.com
Nexus Tales Development: September 2014
http://nexustalesdevelopment.blogspot.com/2014_09_01_archive.html
A place where I talk about design and development related things for the Nexus Tales RPG. Monday, 15 September 2014. Attributes, Skills or? Separate attributes and skills for a character has been the way of things since I started in RPGs. But as I look to write my own, I wonder why - and if that's the best way to build a character. Attributes define the basics of a character, whilst skills define what the character can do. But other than that, attributes aren't used much at all after character generation.
nexustalesdevelopment.blogspot.com
Nexus Tales Development: Doing Things 2
http://nexustalesdevelopment.blogspot.com/2014/09/doing-things-2.html
A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 4 September 2014. One of the things I dislike for many RPGs is their granularity - not because such granularity is bad, but because it's mostly unnecessary. Real world realism relies on granularity because the real world is granular, and small difference can make a difference - however, the world of an RPG can never be as granular as the real world and such granularity just slows things down. So, band a = ...
nexustalesdevelopment.blogspot.com
Nexus Tales Development: November 2014
http://nexustalesdevelopment.blogspot.com/2014_11_01_archive.html
A place where I talk about design and development related things for the Nexus Tales RPG. Thursday, 20 November 2014. Before any rules mechanics can be finalised, the matter of the setting needs to be addressed - to make sure the mechanics fit the tone and style of the game. So, over the last few weeks I've been thinking about the setting and style for the Nexus Tales RPG. Off the coast of Kingdom are the storms, about 10km away and impenetrable to boats or aircraft. History writes that about 200 years a...
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