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Game Industry & Design Theory | For The Creatives & BTMers

For The Creatives & BTMers

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Game Industry & Design Theory | For The Creatives & BTMers | raiyyankhan.wordpress.com Reviews

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1

Getting Into The Industry | Game Industry & Design Theory

https://raiyyankhan.wordpress.com/2013/10/24/gettingintotheindustry/comment-page-1

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. Getting Into The Industry. October 24, 2013. Undergrads these days… I want to step away from the general course I’ve been taking with this blog and focus on something a bit more personal, yet very possibly applicable or helpful to you, if you’re aspiring to work in the games industry. 8220;Can you actually DO this? Have you DONE this before? PROVE it to me.”. Ten conferences over the summer. I got to meet the c...

2

Getting Into The Industry | Game Industry & Design Theory

https://raiyyankhan.wordpress.com/2013/10/24/gettingintotheindustry

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. Getting Into The Industry. October 24, 2013. Undergrads these days… I want to step away from the general course I’ve been taking with this blog and focus on something a bit more personal, yet very possibly applicable or helpful to you, if you’re aspiring to work in the games industry. 8220;Can you actually DO this? Have you DONE this before? PROVE it to me.”. Ten conferences over the summer. I got to meet the c...

3

Virtual Reality in Games | Game Industry & Design Theory

https://raiyyankhan.wordpress.com/2013/10/17/ar-in-games

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. Virtual Reality in Games. October 17, 2013. The race for the next step in gaming tech and innovation has been going on since the first digital medium of play, which is still hotly debated to this day as to which one was the first(the Commodore 64, the Atari 2600, and so on); we’ve seen the infrared guns, the Nintendo Virtual Boy, the Wii motion controllers, and now… virtual reality. What is Virtual Reality(VR)?

4

raiyyankhan | Game Industry & Design Theory

https://raiyyankhan.wordpress.com/author/raiyyankhan

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. All posts by raiyyankhan. Never A Better Time To Be A Game Designer. December 1, 2013. The tools of the trade that is game design, the knowledge required to make a game, and the barriers to development have never been more ideal. They are everywhere, available for free to begin with, and now societies and governments are willing to put their support into game studios as well. 1 Government Grants/Tax Breaks.

5

October | 2013 | Game Industry & Design Theory

https://raiyyankhan.wordpress.com/2013/10

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. Monthly Archives: October 2013. Better Hardware, Lower Quality? October 31, 2013. The idea is that because developers have more processing power to take advantage of, they’ll have less constraints and won’t be forced to innovate, artistically or mechanically. Case for Visual Innovation and Attention to Narrative: Thomas Was Alone. And the only points of control available is move left, right and jump. Is an inte...

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What I Look For In a Game Before I Buy It | Just a Girl Living in a Video Gaming World

https://fatpandazgames.wordpress.com/2013/10/30/what-i-look-for-in-a-game-before-i-buy-it

Just a Girl Living in a Video Gaming World. Life of an Avid Gamer. What I Look For In a Game Before I Buy It. October 30, 2013. I remember my first paycheques, I’m pretty sure I bought a video game. There are certain times where I will compulsively buy video games; sometimes due to hype (e.g. Grand Theft Auto 5. Or if it’s a series that I continuously love, I will buy the next game in the series (e.g. Kingdom Hearts. 8220;If it hurts my feels, it’s good”. And The Last of Us. And then I’ll look at c...

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Game Industry & Design Theory | For The Creatives & BTMers

Game Industry and Design Theory. For The Creatives and BTMers. About This Thing I Call A Blog. Never A Better Time To Be A Game Designer. December 1, 2013. The tools of the trade that is game design, the knowledge required to make a game, and the barriers to development have never been more ideal. They are everywhere, available for free to begin with, and now societies and governments are willing to put their support into game studios as well. 1 Government Grants/Tax Breaks. That’s what happening f...

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