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Ralph Barbagallo's Self Indulgent Blog | I'm from the future.I'm from the future. (by Ralph Barbagallo)
http://www.ralphbarbagallo.com/
I'm from the future. (by Ralph Barbagallo)
http://www.ralphbarbagallo.com/
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Ralph Barbagallo's Self Indulgent Blog | I'm from the future. | ralphbarbagallo.com Reviews
https://ralphbarbagallo.com
I'm from the future. (by Ralph Barbagallo)
Android | Ralph Barbagallo's Self Indulgent Blog
http://ralphbarbagallo.com/category/android
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. So, You Wanna Make A Pokemon Go Clone? July 29, 2016. July 29, 2016. Not to do it. But suddenly my 2013 blog post. About displaying maps in Unity3D is now my top page of the month. There are lots of Pokemon Go clones being built right now. Well, if you absolutely insist, here’s how I’d go about it. Step 1: Raise tons of money. 8211;but it will require an expensive licensing deal to use it at the scale you’re thinking of and without restrictions.
Speaking | Ralph Barbagallo's Self Indulgent Blog
http://ralphbarbagallo.com/presentations
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. You can see all the presentations I’ve given over the past few years on my Slideshare. But here are some recent highlights:. Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond (VRDC/GDC 2016). Native Code is Dead AKA Cross Platform Development with Unity 3D (GDC China, 2013). Donut let the Cupcakes Win (Transmedia SF Hackathon, 2013). IOS and Android Development with Unity3D (GDC Online, 2012). Leave a Reply Cancel reply.
Towerfall: The Re-Return of Social Gaming | Ralph Barbagallo's Self Indulgent Blog
http://ralphbarbagallo.com/2014/04/03/towerfall-the-re-return-of-social-gaming
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. Towerfall: The Re-Return of Social Gaming. April 3, 2014. April 3, 2014. Social gaming was hot. Then it ‘died’. And now it’s hot? The fact is, video games have always been social. In the earliest era of computer games there weren’t enough CPU cycles (or CPUs at all! For AI. Players had to move everything themselves–Steve Russell’s Spacewar. Being the earliest example. But just look classic coin-ops like Pong. That’s why Towerfall Ascension.
3D Printing | Ralph Barbagallo's Self Indulgent Blog
http://ralphbarbagallo.com/category/3d-printing
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. From Bits to Atoms: Creating A Game In The Physical World. February 5, 2014. February 5, 2014. Some of you may recall last year’s post. About 3D printing and my general disappointment with consumer-grade additive manufacturing technology. This was the start of my year-long quest to turn bits into atoms. Since that time there has been much progress. With the incredible success of wargaming miniatures. And miniature-based board game. A lot of thi...
My Week With Project Tango | Ralph Barbagallo's Self Indulgent Blog
http://ralphbarbagallo.com/2014/11/19/my-week-with-project-tango
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. My Week With Project Tango. November 19, 2014. November 19, 2014. A few weeks back I got into Google’s exclusive Project Tango developers program. I’ve had a Tango tablet for about a week and have been experimenting with the available apps and Unity3D SDK. Mdash; Ralph Barbagallo (@flarb) November 12, 2014. Project Tango uses Movidius’ Myriad 1 Vision Processor. To stick in a phone or tablet. Also, another problem with AR as it exists now is th...
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VR / AR
http://flarb.com/vr-and-ar
Creating digital, physical, and virtual experiences. You are here: Home. At this early stage of the medium, FLARB is one of the few firms that can say has a team of Virtual Reality veterans. We have consulted the development of shipped VR applications for clients and published our own VR game, Caldera Defense. On Gear VR. Our technology solutions include a robust codebase that allows us to target any VR platform, from Google Cardboard to Sony PSVR. 8211;a unique AR space RTS game using Tango as a platform.
Projects
http://flarb.com/projects
Creating digital, physical, and virtual experiences. You are here: Home. Throughout the long history. Of Flarb, we’ve been involved in all sorts of projects ranging from simple feature phone games to in-depth monetization analysis of MMOs. A lot of our client work is under NDA, while many of our current projects still live on in the App Store. Our current project is Ether Drift. A brief list of notable projects:. A new vision in Real Time Strategy from FLARB. Designed exclusively for HoloLens, Ether.
What We Do
http://flarb.com/what-we-do
Creating digital, physical, and virtual experiences. You are here: Home. FLARB built Caldera Defense. From the ground up as a Virtual Reality tower defense shooter on Gear VR using Oculus Rift’s SDK. Launched in April 2015, Caldera Defense’s early access free preview has received rave reviews. Is FLARB’s first Augmented Reality app. Currently we are developing Ether Drift. FLARB has designed, developed, and published countless games for mobile, web, and social platforms stretching way back to the feature...
Rock Band ICONS
http://flarb.com/rock-band-icons
Creating digital, physical, and virtual experiences. You are here: Home. November 11, 2010. Hey, here’s our latest project. In conjunction with MTV and Blazing Lizard, Rock Band ICONS. Has been released on Facebook. It’s a fun little puzzle game that uses snippets of songs from the Rock Band Network for some match-3 action. Exciting announcements about future stuff coming soon…. The game running on Facebook. Let’s Play Together. Time to get started. X000B7; Log in.
Starling 1.6 + YCanvasMap | IonSwitz Unleashed
http://www.ionswitz.com/uncategorized/starling-1-6-ycanvasmap
Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? You may use these.
IonSwitz | IonSwitz Unleashed
http://www.ionswitz.com/author/ionswitz
Henrik Jonsson rants about Game Development. Starling 1.6 YCanvasMap. 29 November, 2014. Is a fantastic multi-platform development framework for 2D games. With Starling 1.6, the concept of a Sprite3D has been introduced, which gives Starling a lot of neat pseudo-3D features, without ever leaving the comfort of a 2D framework. Is a great way to get a hardware accelerated map system onto your Starling platform. Check out this awesome Map Demo: YCanvasMap. To all the fun. Who is the Enemy? 20 November, 2014.
About | IonSwitz Unleashed
http://www.ionswitz.com/about
Henrik Jonsson rants about Game Development. I have been working in Games and Graphics for 20 years, with experience ranging from graphics programming for TV Game Shows to AAA game development and Online Casino Entertainment. As a Speaker, I have presented talks at a couple of game conferences here in Europe, and I am currently working at Net Entertainment. Leave a Reply Cancel reply. Your email address will not be published. You may use these. IonSwitz – At a Glance. Starling 1.6 YCanvasMap.
Who is the Enemy? | IonSwitz Unleashed
http://www.ionswitz.com/gamification/who-is-the-enemy
Henrik Jonsson rants about Game Development. Who is the Enemy? 20 November, 2014. The Corporate Gamer discovers the True Enemy. That guy over in accounting is a jerk! The QA people are so lazy! Have you heard these kind of statements? Unless you are exceptionally fortunate, you have. If you are like me, you might even have made these kind of statements yourself. What is your gut reaction? Who is the enemy? Can we identify the true enemy of The Corporate Gamer. What is an Enemy? We work together, we overc...
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Ralph Ballentine | Art Director
By WOWSlider.com v7.6. DOING STUFF 407-496-2692 ralphballentine@mac.com.
ralphbandit (ralph) - DeviantArt
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My Self | random musings
Lines between injury and reward. June 11, 2015. It is amazing how fragile hard parts of your body are. Getting in shape and doing it the Right way is a long process. Our society places great emphasis on instant results. Instant results don’t seem to be working for a lot of folks these days. Maybe Prime shipping. Lines between injury and reward. Proudly powered by WordPress.
Ralph Barbagallo's Self Indulgent Blog | I'm from the future.
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. How To Support Gear VR and Google Cardboard In One Unity3D Project. May 26, 2015. May 26, 2015. Google Cardboard is a huge success. Cardboard’s userbase currently dwarfs that of Gear VR. Users, investors, and collaborators who don’t have access to Gear VR often ask for Cardboard versions of my games. As part of planning what to do next with Caldera Defense. I decided to create a workflow to port between Gear VR and Cardboard. Magnetic trigger f...
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