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Game development, rendering and programming… | Rendering Evolution | renderingevolution.net Reviews

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Game development, rendering and programming…

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mtnphil.wordpress.com mtnphil.wordpress.com

Week of Awesome II – day 6 (belated) | IceFall Games

https://mtnphil.wordpress.com/2014/09/28/week-of-awesome-ii-day-6-belated

Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap b...

pulsarengine.com pulsarengine.com

Book Reviews | Pulsar Engine

http://pulsarengine.com/category/book-reviews

Game Engine Development Blog. Skip to primary content. Skip to secondary content. Category Archives: Book Reviews. Book Review: Team Leadership in the Game Industry. June 22, 2011. In the Game Industry. Simply put, I really liked this book. In fact, I thought the book was so good that I bought two additional copies as gifts for a pair of coworkers who were just getting started as leaders of their own teams. 8221; Spaulding outlines the traits that are commonly chosen common and explains not only why they...

pulsarengine.com pulsarengine.com

Color | Pulsar Engine

http://pulsarengine.com/category/color

Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...

pulsarengine.com pulsarengine.com

joey | Pulsar Engine

http://pulsarengine.com/author/joey

Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...

pulsarengine.com pulsarengine.com

March | 2013 | Pulsar Engine

http://pulsarengine.com/2013/03

Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: March 2013. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is im...

mtnphil.wordpress.com mtnphil.wordpress.com

Week of Awesome – day 3 | IceFall Games

https://mtnphil.wordpress.com/2014/09/25/week-of-awesome-day-3

Developer's blog for IceFall Games. Week of Awesome – day 3. Week of Awesome – day 3. September 25, 2014. In week of awesome. So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well! I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today:. I found a GUI skin and made a main menu that can load an arbitrary number of levels (just one so far). Week of Awesome – day 2. Fill in yo...

mtnphil.wordpress.com mtnphil.wordpress.com

About | IceFall Games

https://mtnphil.wordpress.com/about

Developer's blog for IceFall Games. This is the developer’s blog for IceFall Games. It will contain posts mainly about technical and game design issues. You can also check my youtube channel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.

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mtnphil | IceFall Games

https://mtnphil.wordpress.com/author/mtnphil

Developer's blog for IceFall Games. Deeply-nested coroutines in Unity. June 1, 2016. In Unity, coroutines are essentially methods that execute across several frames. They are, in a sense, some syntactic sugar that lets you avoid having to keep track of the state of a sequence of operations (for instance, fading from one color to another) in member variables of a behavior. Instead, all state can be method-local. Refer […]. Foreshift: Ludum Dare #35 post-mortem. April 19, 2016. April 9, 2016. April 9, 2016.

mtnphil.wordpress.com mtnphil.wordpress.com

Week of Awesome – day 2 | IceFall Games

https://mtnphil.wordpress.com/2014/09/24/week-of-awesome-day-2

Developer's blog for IceFall Games. Week of Awesome – day 2. Week of Awesome – day 2. September 24, 2014. In week of awesome. Well day 2 has come to a close. I have most of the gameplay basics up and running now. I need to actually start working on level design! Hopefully the mechanics will be good enough for an interesting game. Let’s list the various tasks I accomplished today, other than the bulk of the work on the gameplay mechanics. For the most part I’m loving Unity. Nearing the end of day 1. You a...

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Friday, June 17, 2011. People feel lonely; they need somebody to fill their loneliness. They call it love. They show love because that is the only way to hook the other. The other also calls it love because that is the only way to hook you. But who knows whether there is love or not? Love is just a game. Real love is possible, but that happens only when you don't need anybody! But then there is no need. Enjoy it while it lasts! Be together while you can be together! It is a fiction, but you need fiction.

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Game development, rendering and programming… | Rendering Evolution

Game development, rendering and programming…. Order of post-process effects. Systems: Init and Shutdown for your program…. Do work at the start to avoid the mandatory crunch of the end…. Starting my blog…. Order of post-process effects. June 20, 2011. Recently, I started to think of which order should post-process effects should run. Its an interesting problem since its a often a matter of balancing performance, quality and correctness. Color Correction is a process of changing the color palette of your ...

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Cement and House Rendering Sydney | Rendering Experts

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Notice: The website http:/ www.renderingexpress.com has expired. This web site has expired. To view this website again you have the following options:. 149; You are the owner of the hosting account? You can login your Hosting Control Panel and renew your account via the Account Renewal section. 149; You are a visitor? You can come back and visit this website at a later time or inform the web site owner about the problem.

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