chrisquinn.com
Downloads | Accessibility Fusion
http://www.chrisquinn.com/thesis/blog/downloads
Combining different perspectives from across the gaming community to improve accessibility for players with disabilities. Thanks for dropping by Accessibility Fusion! Take a look around and grab the RSS feed. To stay updated. See you around! Players with Physical Disabilities. Defense of the Ancients. This post is password protected. To view it please enter your password below:. This post is password protected. Enter the password to view comments. IGDA Game Accessibility SIG. 91; Back to top ].
chrisquinn.com
About | Accessibility Fusion
http://www.chrisquinn.com/thesis/blog/about
Combining different perspectives from across the gaming community to improve accessibility for players with disabilities. Thanks for dropping by Accessibility Fusion! Take a look around and grab the RSS feed. To stay updated. See you around! Players with Physical Disabilities. Defense of the Ancients. Accessibility Fusion was founded by Chris Quinn ( http:/ www.chrisquinn.com/. Read through this website to get an idea of its potential and then contribute an idea of your own! Leave a Reply Cancel reply.
chrisquinn.com
Accessibility Fusion
http://www.chrisquinn.com/thesis/blog
Combining different perspectives from across the gaming community to improve accessibility for players with disabilities. Thanks for dropping by Accessibility Fusion! Take a look around and grab the RSS feed. To stay updated. See you around! Players with Physical Disabilities. Defense of the Ancients. Filed Under: Content Management Systems. By Chris Quinn — Leave a comment. August 22, 2010. Read More & Comment. Filed Under: Game Accessibility Guidelines. Players with Physical Disabilities. An accessibil...
gameaccessibility.blogspot.com
IGDA GASIG Blog: Game Accessibility Information Symbol
http://gameaccessibility.blogspot.com/2013/01/game-accessibility-information-symbol.html
Slalom, the Videogame. Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Game Accessibility Information Symbol. Published by OneSwitch.org.uk on Sunday, January 27, 2013 at 5:18 PM. The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. IGDA GASIG Mailing List.
gameaccessibility.blogspot.com
IGDA GASIG Blog: Remapping Controls
http://gameaccessibility.blogspot.com/2011/08/remapping-controls.html
Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Game Accessibility Campaigner: Gareth Garratt. Published by OneSwitch.org.uk on Monday, August 29, 2011 at 5:09 AM. Remappable/reconfigurable controls has been one of the more successful calls for game accessibility in recent times, helped by the likes of Chuck Bittner. And other advocates (examples: 1. Allow a keyboard to be used...
gameaccessibility.blogspot.com
IGDA GASIG Blog: Game Accessibility Symbols
http://gameaccessibility.blogspot.com/2011/05/game-accessibility-symbols.html
Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Game Accessibility Campaigner: Gareth Garratt. Angry Birds: Suggestions for Accessibility Standar. Published by OneSwitch.org.uk on Wednesday, May 25, 2011 at 5:43 PM. In their on-going work to form a solid game accessibility ratings system, SpecialEffect. Responses to 'Game Accessibility Symbols'. July 22, 2011 at 7:50 AM.
gameaccessibility.blogspot.com
IGDA GASIG Blog: April 2008
http://gameaccessibility.blogspot.com/2008_04_01_archive.html
GTA IV - As inaccessible as ever. Published by OneSwitch.org.uk on Saturday, April 26, 2008 at 4:10 PM. I've just seen the leaked control layout. For the PS3 version of GTA IV - which. If only Rockstar would consider adding an optional context button with a simple drop down menu - you could cut the number of controls down by around 80%. It's just too many buttons for too many gamers - and it's not fair! GTA's are fun IF you can play them (and you're old enough). Games for Health 2008. Broadened Horizons ...
7128.com
7-128 Software - Resources
http://www.7128.com/resources.html
Skip to content using Screen Reader. These are sets of guidelines you may find useful in making your games accessible. This Web site is a reference for inclusive game design. It provides guidance, examples, and advice on how and why to make games accessible to gamers with disabilities and other impairments. It's presented by members of the International Game Developers Association, Game Accessibility Special Interest Group. To go to Game Accessiblity Guidelines, click here. For any computer user who is b...
gameaccessibility.blogspot.com
IGDA GASIG Blog: Kenji Eno (1970-2013)
http://gameaccessibility.blogspot.com/2013/02/kenji-eno-1970-2013.html
Game Accessibility Information Symbol. Slalom, the Videogame. Attractor accessibility usage statistics. Article 31: The Right To Play. Xbox 360: The Avenger. New Wave of Evil Controllers. 7-128com Accessible Gaming Web Sites Awards - 201. Published by OneSwitch.org.uk on Friday, February 22, 2013 at 4:39 PM. Sad news to hear that game accessibility advocate and pioneer. 1UP: After D, you surprised Warp's fans by creating an offbeat Sega Saturn adventure game, Real Sound. KE: Oh, that's a funky game.