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Nintendo Ninja | An FPGA-Based Mario Bros. A.I.

A Hardware-Based FPGA AI for Super Mario Bros. Nintendo Ninja is a final project for ECE5760. Advanced Microcontroller Design) at Cornell University. The project was developed by Jeremy Blum. In the 2013 Spring Semester. This project is Open Source. Cramming a Cyclone II. The following video shows a demo of the system working. Rationale and Idea Origin. By Tom Murphy), we do not have direct access to the game’s memory due to our choice of using an original, unmodified NES console. This means we lack ...

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Nintendo Ninja | An FPGA-Based Mario Bros. A.I. | nintendoninja.com Reviews
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A Hardware-Based FPGA AI for Super Mario Bros. Nintendo Ninja is a final project for ECE5760. Advanced Microcontroller Design) at Cornell University. The project was developed by Jeremy Blum. In the 2013 Spring Semester. This project is Open Source. Cramming a Cyclone II. The following video shows a demo of the system working. Rationale and Idea Origin. By Tom Murphy), we do not have direct access to the game’s memory due to our choice of using an original, unmodified NES console. This means we lack ...
<META>
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1 overview
2 design
3 results
4 conclusions
5 appendix
6 menu
7 intro
8 sima mitra
9 and jason wright
10 into mario's brain
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overview,design,results,conclusions,appendix,menu,intro,sima mitra,and jason wright,into mario's brain,our results,our conclusions,and useful appendices,watch the video,high level design,and learnfun/playfun,logical structure,algorithm design,shift,above
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Nintendo Ninja | An FPGA-Based Mario Bros. A.I. | nintendoninja.com Reviews

https://nintendoninja.com

A Hardware-Based FPGA AI for Super Mario Bros. Nintendo Ninja is a final project for ECE5760. Advanced Microcontroller Design) at Cornell University. The project was developed by Jeremy Blum. In the 2013 Spring Semester. This project is Open Source. Cramming a Cyclone II. The following video shows a demo of the system working. Rationale and Idea Origin. By Tom Murphy), we do not have direct access to the game’s memory due to our choice of using an original, unmodified NES console. This means we lack ...

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Nintendo Ninja | An FPGA-Based Mario Bros. A.I.

A Hardware-Based FPGA AI for Super Mario Bros. Nintendo Ninja is a final project for ECE5760. Advanced Microcontroller Design) at Cornell University. The project was developed by Jeremy Blum. In the 2013 Spring Semester. This project is Open Source. Cramming a Cyclone II. The following video shows a demo of the system working. Rationale and Idea Origin. By Tom Murphy), we do not have direct access to the game’s memory due to our choice of using an original, unmodified NES console. This means we lack ...

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