doeleman.se
Robin Doeleman - Game Programmer
http://www.doeleman.se/index.html
I'm Robin Doeleman, a game programmer at The Game Assembly. Malmö, and have been studying there for nearly 2 years. During this time, studying the different aspects of Game Programming under Niklas Hansson, I've been working with themed 2-month game projects. And have been a part of different teams with up to 5 programmers and 5 artists. The team I mainly worked with was. There I was mostly programming the rendering pipeline and a lot of tech and tools, but also some AI and networking. With our own ".
doeleman.se
Robin Doeleman - Game Programmer
http://www.doeleman.se/lab26.html
As Lead Tech-Programmer, I was maintaining and optimizing our renderer. And the animation system. Most of the time, I implemented new features to our engine, such as Shadow Mapping. Our engine's shadows used PCF. And had support for Percentage-Closer Soft Shadows. And Parallell Split Shadow Maps. Aka Cascaded Shadow Maps), though only PCF was used in the game. Our deferred pipeline had stencil-culled lights. And we could have 400 point-lights in view at 30 fps on our GeForce 8800 GT-cards.