killingpixels.blogspot.com
Pixels Killing Pixels: April 2007
http://killingpixels.blogspot.com/2007_04_01_archive.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Thursday, April 12, 2007. Doing, Making, Saying and Thinking. Well, it's been a long time coming, but I think I'm finally ready to get into the real heart of the matter. How can video games be more expressive as art forms? What is my reason for ing? It’s about saying ‘now that I’m in these shoes, what do I do with them? 8217;” The way the...
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Pixels Killing Pixels: Kill Your Friends
http://killingpixels.blogspot.com/2008/01/kill-your-friends.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Wednesday, January 16, 2008. You know kids are playing them! It's no longer fair to draw the line at PC or console either. But there are real video game demographic disparities. An organized sport in Korea. There seems to be some miscommunication here. Im not saying that playing a game as sport means focusing on rules. or that games that wo...
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Pixels Killing Pixels: You Might Not Get It
http://killingpixels.blogspot.com/2008/05/you-might-not-get-it.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Tuesday, May 06, 2008. You Might Not Get It. You Have to Burn the Rope. A joke. It's Ravel's Bolero. Like with Portal, YHTBTR is a seldom seen example of a game who's form and content, interaction and narration, work together and form a complete idea. It may be simple, but it's exciting to see. Wow, great comeback post! View my complete profile.
killingpixels.blogspot.com
Pixels Killing Pixels: January 2007
http://killingpixels.blogspot.com/2007_01_01_archive.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Tuesday, January 23, 2007. Games which are open ended, which have little or no linear narration, are much more interactive than games which have an established framework or story. That is to say, the game relies on the players’ input and changes depending on what the player does. Most games are really more participatory. To do in WOW or the Sim...
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Pixels Killing Pixels: Shooting Fish in Hell
http://killingpixels.blogspot.com/2007/08/shooting-fish-in-hell.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Thursday, August 30, 2007. Shooting Fish in Hell. I've been anti-first person shooter for years. My opinion is turning around, and it's thanks to something else I've denounced for a while: graphics. Well, not just because of graphics, but technology in general. My first point in this argument. And you know what, let's throw Metroid. Appeal that...
killingpixels.blogspot.com
Pixels Killing Pixels: Playing in the Pixel Box
http://killingpixels.blogspot.com/2008/01/digging-in-pixel-box.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Sunday, January 20, 2008. Playing in the Pixel Box. Amidst all my talking about games as art I'm constantly reminded that this isn't what draws us to gaming. In fact, I don't think the meaning underlying any art is what draws people to it, at first anyway. I was able to "create" the graphics and sounds to my specifications. That degree of c...
killingpixels.blogspot.com
Pixels Killing Pixels: November 2006
http://killingpixels.blogspot.com/2006_11_01_archive.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Friday, November 17, 2006. Gotta Catch Em All! Consumerism is something I think we all accept as part of our lives. The letdown comes when we take a look at the receipts our lifestyle has left us only to realize that we've wasted our timeHowo.how much money have you spent on Magic cards? My favorite delusional reason: it's an investment! First ...
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Pixels Killing Pixels: GTA IV: Reiteration
http://killingpixels.blogspot.com/2008/05/gta-iv-reiteration.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Thursday, May 15, 2008. GTA IV is a great game, everybody knows this. Being a great game I feel the need to stake my personal claim in it and just use it as an excuse to repeat things that I've already said. That being: video games allow for a different sort of expression than other art media can allow for. I'm very excited about this game beca...
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Pixels Killing Pixels: Yea, Well I Played flOw Before It Got Licensed.
http://killingpixels.blogspot.com/2008/02/yea-well-i-played-flow-before-it-got.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Tuesday, February 26, 2008. Yea, Well I Played flOw Before It Got Licensed. Well, it was the tenth one, but it's the first time I've heard of the Independent Games Festival. And lighting advancements, smaller designers are actually trying to think about new ways to make games. So, here's a quick rundown of the stuff that caught my eye. Psychoso...
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Pixels Killing Pixels: The Best Game
http://killingpixels.blogspot.com/2008/01/best-game.html
Attempting to analyze video games as an art medium. A look at the personal, cultural and meta-media values of one of the fastest growing entertainment industries. Thursday, January 10, 2008. It’s clearly an overstatement to say that Portal is the best video game. That’s like saying The Siren. Is the best painting. There are too many factors involved in the art to be able to say that. But, I can say that Portal may be one of the best examples of an actualized video game that exists. Show, don't tell.