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RasterTek - DirectX 10, DirectX 11, and DirectX 12 Tutorials

The purpose of this website is to provide tutorials for graphics programming using DirectX 10, DirectX 11, and DirectX 12. The DirectX tutorials are written using C with HLSL and use shader version 4.0 and 5.0. I also have tutorials for different programming subjects that interest me. To begin click on the Tutorials link down below. LAST UPDATED: August 11, 2015. Update Notes: Added tutorials 1-5 in the DirectX 10 Series 2 tutorials. This website is best viewed at 1024 x 768 resolution or higher.

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RasterTek - DirectX 10, DirectX 11, and DirectX 12 Tutorials | rastertek.com Reviews
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The purpose of this website is to provide tutorials for graphics programming using DirectX 10, DirectX 11, and DirectX 12. The DirectX tutorials are written using C with HLSL and use shader version 4.0 and 5.0. I also have tutorials for different programming subjects that interest me. To begin click on the Tutorials link down below. LAST UPDATED: August 11, 2015. Update Notes: Added tutorials 1-5 in the DirectX 10 Series 2 tutorials. This website is best viewed at 1024 x 768 resolution or higher.
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RasterTek - DirectX 10, DirectX 11, and DirectX 12 Tutorials | rastertek.com Reviews

https://rastertek.com

The purpose of this website is to provide tutorials for graphics programming using DirectX 10, DirectX 11, and DirectX 12. The DirectX tutorials are written using C with HLSL and use shader version 4.0 and 5.0. I also have tutorials for different programming subjects that interest me. To begin click on the Tutorials link down below. LAST UPDATED: August 11, 2015. Update Notes: Added tutorials 1-5 in the DirectX 10 Series 2 tutorials. This website is best viewed at 1024 x 768 resolution or higher.

INTERNAL PAGES

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1

About

http://www.rastertek.com/about.html

I have created this website as a hobby interest. I enjoy graphics programming and recently had a renewed interest with the release of DirectX 10. I found there were limited resources for information on these topics so I decided to contribute my own tutorials to the information out there. There will also be some other random tutorials for programming other things that interest me that I will tie into the DirectX tutorials.

2

Tutorial Index

http://www.rastertek.com/tutindex.html

Choosing a Graphics API. DirectX 11 Tutorials - Series 2. DirectX 10 Tutorials - Series 2. DirectX 11 Terrain Tutorials - Series 2. DirectX 11 Terrain Tutorials. DirectX 10 Terrain Tutorials. OpenGL 4.0 Tutorials. Online Virtual World Tutorials.

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voyagersgames.wordpress.com voyagersgames.wordpress.com

Day 1 (Ok, technically, day 5): Tutorials | Voyager's Games

https://voyagersgames.wordpress.com/2014/07/24/day-1-ok-technically-day-5-tutorias

Newbie Programming Space Games. Day 1 (Ok, technically, day 5): Tutorials. Technically, this is the fifth day I’ve been working on this, though I’ve only just decided to start blogging it. So far I have started, then abandoned, for now, Android development due to an issue with the emulator wanting to loop infinitely trying to load sound drivers that don’t exist (even with the -noaudio flag active), and I have reverted back to plain PC development. Have fun on your Thursday! July 24, 2014. You are comment...

directx11.wordpress.com directx11.wordpress.com

March | 2011 | DirectX 11 Programming Blog

https://directx11.wordpress.com/2011/03

DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. Monthly Archives: March 2011. March 3, 2011. Http:/ www.rastertek.com. DirectX 10,11 and OpenGL 4.0 http:/ www.directxtutorial.com DirectX. 9,10,11 http:/ www.yakiimo3d.com/ Mostly. DirectX 11 http:/ www.ultimategameprogramming.com/ Wendy. Wrote a good book on DirectX 11 msdn.microsoft.com/directx The main site http:/ www.gamedev.net. General game programming http:/ www.gdconf.com. Frank D … Continue reading →.

directx11.wordpress.com directx11.wordpress.com

Some links | DirectX 11 Programming Blog

https://directx11.wordpress.com/2011/03/03/good-tutorials

DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. New website →. March 3, 2011. DirectX 10,11 and OpenGL 4.0. DirectX 9,10,11. Wendy wrote a good book on DirectX 11. The Game Developers conference. Makers of Game Developer Magazine. Frank D Luna’s site. This entry was posted in Uncategorized. New website →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). DirectX 11 Programming Blog.

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Tony | DirectX 11 Programming Blog

https://directx11.wordpress.com/author/directx11

DirectX 11 Programming Blog. Learning to use DirectX 11 for graphics and games. Lesson 1, setting up DirectX 11 with Visual C 2010 express. May 16, 2012. The DirectX 11 SDK can be downloaded from here. The current version for Windows 7 is from June 2010. There is a never version for Windows 8 preview with DirectX 11.1 ( that will be another lesson ). Firstly if … Continue reading →. May 5, 2012. I’ve got a new website now http:/ www.tonysite.co.uk. March 3, 2011. Http:/ www.rastertek.com.

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Minimal FlightSim (2013) - Vladeta Stojanovic - Games Programmer Graphics Programmer Games Designer Creative Individual

http://vladetastojanovic.weebly.com/minimal-flightsim-2013.html

Enforcer : 出る釘は打たれる。 (2013). Life Drawing 2013 - 2014. Life Drawing 2015 - 2016. DirectX 11 Minimal Flight Simulator Prototype aka “Minimal FlightSim”. Download (src bin - requires a DirectX 11 graphics card to run). After reading the books “Beginning DirectX 11 Game Programming” [Sherrod, Jones 2012] and a a few refresher chapters from “Introduction to 3D Game Programming with DirectX 11” [Luna 2012], I decided to try my hand at making a small game prototype. Create a free website.

takinginitiative.wordpress.com takinginitiative.wordpress.com

DirectX10 Tutorials | Taking Initiative

https://takinginitiative.wordpress.com/directx10-tutorials

Gaming and Game Dev. Bobby Anguelov's Tech Blog. Gaming and Game Dev. The speed fallacy of unity builds. DirectX 10/11 – Basic Shader Reflection – Automatic Input Layout Creation. A Guide to Higher-Education for Aspiring Game Programmers. A wannabe game developer no more. Gaming and Game Dev. I have written some very basic DirectX10 tutorials, these tutorials seem to have become rather popular so I’m going to provide a quick list here for future reference. Tutorial 5 – Basic D3DX Meshes. And there’...

voyagersgames.wordpress.com voyagersgames.wordpress.com

harryvoyager | Voyager's Games

https://voyagersgames.wordpress.com/author/harryvoyager

Newbie Programming Space Games. The trick is maintaining consistency. I suspect the trick to this is maintaining consistency: always doing some time on it every day, and always logging it down. Apparently I had finished Tutorial #4: Buffers, Shaders, and GLSL, but had not yet gone on to Tutorial 5: Texturing. That makes a certain amount of sense, as, around the time I was doing this last, Rastertek took its tutorials down, and while the Internet Archive had the text, it lacked the textures to be applied.

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RasterTek - DirectX 10, DirectX 11, and DirectX 12 Tutorials

The purpose of this website is to provide tutorials for graphics programming using DirectX 10, DirectX 11, and DirectX 12. The DirectX tutorials are written using C with HLSL and use shader version 4.0 and 5.0. I also have tutorials for different programming subjects that interest me. To begin click on the Tutorials link down below. LAST UPDATED: August 11, 2015. Update Notes: Added tutorials 1-5 in the DirectX 10 Series 2 tutorials. This website is best viewed at 1024 x 768 resolution or higher.

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