voyagersgames.wordpress.com
Day 1 (Ok, technically, day 5): Tutorials | Voyager's Games
https://voyagersgames.wordpress.com/2014/07/24/day-1-ok-technically-day-5-tutorias
Newbie Programming Space Games. Day 1 (Ok, technically, day 5): Tutorials. Technically, this is the fifth day I’ve been working on this, though I’ve only just decided to start blogging it. So far I have started, then abandoned, for now, Android development due to an issue with the emulator wanting to loop infinitely trying to load sound drivers that don’t exist (even with the -noaudio flag active), and I have reverted back to plain PC development. Have fun on your Thursday! July 24, 2014. You are comment...
directx11.wordpress.com
March | 2011 | DirectX 11 Programming Blog
https://directx11.wordpress.com/2011/03
DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. Monthly Archives: March 2011. March 3, 2011. Http:/ www.rastertek.com. DirectX 10,11 and OpenGL 4.0 http:/ www.directxtutorial.com DirectX. 9,10,11 http:/ www.yakiimo3d.com/ Mostly. DirectX 11 http:/ www.ultimategameprogramming.com/ Wendy. Wrote a good book on DirectX 11 msdn.microsoft.com/directx The main site http:/ www.gamedev.net. General game programming http:/ www.gdconf.com. Frank D … Continue reading →.
directx11.wordpress.com
Some links | DirectX 11 Programming Blog
https://directx11.wordpress.com/2011/03/03/good-tutorials
DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. New website →. March 3, 2011. DirectX 10,11 and OpenGL 4.0. DirectX 9,10,11. Wendy wrote a good book on DirectX 11. The Game Developers conference. Makers of Game Developer Magazine. Frank D Luna’s site. This entry was posted in Uncategorized. New website →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). DirectX 11 Programming Blog.
directx11.wordpress.com
Tony | DirectX 11 Programming Blog
https://directx11.wordpress.com/author/directx11
DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. Lesson 1, setting up DirectX 11 with Visual C 2010 express. May 16, 2012. The DirectX 11 SDK can be downloaded from here. The current version for Windows 7 is from June 2010. There is a never version for Windows 8 preview with DirectX 11.1 ( that will be another lesson ). Firstly if … Continue reading →. May 5, 2012. I’ve got a new website now http:/ www.tonysite.co.uk. March 3, 2011. Http:/ www.rastertek.com.
vladetastojanovic.weebly.com
Minimal FlightSim (2013) - Vladeta Stojanovic - Games Programmer Graphics Programmer Games Designer Creative Individual
http://vladetastojanovic.weebly.com/minimal-flightsim-2013.html
Enforcer : 出る釘は打たれる。 (2013). Life Drawing 2013 - 2014. Life Drawing 2015 - 2016. DirectX 11 Minimal Flight Simulator Prototype aka “Minimal FlightSim”. Download (src bin - requires a DirectX 11 graphics card to run). After reading the books “Beginning DirectX 11 Game Programming” [Sherrod, Jones 2012] and a a few refresher chapters from “Introduction to 3D Game Programming with DirectX 11” [Luna 2012], I decided to try my hand at making a small game prototype. Create a free website.
takinginitiative.wordpress.com
DirectX10 Tutorials | Taking Initiative
https://takinginitiative.wordpress.com/directx10-tutorials
Gaming and Game Dev. Bobby Anguelov's Tech Blog. Gaming and Game Dev. The speed fallacy of unity builds. DirectX 10/11 – Basic Shader Reflection – Automatic Input Layout Creation. A Guide to Higher-Education for Aspiring Game Programmers. A wannabe game developer no more. Gaming and Game Dev. I have written some very basic DirectX10 tutorials, these tutorials seem to have become rather popular so I’m going to provide a quick list here for future reference. Tutorial 5 – Basic D3DX Meshes. And there’...
voyagersgames.wordpress.com
harryvoyager | Voyager's Games
https://voyagersgames.wordpress.com/author/harryvoyager
Newbie Programming Space Games. The trick is maintaining consistency. I suspect the trick to this is maintaining consistency: always doing some time on it every day, and always logging it down. Apparently I had finished Tutorial #4: Buffers, Shaders, and GLSL, but had not yet gone on to Tutorial 5: Texturing. That makes a certain amount of sense, as, around the time I was doing this last, Rastertek took its tutorials down, and while the Internet Archive had the text, it lacked the textures to be applied.