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reachingperfection.com

Reaching Perfection

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Written by Raymond Benefield. So Ive missed a few days and HabitRPG keeps yelling at me and I have 10 minutes until midnight. I blame destiny because most of the time Im playing until 2 in the morning and miss the midnight mark. This wont be a long post, but this is an attempt at the least and I wanted to talk about how much Destiny inspires me and motivates me. Two full days of Destiny. Written by Raymond Benefield. But I might ha...

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Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Written by Raymond Benefield. So Ive missed a few days and HabitRPG keeps yelling at me and I have 10 minutes until midnight. I blame destiny because most of the time Im playing until 2 in the morning and miss the midnight mark. This wont be a long post, but this is an attempt at the least and I wanted to talk about how much Destiny inspires me and motivates me. Two full days of Destiny. Written by Raymond Benefield. But I might ha...
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Reaching Perfection | reachingperfection.com Reviews

https://reachingperfection.com

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Written by Raymond Benefield. So Ive missed a few days and HabitRPG keeps yelling at me and I have 10 minutes until midnight. I blame destiny because most of the time Im playing until 2 in the morning and miss the midnight mark. This wont be a long post, but this is an attempt at the least and I wanted to talk about how much Destiny inspires me and motivates me. Two full days of Destiny. Written by Raymond Benefield. But I might ha...

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forum.reachingperfection.com forum.reachingperfection.com

Reaching Perfection

If you're a guest, don't forget to register! This site uses HTML code. But BBCode can be converted in our post editor. I know this place isn't very active lately, but I do still check in every once and a while. I know there are still some of you using this forum, even though most of the admins aren't here very often. That's all well and good, except for one little problem: spam. Unfortunat. Technical Announcement: Youtube Embedding (Updated). Suggest and participate in new game design topic discussions.

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reachingperfection.com reachingperfection.com
1

Reaching Perfection: Destiny inspires me

http://www.reachingperfection.com/2014/09/destiny-inspires-me.html

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Written by Raymond Benefield. So I've missed a few days and HabitRPG keeps yelling at me and I have 10 minutes until midnight. I blame destiny because most of the time I'm playing until 2 in the morning and miss the midnight mark. This won't be a long post, but this is an attempt at the least and I wanted to talk about how much Destiny inspires me and motivates me. Subscribe to: Post Comments (Atom).

2

Reaching Perfection: Automate ALL the things!!!

http://www.reachingperfection.com/2014/06/automate-all-things.html

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Automate ALL the things! Written by Raymond Benefield. Twas a good weekend. There is no update to the game this week, but what I did this weekend will MORE than make up for that. I love the world of software engineering. Most of the things we do regularly can be automated in one way or another. Be it through machines in the physical realm, or through scripting in the virtual realm. Automation is amazing. Create a binding for the si...

3

Reaching Perfection: Time for Destiny and more posting

http://www.reachingperfection.com/2014/09/time-for-destiny-and-more-posting.html

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Time for Destiny and more posting. Written by Raymond Benefield. So we will make this one quick. It has been a long while. I'm still working on Aggro, still becoming a better programmer, and still having fun. But now it is with Destiny and productivity tools in the mix. So yesterday I started a couple productivity tools. One of them is HabitRPG.com. My PSN ID is GodlyParadigm. JUMP IN ON THE FUN FOLKS!

4

Reaching Perfection: My Story

http://www.reachingperfection.com/p/about-me.html

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). I grew up wanting to be a game programmer so all my "official" training and education is based around computer programming. I've been studying computer programming since 2002, my high school freshman year; when I graduated I joined the US Air Force as a computer programmer. I also spend my free time game programming using Microsoft's XNA framework. My level design specialization started when. Blog and was overall accepted as one of...

5

Reaching Perfection: Forge Lessons

http://www.reachingperfection.com/p/forge-lessons.html

Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). LAST UPDATED: 11/22/11; Lessons 1-51]. Support the Forge Lessons @ Bungie.Net. Lesson 1: First Impressions. A bad first impression could mean the death of your map. Every detail (from thread organization to actual gameplay) can have an effect on your map's fans. Having at least one good first impression will increase your credibility. Lesson 2: Knowledge is power. A map should teach players about it's most important features. In le...

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forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 19 - Invasion Maps Are Large

http://forgingreach.blogspot.com/2012/05/forging-invasion-lesson-19-invasion.html

In depth articles on forging Halo: Reach. May 3, 2012. Forging Invasion: Lesson 19 - Invasion Maps Are Large. Invasion maps are large out of necessity. There are twelve players total, and they need the necessary space to be treated as 6 individual teams. The space that a map must yield is twice that of a normal map, because a full Game Play occurs in one half of the map for Tier 1 and then the other half of the map for Tiers 2 and 3. From an earlier lesson. Distance is a Defenders' friend - it allows the...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 3 - The Territory Tier

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-3-territory.html

In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 3 - The Territory Tier. So what distance should you use to separate the Objectives from each other? Well, if the Objectives are two steps apart, the Defenders are defending both simultaneously. And if they are 30 seconds apart, no Defender will leave his post to try to save the other Objective, since it would be impossible. Clearly the distance is somewhere in between. Imagine if the Float Time did not exist. Once Alpha'...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 15 - Bro Spawning

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-15-bro-spawning.html

In depth articles on forging Halo: Reach. Mar 30, 2012. Forging Invasion: Lesson 15 - Bro Spawning. Bro Spawning in a Forward Position allows an Invasion Team to asssert their presence closer to the Objective. Without the time to recover from an offensive push, the Defenders are kept off balance and less prepared to thwart an Invading Team. Controlling a Forward Position, therefore, becomes valuable to both Invader and Defender alike. For Defenders, the game is about pinning down the Invaders in a Forwar...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 9 - Escalating To A Climax

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-9-escalating-to.html

In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 9 - Escalating To A Climax. Tier 2 introduces vehicles (usually light vehicles), and power weapons. Loadouts expand with capabilities, both in weapons and armor abilities. Tier 3 introduces heavy vehicles and aerial vehicles, along with more power weapons. Loadouts are maxed, and Jet Packs are available. In fact, some players purposefully lose Tiers 1 and 2 so that they can get access to the Scorpion or Banshee. These in...

gamedesignresources.com gamedesignresources.com

Game Design Blogs | Game Design Resources

http://www.gamedesignresources.com/digital-resources/game-design-blogs

Blogs tend to be more personal than a official website from a big game development company. Which means that there’s a greater chance for you to get directly in touch with the people who are creating the game. Here’s a list of game design blogs:. Has a list of expert and member blogs in the Gamasutra website. Is a blog about level designing, and also talks a lot about halo (usually within level designing context). Is a game designer, author and tournament competitor. He has designed a few games. Is a com...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 8 - Maintaining Cohesion

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-8-maintaining.html

In depth articles on forging Halo: Reach. Mar 28, 2012. Forging Invasion: Lesson 8 - Maintaining Cohesion. Neutral power weapons in areas of interest to control are ideal for BTB maps in which the two teams contest each other to control those areas and capture the power weapons. But this Game Play is counter intuitive to a campaign. Neutral weapons break cohesion with the Story, since their mere laying around would appear out of place and unbelievable in a real campaign. Barriers are a critical feature, ...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 14 - Power Weapons

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-14-power.html

In depth articles on forging Halo: Reach. Mar 29, 2012. Forging Invasion: Lesson 14 - Power Weapons. Tier 2 introduces Power Weapons for both Species. Power Weapons do not distract players as much as vehicles can, but they do present risks for Invaders. And Defenders' power weapons can sometimes be located near the Objectives, easily turning them into Secondary Objectives. Power Weapons present risks for Invaders who intend to push into the Defenders' strong hold. Subscribe to: Post Comments (Atom).

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 18 - Forging Forge Objects

http://forgingreach.blogspot.com/2012/04/forging-invasion-lesson-18-forging.html

In depth articles on forging Halo: Reach. Apr 17, 2012. Forging Invasion: Lesson 18 - Forging Forge Objects. When you think about forging the Alpha and Bravo Objectives (for Tier 1, for example), the only thing you need to consider is which Species are the Defenders? Alpha Objectives are to the left of Elites, Bravo to their right - make your map the same so people don't have to remember that it is different. Selection of Respawn Zone cameras follow the order they are forged. Subscribe to: Post Comments ...

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: We've moved to ForgingHalo.com!

http://forgingreach.blogspot.com/2014/08/weve-moved-to-forginghalocom.html

In depth articles on forging Halo: Reach. Aug 30, 2014. We've moved to ForgingHalo.com! In anticipation of Halo Master Chief Collection and Halo 5, I have decided to bring all my blogs under a single web site with the domain name ForgingHalo.com. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). I have moved all of my blogs to ForgingHalo.com. Forging Invasion: Lesson 1 - Introduction. Forging Invasion: Lesson 2 - Fire Teams. Forging Invasion: Lesson 6 - One Map.

forgingreach.blogspot.com forgingreach.blogspot.com

Forging Reach: Forging Invasion: Lesson 12 - Tier 1 Forward Positions

http://forgingreach.blogspot.com/2012/03/forging-invasion-lesson-12-tier-1.html

In depth articles on forging Halo: Reach. Mar 29, 2012. Forging Invasion: Lesson 12 - Tier 1 Forward Positions. The Forward Position is essentially an ad-hoc staging area near the Defenders' strong hold. Controlling the Forward Position allows the Invader to maintain pressure upon the Defenders. Bro Spawning is an essential Game Element that is best used in the Forward Position with value proportional to the distance and the lack of cover back to the Initial Spawns. Subscribe to: Post Comments (Atom).

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Hellip;Whatsoever ye do in word or deed, do. All in the name of the Lord Jesus, giving thanks to God and the Father by him. And above all these things put on. Charity, which is the bond of perfectness. And let the peace of God rule in your hearts, to the which also ye are called in one body; and be ye thankful. Let the word of Christ dwell in you richly in all wisdom; teaching and admonishing one another in psalms and hymns and spiritual songs, singing with grace in your hearts to the Lord. And The World...

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Perfection is our goal. Excellence is tolerated. Activity (Last 30 Days). Written by Raymond Benefield. So Ive missed a few days and HabitRPG keeps yelling at me and I have 10 minutes until midnight. I blame destiny because most of the time Im playing until 2 in the morning and miss the midnight mark. This wont be a long post, but this is an attempt at the least and I wanted to talk about how much Destiny inspires me and motivates me. Two full days of Destiny. Written by Raymond Benefield. But I might ha...

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