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projectblank.org

Project Blank - Blog

A new game for people who understand skateboarding

http://www.projectblank.org/

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Project Blank - Blog | projectblank.org Reviews
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A new game for people who understand skateboarding
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Project Blank - Blog | projectblank.org Reviews

https://projectblank.org

A new game for people who understand skateboarding

INTERNAL PAGES

projectblank.org projectblank.org
1

Technically Speaking - Project Blank

http://www.projectblank.org/blog/technically-speaking

I wanted to do an update exclusively for the Pop Shuv because they were shaping up real nice. However, it's been over a month since my last Dev Update so I figured it would be best to just drop all my recent progress into one line. There's lots of stuff piled into here; manual, nose manual, trick-in, trick-out, and the pop shuv. There's also a subtle change to the catch where the board will actually accelerate down "reaching" for the ground. The net effect of the reach makes things less floaty.

2

Learning to Ollie - Project Blank

http://www.projectblank.org/blog/learning-to-ollie

Making this game is turning out to be a lot like learning how to skate. For the ollie, the first thing I literally tried was kicking the tail down and back. I did that over and over again, each time making small adjustments until I had a nice clean pop. I'm ok with where it's at now, but I'll likely come back to it later to polish it up. Check out more Project Blank Dev Updates. Your comment will be posted after it is approved. Delivered by Google Feedburner. Want to get in touch with us?

3

Category: Commandments - Project Blank

http://www.projectblank.org/1/category/commandments/1.html

The 3rd Commandment: Focus and Evolution. There are no grand plans for Project Blank to vastly re-imagine or revolutionize the skateboarding genre. The objective is modest yet honest; To improve the physics, improve the animation, and to add more depth to the controls. Project Blank is about focusing on the the skateboarding experience and evolving it. Check out more Project Blank Commandments. The 2nd Commandment: No Points. Progression and skill will not be measured by points. So how do I get better?

4

Flip Mechanics - Project Blank

http://www.projectblank.org/blog/flip-mechanics

Alright. This is my second iteration on the flip mechanics. My first approach was just too unpredictable. I had to scrap several days of work. This new implementation is going to give me much finer control over the motion when we need it (and we'll need that soon). Check out more Project Blank Dev Updates. This is looking really good! But what about motion capturing? This would give the whole animation a much more realistic look - and you could easily implement clean and sketchy tricks. So hyped over this.

5

Category: Dev Updates - Project Blank

http://www.projectblank.org/1/category/dev-updates/1.html

I've spent the last couple weeks working on the Replay. Besides some long overdue bug fixes I also integrated sound rewinding. It's not overly tricky code but it was time consuming. In the video I also dropped a Varial Flip. The trick came together quickly but it's not really a freebie. I had gone to greater lengths with the Flip and Shuv physics upfront to make sure they would play together nicely when I did combine them. Check out more Project Blank Dev Updates. Check out more Project Blank Dev Updates.

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The 3rd Commandment: Focus and Evolution. There are no grand plans for Project Blank to vastly re-imagine or revolutionize the skateboarding genre. The objective is modest yet honest; To improve the physics, improve the animation, and to add more depth to the controls. Project Blank is about focusing on the the skateboarding experience and evolving it. Check out more Project Blank Commandments. Check out more Project Blank Dev Updates. Check out more Project Blank Skitching. I wanted to do an update excl...

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