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PablO3DCA

Thursday, 14 April 2011. The final animation contains 4 clips. The first one is an introduction. The character is entering the stage. Character moved using biped running footsteps then it switches to walking footstep mode. He twist the javelin in hand using link constraint. He smiles using morpher modifier on the head. Animation created using biped, morpher and link constraint. The third clip is where the character is dancing happy about the dinner. Http:/ www.youtube.com/watch? Wednesday, 13 April 2011.

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PablO3DCA | pablo3dca.blogspot.com Reviews
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Thursday, 14 April 2011. The final animation contains 4 clips. The first one is an introduction. The character is entering the stage. Character moved using biped running footsteps then it switches to walking footstep mode. He twist the javelin in hand using link constraint. He smiles using morpher modifier on the head. Animation created using biped, morpher and link constraint. The third clip is where the character is dancing happy about the dinner. Http:/ www.youtube.com/watch? Wednesday, 13 April 2011.
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PablO3DCA | pablo3dca.blogspot.com Reviews

https://pablo3dca.blogspot.com

Thursday, 14 April 2011. The final animation contains 4 clips. The first one is an introduction. The character is entering the stage. Character moved using biped running footsteps then it switches to walking footstep mode. He twist the javelin in hand using link constraint. He smiles using morpher modifier on the head. Animation created using biped, morpher and link constraint. The third clip is where the character is dancing happy about the dinner. Http:/ www.youtube.com/watch? Wednesday, 13 April 2011.

INTERNAL PAGES

pablo3dca.blogspot.com pablo3dca.blogspot.com
1

PablO3DCA: Accesories and Morpher

http://www.pablo3dca.blogspot.com/2011/04/accesories-and-morpher.html

Wednesday, 13 April 2011. Morpher used to form the face expressions to be used in the animation. The morpher references are ready to form the focus expression and the optimistic happy smile. Simple javelin model to be used in the animation as said in the storyline. Subscribe to: Post Comments (Atom). Colors, textures. Face expression example. Spear/Javelin Throwing animation reference. Research the professional work. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

PablO3DCA: Models

http://www.pablo3dca.blogspot.com/2011/04/models.html

Wednesday, 13 April 2011. Modelled from the box using the human proportions picture as a reference. Modelled from the plane using no reference (his head is my own creation). Cartoon style eyes that can even blink. Biped attached to the body and head using the skin modifier. Models smoothed using mesh smooth. Subscribe to: Post Comments (Atom). Colors, textures. Face expression example. Spear/Javelin Throwing animation reference. Research the professional work. View my complete profile.

3

PablO3DCA: February 2011

http://www.pablo3dca.blogspot.com/2011_02_01_archive.html

Friday, 4 February 2011. Cartoon eyes in expressing emotions service. By changing the shape of the cartoon eyes and positioning eyelids I managed to create some expressions. Dispare, surprise and anger. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

4

PablO3DCA: March 2011

http://www.pablo3dca.blogspot.com/2011_03_01_archive.html

Friday, 4 March 2011. Link Constraint and Morpher. Tutorial practice using morpher and Link Constraints. Subscribe to: Posts (Atom). Link Constraint and Morpher. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

PablO3DCA: Spear/Javelin Throwing animation reference

http://www.pablo3dca.blogspot.com/2011/04/spearjavelin-throwing-animation.html

Wednesday, 13 April 2011. Spear/Javelin Throwing animation reference. Http:/ www.youtube.com/watch? A good example for throwing the spear which is really uselul in my project. I used this film as a reference for my humanoid character throwing a javelin. Subscribe to: Post Comments (Atom). Colors, textures. Face expression example. Spear/Javelin Throwing animation reference. Research the professional work. View my complete profile. Awesome Inc. template. Powered by Blogger.

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3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Comprehensive Biped Rigging and Setup

http://3dcharactertutor2011.blogspot.com/2011/02/comprehensive-biped-rigging-and-setup.html

Friday, 11 February 2011. Comprehensive Biped Rigging and Setup. The following videos will detail all of the necessary. Steps to successfully rig your model with the Biped:. YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS. Part 1: Click Here. Part 2: Click Here. Part 3: Click Here. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: The Importance of Your Blogs

http://3dcharactertutor2011.blogspot.com/2011/02/impotance-of-your-blogs.html

Friday, 11 February 2011. The Importance of Your Blogs. So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40%. Of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY! The diary shows adequate research and investigation procedures - 10%.

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Monday, 7 December 2009. Finally my work is finished. I am writing the details about how each model was made. Modeled from the plane, using symmetry and extruding polygons. Used Turbosmooth to make it smoother. Textures are made of photos found in the web. Applied in one material created before. Background water effect is created using the blue Volume light effect. Modeled from plane using mirror and extruding polygons. Textures are hand made. Applied in one material created before. Modelled from a plane.

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PablO3DCA

Thursday, 14 April 2011. The final animation contains 4 clips. The first one is an introduction. The character is entering the stage. Character moved using biped running footsteps then it switches to walking footstep mode. He twist the javelin in hand using link constraint. He smiles using morpher modifier on the head. Animation created using biped, morpher and link constraint. The third clip is where the character is dancing happy about the dinner. Http:/ www.youtube.com/watch? Wednesday, 13 April 2011.

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