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The Sensor | XAS ABS
https://xasabs.wordpress.com/the-sensor
Ex1: Jumping without boots. Bonus and Forfeit Gauge. The sensor is an invisible area that surrounds every enemy. When your hero enters this area the enemy’s behaviour automatically changes to the move route on the third page of the enemy event. The sensor is usually set to 20 when dealing with a boss (as this covers the whole 20 x 15 map) and anywhere from 2 to 10 when dealing with normal enemies. The diagram above shows an enemy with their sensor set to 4. How do I configure the sensor? On Back from the...
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Creating Tools | XAS ABS
https://xasabs.wordpress.com/creating-tools
Ex1: Jumping without boots. Bonus and Forfeit Gauge. XAS uses an elaborate Tool System that allows you to heavily edit how you want a weapon, item or skill to act. The following outlines the steps you need to take to create any type of tool. Create a new SKILL entry in the DATABASE. Create a new event on the TOOL map. Fill out a TOOL script for your new tool. In all the steps outlined above the IDs match:. Step 1: creating a new SKILL entry in the DATABASE. Go to the SKILLS tab. And make a new entry.
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Basic Commands | XAS ABS
https://xasabs.wordpress.com/basic-commands
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Toggle this feature ON. Moghunter designs XAS with the game controller in mind but you can use your keyboard if you prefer. Default controls for XAS. Table 1: Default controls for XAS. Attack using second weapon. Pick up and throw objects. Activate an event (like a chest). Disable the Fly System. Disable the Fly System. Disable the Fly System. Changing the XAS controls. Go to the MISC script. And search for the following line of code: XAS COMMAND.
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XAS Manual | XAS ABS
https://xasabs.wordpress.com/xas-manual
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Moghunter has put together this XAS Manual to help those of you that are new to the Xiderowg Action System. At first glance XAS can seem complicated to use, this manual was written to remedy that. The following pages include everything you need to know about making your very own XAS game. Before you start I recommend that you have the latest version of XAS opened in front of you and that you’ve played through the demo at least once or twice. Proudly po...
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Getting Started | XAS ABS
https://xasabs.wordpress.com/getting-started
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Find out how to install XAS. Take a quick look at the features within XAS. Find out how to setup the controls used in XAS. Click to email (Opens in new window). Share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to print (Opens in new window). Click to share on Reddit (Opens in new window). Now available for RPG Maker XP, VX and VX Ace. All the downloads for this site are kindly hosted by Richard.
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Creating Enemies | XAS ABS
https://xasabs.wordpress.com/creating-enemies
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Summary of the enemy tab. Remember to add a graphic for your enemy in the Troops tab. Failing to do so will result in an error. To edit an enemy’s effects all you have to do is change the relevant box under ‘ Element Efficiency. 8216; to anything but ‘ C. 8216; in the ENEMIES tab. To make an enemy that …. 8230; cannot be harmed (traps). 8230; can be harmed but doesn’t show damage (items). 8230; hurts the hero even if the hero is using their shield.
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Tool Script | XAS ABS
https://xasabs.wordpress.com/tool-script
Ex1: Jumping without boots. Bonus and Forfeit Gauge. LINK ACTION ID[action id] =. The TOOL ID you want to activate next. You can create combos this way. For no TOOL to be activated next. Amount of frames the user stands still for when using the TOOL. Amount of frames the TOOL remains in play for. SELF MOTIONS[action id] = “. Suffix of the graphic you want to be shown when the TOOL is activated. Open: Suffix Name List. ATTACK ID PLANS[action id] = plan. ATTACK RANGE TYPES[action id] =. Type of impact area.
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Battler Script | XAS ABS
https://xasabs.wordpress.com/battler-script
Ex1: Jumping without boots. Bonus and Forfeit Gauge. All functions relating to enemy or hero can be edited in the BATTLER script. Activate a switch when an enemy dies. Search for the following line of code: DEFEAT SWITCH IDS. Define the size of an enemy. Search for the following line of code: BODY SQUARE. The size of the enemy (in tiles). Define the directional vulnerabilities of an enemy. Search for the following line of code: SHILED DIRECTIONS. Search for the following line of code: SHILED ACTIONS.
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Advanced Commands | XAS ABS
https://xasabs.wordpress.com/advanced-commands
Ex1: Jumping without boots. Bonus and Forfeit Gauge. As I outlined earlier there are a number of XAS commands you can use to make your enemies more intelligent and challenging, below is a full list of these commands. Speed of the movement. Level of the Hero. Table 5: Advanced Script Commands in XAS. Activate Tool by % chance. Activate Tool when LOW on HP. Activate Tool and die. Lowhp fatal shoot(X,PERC). Activate Tool and die when LOW on HP. Hp shoot(X,X,PERC). Activate Tool when HIGH on HP and LOW on HP.
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Interactive Systems | XAS ABS
https://xasabs.wordpress.com/interactive-systems
Ex1: Jumping without boots. Bonus and Forfeit Gauge. Take a closer look at the Fall System. Take a closer look at the Swimming System. Take a closer look at the Flying System. Take a closer look at the Throw System. Take a closer look at the Jump System. Pg23: Moving Platform System. Take a closer look at the Moving Platform System. Pg24: Cave Light System. Take a closer look at the Cave Light System. Click to email (Opens in new window). Share on Facebook (Opens in new window). What am I tweeting about?