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Tuning and Performance | Forum
http://nokori.boards.net/board/4/tuning-performance
Welcome Guest. Please Login. We Shall Wake Generals. Nvidia Optimus and We Shall Wake. Aug 6, 2015 22:08:40 GMT. Board Information and Statistics. Discuss JVM and NNGINE tuning and performance. 0 Staff, 0 Members, 0 Guests. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.
Recently Updated Threads | Forum
http://nokori.boards.net/threads/recent
Welcome Guest. Please Login. We Shall Wake Generals. We Shall Wake complete combo list. Feb 13, 2017 8:41:37 GMT. Dec 17, 2016 13:16:22 GMT. Apr 5, 2016 9:21:17 GMT. I'm curious if there are any plans for a console release. Apr 5, 2016 9:20:23 GMT. Apr 3, 2016 14:00:34 GMT. PLEASE READ BEFORE POSTING A BUG TO GET ASSISTANCE FASTER! Apr 3, 2016 13:59:34 GMT. Falling through texture bug. Nov 29, 2015 16:30:18 GMT. Oct 7, 2015 2:16:52 GMT. Mismatched input commands in tactics. Sept 14, 2015 2:13:50 GMT.
Bug Reports | Forum
http://nokori.boards.net/board/3/bug-reports
Welcome Guest. Please Login. We Shall Wake Generals. We Shall Wake Generals. PLEASE READ BEFORE POSTING A BUG TO GET ASSISTANCE FASTER! Apr 3, 2016 13:59:34 GMT. Falling through texture bug. Nov 29, 2015 16:30:18 GMT. Aug 26, 2015 4:01:27 GMT. Light of Laggy hell from Decem (Easily fix though)o o. Aug 19, 2015 9:12:25 GMT. Beam Cannon (aka, auto monocaster). Aug 19, 2015 5:05:26 GMT. No textures/everything is black. Aug 13, 2015 22:36:56 GMT. Launcher doesn't launch game. By error starting in Windows.
Nvidia Optimus and We Shall Wake | Forum
http://nokori.boards.net/threads/recent/3
Welcome Guest. Please Login. Nvidia Optimus and We Shall Wake. We Shall Wake Generals. Nvidia Optimus and We Shall Wake. Please make a selection first. Nvidia Optimus and We Shall Wake. Aug 5, 2015 23:14:39 GMT. Post by theagentd on. Aug 5, 2015 23:14:39 GMT. 1 Open up the Nvidia Control Panel (easiest by searching in the start menu). 2 Click on "Manage 3D settings". 3 Go to the "Program Settings" tab. 4 Click the "Add" button. 5 Click "Browse.". We apologize for the inconvenience. Processor: Intel(R) Co...
Bug Reports | Forum
http://nokori.boards.net/board/11/bug-reports
Welcome Guest. Please Login. We Shall Wake Generals. No threads were found. Board Information and Statistics. Submit any bugs you encounter in Robot Farm here. 0 Staff, 0 Members, 1 Guest. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.
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WE SHALL WAKE: April 2014
http://www.weshallwake.com/2014_04_01_archive.html
We Fixed The AI Slowdown. Daniel and I sat down this afternoon to try and kill that AI performance bug I mentioned in our last post - and I'm glad to report we fixed it. The game should run smoothly on a variety of hardware now. You see, we have pretty powerful AI that was taxing on the performance of the game - it was dropping our frames down by like a factor of ten on MY computer (which is unacceptable! Update 783 : 8.012ms. Physics step : 0.247ms. Update entities : 6.802ms. Update hud : 0.021ms. Howev...
WE SHALL WAKE: June 2014
http://www.weshallwake.com/2014_06_01_archive.html
Hey guys, doing this a little early as I'll be a tad busy tomorrow. So, I know I didn't update last week. That's OK. We're working on a new video that's going to have a lot of progress in it. This means that we'd like to refrain from posting too many screenshots for a while so you can get the full effect of the massive amount of progress we've made in one quick burst that's going to blow you out of your chair. I will have much to show soon, please be patient! See you next week! WE SHALL WAKE BLOG.
WE SHALL WAKE: August 2014
http://www.weshallwake.com/2014_08_01_archive.html
Overall Update on We Shall Wake (August 2014). Sorry for the lack of news - I hope you haven't lost interest in the project! Improvements to AI have mostly been optimization - and I've had a major increase in the allowed AI on a floor with just the updating. Using LOD logic systems, we can fit about 100 AI on one floor without LOD models being enabled before I experience slowdown on my rig - compared to the maximum of 60 in Demo 6. As for combat, it's mostly been just bugfixes and new moves.
WE SHALL WAKE: August 2015
http://www.weshallwake.com/2015_08_01_archive.html
Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enemies back a short di...
WE SHALL WAKE: Introducing Compression-Fields
http://www.weshallwake.com/2015/08/introducing-compression-fields.html
Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enemies back a short di...
WE SHALL WAKE: Press Information
http://www.weshallwake.com/p/press.html
We Shall Wake – DEMO7 Available August 5th. Kentucky, USA, August 5th 2015 – High speed action game We Shall Wake's latest release, DEMO 7, will be available for free download to everyone on the 5th of August. High Speed, High Flying Combat. DEMO 7 is a chance for players to try out the combat system, and learn a little bit about the world of We Shall Wake. It includes a customizable wave survival mode, as well as tools to create other gametypes, with several hand-crafted ones included. Players c...
AIDA | NOKORI
http://www.nokoriware.com/p/aida.html
Indie software development team. The AIDA (Artificially Intelligent Data Assistant) project is an ongoing experiment that has been in development 2012, and development ended in 2013. She was programmed solely by Brayden McKinney, one of Nokori's programmers. Primarily being a hobbyist project, she's gone through many revisions and changes - having four "versions." AIDA has been discontinued, but we leave this page here detailing the project. A BRIEF HISTORY OF THE AIDA PROJECT. A hybrid version of AIDA 1...
WE SHALL WAKE: December 2014
http://www.weshallwake.com/2014_12_01_archive.html
Saturday Update #23: January 1st. It's been a while. But we've been hard at work. Gonna have some really cool stuff for you in the upcoming weeks. However, I want to show you this first:. We have a little thing called the Variable system I've added too - which is a lot like the skulls in Halo. But a lot of this will be elaborated on in our January 1st video. So stick around, this is gonna be good. I'm gonna keep this brief since you'll get a complete lowdown in our next video - but until then. Anyway, Fo...
WE SHALL WAKE: October 2014
http://www.weshallwake.com/2014_10_01_archive.html
We Shall Wake tech - A threading system for a game engine. Sure is a lot of posts today. With all the Java performance myths out of the way, let's take a look at the threading system of WSW. So what's a thread? A single core processor at 1.00 GHz with 1.0x total performance. A dual core processor at 0.80 GHz with 1.6x total performance. A quad core processor at 0.63 GHz, with 2,52x total performance. An octa core processor at 0.5 GHz with 4x total performance. 1 main thread, which is the only thread allo...
WE SHALL WAKE: March 2014
http://www.weshallwake.com/2014_03_01_archive.html
Saturday Update #9: Keepin' On Keepin' On. This week we did some really cool stuff. First of all, the particle engine was finished - so I got to implement some cool effects to the game like sparks, flames, and dust explosions. Really neat. Other than that, I did some tweaking and polishing. Along with recruiting a new modeler. No big deal. Ha ha - just kidding, that's a huge. We have a new modeler! Have a nice week! Early Saturday Update #8. Anyhow, here's what I did today:. This may not seem like much, ...
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NokoreKook (Run like you stole something.) - DeviantArt
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商品の発送:JA櫛引農村工業農業協同組合連合会
0805 新商品 民田茄子 浅漬け風. その一つ、万年雪で覆われる 月山 がっさん のふもとで育ったぶどうを、丹精込めてワインに仕上げました。 ぜんご漬の ぜんご とは、田舎 在郷 という意味で地元の方言です。 きゅうり だいこん にんじん みょうが等、色々な野菜を刻んだ塩分控えめで、パリパリ感とサッパリ味がとても好評な、山形を代表するお漬物です。 しなべきうりの しなべ とは”しおれている”という意味で、地元の方言です。 庄内で収穫される”あつみかぶら”を昔から、一番美味しい漬け方として伝えられている”生”から、そのまま甘酢漬にしました。
nokori-no-hahen.deviantart.com
Nokori-no-Hahen ([please enter here]) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 5 Years. This deviant's activity is hidden. Deviant since Apr 24, 2011. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Window....
Home | Forum
Welcome Guest. Please Login. We Shall Wake Generals. Welcome to our new forum! NOKORI WARE will make various important announcements here. No posts have been made on this board. Only NOKORI developers can post here, but anyone can read the ongoing threads! No posts have been made on this board. Discuss JVM and NNGINE tuning and performance. Nvidia Optimus and We Shall Wake. Aug 6, 2015 22:08:40 GMT. We Shall Wake Generals. Various topics and discussion of We Shall Wake. Dec 17, 2016 13:16:22 GMT.
Nokori | Sushi Bar
Por la excelencia,. De las materias primas cuidando al detalle. La calidad de nuestros ingredientes. Todas nuestras especialidades podrá solicitarlas a domicilio,. A nuestro servicio de catering o bien podrá aprender a prepararlas. Usted mismo gracias a nuestra escuela. Gracias a Nokori puede disfrutar de la comida japonesa de calidad sin moverse de donde se encuentre. Elija entre cada una de nuestras especialidades de la cocina tradicional. Desde casa y después de unos minutos desde que hagas el pedido ...
NOKORI - Home
Als u op zoek bent naar de ultieme ontspanning en een gezondere zelf, dan bent u hier aan het goede adres. Ik nodig u uit om samen met mij op zoek te gaan naar de oorzaken van uw pijnklachten en deze samen aan te gaan pakken. Dit doe ik met zowel Oosterse als Westerse massagetechnieken en behandelingen. Meer weten over wat ik voor u kan betekenen.vul het contactformulier in. Te vinden bij Even voorstellen). De praktijk is gesloten van maandag. 160;2 t/m 8 januari 2017.
nokorichan
08:52 pm February 5th, 2012. PIC]Dasoku&Gero&Kaname Fan meeting and concert In BKK 2012. Im not good at tell story. so.If you want a report you should go to Viivid94sans livejournal. But in here I will only share the picture that I have from yesterday. The photo is from iphone3GS so the quality is not good TTvTT Sorry nee. This is the postcard that everybody would get it when buy the ticket. Next ,All the picture is from the final of fan meeting that get a chance to take a photo with they three. Dasokusa...
NokoriDolls's blog - ✞ D O L L S ✞ - Skyrock.com
More options ▼. Subscribe to my blog. Created: 06/08/2015 at 6:41 AM. Updated: 26/08/2015 at 8:38 AM. 10014; D O L L S ✞. 65279; ║ W E L C O M E ║. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Thursday, 06 August 2015 at 6:54 AM. Edited on Wednesday, 26 August 2015 at 3:45 AM. 65279;j'ai . Edited ...
「薔薇架刑」 -Rose Crucifixion-
A Rose blooming in Wildness. 01 May 2020 @ 03:38 pm. Graphics [header, profile header, most icons, etc]:. 17 March 2019 @ 02:04 am. FEED BACK FOR SALES. Please post any comments about my service [did I do alright with the transaction etc.], did the merch that you purchase made it in perfect [or slightly damage due to postal]. 16 April 2009 @ 05:22 pm. I'm sorry for the people that haven't received their packages! I'm terribly sorry T T;. 16 March 2009 @ 08:01 pm. Oo2; Selling Post. Miyavi single - Kimi n...