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Follow my progress at Belfort's StartupWeekend! - Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/general/follow-progress-belfort-startup-weekend.html
Showing one post from General. Follow my progress at Belfort's StartupWeekend! Posted Nov 23, 2012 in General. I'll be attending Belfort's StartupWeekend in a few hours. I've decided to try and kind of "live blog" the event, by posting my impressions and progress as well as some pictures in this article as time goes by. Be sure to check out this blog post regularly for updates during the weekend! That's it, Belfort's Startup Weekend is now over, and our team won, yay! 17:12 - Getting ready. Brainstorm is...
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Portfolio - (BKcore) Thibaut Despoulain
http://bkcore.com/portfolio.html
Select a portfolio category to browse. 2011 Thibaut Despoulain • Proudly powered by Orion.
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Shdr - Online GLSL shader editor, viewer and validator - Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/3d/shdr-online-glsl-shader-editor-viewer-validator.html
Showing one post from 3D. Shdr - Online GLSL shader editor, viewer and validator. Posted Jun 1, 2013 in 3D. Today I'm finally releasing Shdr. A side project I've been working on for a few months that has been sitting in my GitHub for a while. Head past after the break for the full release notes, info and screenshots. Shdr is before everything else a GLSL editor, powered by Ace.js. Using the top menu, Shdr. Also packs a live material viewer featuring various models to test your shaders against. Finally, S...
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Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/index.html
Showing latest posts from all categories. HexGL, playable on Chrome for Android and FirefoxOS! Posted Nov 30, 2013 in 3D. This has been waiting on HexGL's git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it's time for me to publicly release the mobile version of HexGL! This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls. Bringing high quality games to your browser w/ Artillery!
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Credits - (BKcore) Thibaut Despoulain
http://bkcore.com/page/credits.html
This website has been developed using the Orion PHP Framework. An original Orion theme by Thibaut Despoulain. Some icons are courtesy of devious artist Brsev. Some others were crafted by Patricia Clausnitzer. 2011 Thibaut Despoulain • Proudly powered by Orion.
bkcore.com
HexGL, playable on Chrome for Android and FirefoxOS! - Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/3d/hexgl-firefox-os-chrome-android.html
Showing one post from 3D. HexGL, playable on Chrome for Android and FirefoxOS! Posted Nov 30, 2013 in 3D. This has been waiting on HexGL's git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it's time for me to publicly release the mobile version of HexGL! This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls. 2011 Thibaut Despoulain • Proudly powered by Orion.
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Posts in general - Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/general.html
Showing latest posts from "general". Bringing high quality games to your browser w/ Artillery! Posted Sep 19, 2013 in General. That's right, I'm now a full-time member of the Artillery Team. Eager to push the limits of browser gaming farther every day. I've already spent the last 6 months there as a software engineer intern and WebGL afficionado, working on some sweet rendering techniques, shaping up our WebGL renderer and working on Project Atlas. Project Atlas is a high quality RTS we've been working on.
bkcore.com
Posts in 3d - Blog - (BKcore) Thibaut Despoulain
http://bkcore.com/blog/3d.html
Showing latest posts from "3d". HexGL, playable on Chrome for Android and FirefoxOS! Posted Nov 30, 2013 in 3D. This has been waiting on HexGL's git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it's time for me to publicly release the mobile version of HexGL! This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls. Shdr - Online GLSL shader editor, viewer and validator. Having a big me...