paulscharf.com
paulscharf.comThe personal website of Paul Scharf, indie developer, shader wizard and general caffeine addict. Check what Paul has been and is working on right now!
http://www.paulscharf.com/
The personal website of Paul Scharf, indie developer, shader wizard and general caffeine addict. Check what Paul has been and is working on right now!
http://www.paulscharf.com/
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Paul Scharf
Masch●●●●●eld 4
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DE
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Paul Scharf
Masch●●●●●eld 4
Sal●●●sen , 21376
DE
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Neue Medien Muennich GmbH
Werner Kaltofen
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DE
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Neue Medien Muennich GmbH
Werner Kaltofen
Haup●●●●. 68
Frie●●●●dorf , 02742
DE
View this contact
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paulscharf.com | paulscharf.com Reviews
https://paulscharf.com
The personal website of Paul Scharf, indie developer, shader wizard and general caffeine addict. Check what Paul has been and is working on right now!
Paul Scharf - Resume
http://www.paulscharf.com/resume
Game and Software Developer. Currently living in Utrecht, Netherlands. As an independent and self-publishing game and software developer I mostly focus on low-level and graphical systems as well as custom tools, but have experience with most areas of game and software development. I enjoy working with ambitious and creative people of complementary skill sets and am always on the lookout for interesting opportunities. May 2015 – present. Developer - Toggl Desktop. September 2013 – May 2015. I started my t...
TOTAL PAGES IN THIS WEBSITE
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gfx Archives – GameDev<T>
http://genericgamedev.com/tag/gfx
Low level #gamedev for the 21. century. Also: explosions. Tag Archives for gfx. Roche Fusion Technical Recollection 2. Today we will continue our exploration of Roche Fusion’s. Development process that we started last week. We will do so from a technical point of view, exploring some of the various systems I developed for the game. With my role as team-lead and graphics programmer, this mostly means that we will mostly be looking at graphical effects. Continue reading →. Continue reading →. Depending on ...
Projects - Portfolio Tom Rijnbeek
https://tomrijnbeek.nl/projects
This page summarises the most important projects I have worked on to date. In addition to this page, you can also check my profile on GitHub. For some projects not listed here, or my contributions to other projects. I have also not listed all my Ludum Dare entries, but a complete overview of those can be found here. Web Development - 2012-present. Open Source - 2013-present. The engine supports decoding wav- and ogg-files while streaming and real-time volume and pitch changes. Open Source - 2015-present.
Roche Fusion - Press
http://www.rochefusion.com/press
Roche Fusion (/ʁoʃ fjuʒən/) is a fast paced, exploding, over the top shoot 'm up in which the player(s) fight ever more aggressive, deadly and crazy waves of enemies while upgrading their own ship with equally destructive items. The game combines the best of classic space shooters with some new ideas, and takes full advantage of modern hardware to create a unique and engaging style. The game will be published by Paul, under the pseudonym amulware. Intuitive and responsive arcade-style controls. Behind th...
Localised Crepuscular Rays – GameDev<T>
http://genericgamedev.com/effects/localised-crepuscular-rays
Low level #gamedev for the 21. century. Also: explosions. Volumetric rays, or god rays have become a common effect in games. They are used especially in first and third person games – where the player can easily look at the sky – to give the sun, moon, or other bright light sources additional impact and create atmosphere. Depending on how the effect is used it can emphasize the hot humidity of a rain forest, the creepiness of a foggy swamp, or the desolation of a post-apocalyptic scene. For each pixel on...
data structures Archives – GameDev<T>
http://genericgamedev.com/tag/data-structures
Low level #gamedev for the 21. century. Also: explosions. Tag Archives for data structures. Tilemaps: circular range queries. Tilemaps as an acceleration data structure are a great tool in game development, especially for 2D games or games with largely 2D logic. Today we will look at how to enumerate the list of tiles in a tilemap intersecting an arbitrary circle. Why do we care. To make the best use of tilemaps, we need query algorithms that allow us to return tiles in a given area of the tilemap. Given...
C# Archives – GameDev<T>
http://genericgamedev.com/tag/c
Low level #gamedev for the 21. century. Also: explosions. Tag Archives for C#. Shooting rays through tilemaps. Casting/shooting rays is something needed in almost any game, be it to simulate bullets and other projectiles, particles, or to calculate whether two objects can see each other. Instead of testing all world objects against the ray, we can use a tilemap to only test against objects that are close to the ray. In the first place. For this we need to know all the tiles the ray travels through. Start...
pooling Archives – GameDev<T>
http://genericgamedev.com/tag/pooling
Low level #gamedev for the 21. century. Also: explosions. Tag Archives for pooling. Generic automated object pooling. In last week’s post. We saw how we can use IDisposable and finalizers to automate our previously developed. Today we will take a look at how to abstract further, and create a generic base class that can be used to handle the pooling of any number of objects. Continue reading →. Automating object pooling using IDisposable and finalizers. Continue reading →. Continue reading →. Tilemaps: ci...
Roche Fusion - About Roche Fusion
http://www.rochefusion.com/about
Roche Fusion is a classic arcade, space shooter with a modern touch. A fast paced cocktail of nostalgia, spaceships, bullets and explosions. The game is procedurally generated and challenges the player with ever more aggressive, deadly, crazy waves of enemies to shoot down. There are insane boss fights and an extensive array of upgrades, including: weapons, shields and other items to help the player proceed in the game. Intuitive and responsive arcade-style controls. Exciting two-player local co-op.
generics Archives – GameDev<T>
http://genericgamedev.com/tag/generics
Low level #gamedev for the 21. century. Also: explosions. Tag Archives for generics. Writing a generic tilemap class. Reusability and modularity is an important aspect of software design. As it can speed up development of future projects significantly. This also holds in game development. As we will show with the example of a generic tilemap class we are going to implement here. Continue reading →. One comment so far. LINQ: from IEnumerable to concrete collections. I my recent posts introducing LINQ.
TOTAL LINKS TO THIS WEBSITE
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pauls-swim
Paul Schantz | Continuing Adventures in Higher Ed & Technology
The 2017 EDUCAUSE Mega Post. November 3, 2017. The latest in my ongoing series of conference “Mega Posts,” this one contains links to all my posts for the sessions I attended at the 2017 EDUCAUSE conference in Philadelphia. The reason I take such extensive notes and then publish them online is because I’m here on the state’s dime; this ain’t no vacation! Anyway, please enjoy these posts and share responsibly with your colleagues. See y’all next year! Tuesday, October 31. Student Privacy Boot Camp. Gravit...
Paul's Chapel : Arcata, California (CA)
Have the Talk of a Lifetime. Burial and Cremation Services. Celebrations of life as unique as your loved one. Honoring Loss Celebrating Life. March 29, 1927. March 28, 2017. April 05, 1994. March 23, 2017. May 21, 1932. March 19, 2017. October 03, 1956. March 15, 2017. September 28, 1941. March 14, 2017. April 30, 1947. March 09, 2017. March 15, 1936. March 08, 2017. September 12, 1965. March 07, 2017. November 04, 1955. February 02, 2017. November 25, 1920. February 27, 2017. August 09, 1917. Compassion...
paulschapman | Smile! You’re at the best WordPress.com site ever
You’re at the best WordPress.com site ever. Skip to primary content. Skip to secondary content. October 24, 2012. Welcome to WordPress.com. This is your very first post. Click the Edit link to modify or delete it, or start a new post. If you like, use this post to tell readers why you started this blog and what you plan to do with it. Blog at WordPress.com. Blog at WordPress.com.
paulscharf.com
I write code and make games and things. I am Paul Scharf, a programmer with more than 10 years of experience. Mostly working on games, or related tools and libraries, I mainly focus on low level and/or graphical systems as well as visual effects. Undergraduate (2010 - 2013). Bachelor of Computer Science. Graduate (2013 - 2014, on hold). In Game and Media Technology. I have been making games in my free time ever since I found out about programming over 10 years ago. The game was released on Steam. I am cu...
Paul Scharff Photography
Welcome to the Paul Scharff Photography Photo-of-the-Day. This site will provide a new photo every day (with some possible logistical exceptions) for you to view. Sometimes they will be new photos just taken, and other times they will be recent but relevant, and other times they will be old favorites. I'll try to shake 'em up, so you'll see a nice variety. Monday, October 18, 2010. For the latest in what Paul Scharff Photography is up to, go to Paul Scharff's Facebook page. Wednesday, September 16, 2009.
Paul Scharff Photography
This website is best. Welcome to Paul Scharff Photography's. Online Gallery of photographs! Button at left or on the. Below to see several groups of photos for your enjoyment. See how you can order prints, enlargements, notecards and postcards, or even wallpaper for your computer. And find out how to hire Paul Scharff Photography for your specific personal or commercial photography needs. We'd appreciate it if you would sign our. Please click on any of the images or text links below to view.
Pauls charity stall
The Stall More info. We visit carnivals and fundays around uk our stall is 7 m x 6m with the custard pie throwing! Our van is now part of the stall, as the awning off the van now makes up as the stall, tables etc are set out as before, We have public liability insurance for 5,000,000,. We have teamed up again this year with www.crazyladies.co.uk. On the stall we sell allsorts of fun items for both kids and adults (see the more info page). We also have a gunge tank for hire, again some of the profits from...
paulscharnott.com - This website is for sale! - paulscharnott Resources and Information.
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