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Pierre Willot - rigging

Pierre Willot - rigging. Sunday, June 21, 2015. It's little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this:. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name (ex: Scale) then lock and hide s. RenameAttr "pCube.translateX" "newName";. But we can add a second name.

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Pierre Willot - rigging | pierrewillot-rigging.blogspot.com Reviews
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Pierre Willot - rigging. Sunday, June 21, 2015. It's little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this:. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name (ex: Scale) then lock and hide s. RenameAttr pCube.translateX newName;. But we can add a second name.
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1 pages
2 global scale attribute
3 calex and scalez
4 we can also
5 using python
6 globalscalename =
7 scale
8 selection = cmds
9 sl=true
10 selection
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pages,global scale attribute,calex and scalez,we can also,using python,globalscalename = ,scale,selection = cmds,sl=true,selection,cmds,aliasattr,connectattr,setattr,using mel,size,just after,the createnode command,scalable wrap,from pierre willot,even
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Pierre Willot - rigging | pierrewillot-rigging.blogspot.com Reviews

https://pierrewillot-rigging.blogspot.com

Pierre Willot - rigging. Sunday, June 21, 2015. It's little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this:. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name (ex: Scale) then lock and hide s. RenameAttr "pCube.translateX" "newName";. But we can add a second name.

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pierrewillot-rigging.blogspot.com pierrewillot-rigging.blogspot.com
1

Pierre Willot - rigging: Reorient joints

http://www.pierrewillot-rigging.blogspot.com/2015/04/a-simple-tool-for-reorient-planar.html

Pierre Willot - rigging. Saturday, April 11, 2015. A simple MEL scripted rigging tool for reorient planar joints like elbows or knees on a single plane. It's a WIP of my joints placement system. Move your joints as you want! Reorient joints normal plane based tool (beta). Subscribe to: Post Comments (Atom). View my complete profile. My drawing blog :. Pierre Willot. Simple template. Powered by Blogger.

2

Pierre Willot - rigging: May 2015

http://www.pierrewillot-rigging.blogspot.com/2015_05_01_archive.html

Pierre Willot - rigging. Friday, May 1, 2015. A little tool I made in order to help my friends with the wrap deformer who cannot be scaled correctly by default. The character is malcolm created by AnimSchool. Subscribe to: Posts (Atom). View my complete profile. My drawing blog :. Pierre Willot. Simple template. Powered by Blogger.

3

Pierre Willot - rigging: Scalable wrap

http://www.pierrewillot-rigging.blogspot.com/2015/05/scalable-wrap.html

Pierre Willot - rigging. Friday, May 1, 2015. A little tool I made in order to help my friends with the wrap deformer who cannot be scaled correctly by default. The character is malcolm created by AnimSchool. Subscribe to: Post Comments (Atom). View my complete profile. My drawing blog :. Pierre Willot. Simple template. Powered by Blogger.

4

Pierre Willot - rigging: April 2015

http://www.pierrewillot-rigging.blogspot.com/2015_04_01_archive.html

Pierre Willot - rigging. Saturday, April 11, 2015. A simple MEL scripted rigging tool for reorient planar joints like elbows or knees on a single plane. It's a WIP of my joints placement system. Move your joints as you want! Reorient joints normal plane based tool (beta). Subscribe to: Posts (Atom). View my complete profile. My drawing blog :. Pierre Willot. Simple template. Powered by Blogger.

5

Pierre Willot - rigging: Global scale attribute

http://www.pierrewillot-rigging.blogspot.com/2015/06/global-scale-attribute.html

Pierre Willot - rigging. Sunday, June 21, 2015. It's little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this:. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name (ex: Scale) then lock and hide s. RenameAttr "pCube.translateX" "newName";. But we can add a second name.

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Pierre Willot - rigging

Pierre Willot - rigging. Sunday, June 21, 2015. It's little cool tip used to add a global scale attribute to a controller. We want to modify the scale of X,Y and Z axes at the same time. Using the scale too. L or a Scale attribute. In order to avoid this:. The character is scale on 1 axe, it looks like a crushed potato. We should connect scaleY to scaleX and scaleZ rename scaleY with a better name (ex: Scale) then lock and hide s. RenameAttr "pCube.translateX" "newName";. But we can add a second name.

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Was ik maar een punt,. Dan was ik het einde. Met Pierre is bijna van alles mogelijk. Er is niet één specifiek budget of één format. Aan de hand van de verwachtingen van de opdrachtgevers gaat Pierre naar zijn kokologische tekentafel en komt dan met een voorstel. Dus, elk optreden is op maat, en dus uniek op zich.