retroports.blogspot.com retroports.blogspot.com

retroports.blogspot.com

Retro Ports

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.

http://retroports.blogspot.com/

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Retro Ports | retroports.blogspot.com Reviews
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This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.
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1 retro ports
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retro ports,oh the joy,update,posted by,tcdev,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,pop*star pilot,and galaxian,and knight lore,knight lore,and space invaders,3 comments,1 comment,faster at 8 9fps,edit,snip
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Retro Ports | retroports.blogspot.com Reviews

https://retroports.blogspot.com

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.

INTERNAL PAGES

retroports.blogspot.com retroports.blogspot.com
1

Retro Ports: December 2016

http://retroports.blogspot.com/2016_12_01_archive.html

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Sunday, 18 December 2016. I've had a few requests to add joystick support to the Coco3 port of Lode Runner. Since I've now had experience writing a joystick input routine for Knight Lore. There are several reports of it...

2

Retro Ports: Yah! - or if that's cheating - Soon we'll be livin' high and wide

http://retroports.blogspot.com/2016/09/yah-or-if-thats-cheating-soon-well-be.html

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Wednesday, 21 September 2016. Or if that's cheating - Soon we'll be livin' high and wide. I'll skip the post on profiling and come back to that next time. The infamous 'busy' screen, with fps counter. And because I now ...

3

Retro Ports: I GIVE UP (on the Rawhide lyrics)

http://retroports.blogspot.com/2016/10/i-give-up-on-rawhide-lyrics.html

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Tuesday, 11 October 2016. I GIVE UP (on the Rawhide lyrics). Given that this page is my browser 'Home Page' I am actually constantly reminded that Knight Lore. 12 October 2016 at 02:29. Subscribe to: Post Comments (Atom).

4

Retro Ports: March 2016

http://retroports.blogspot.com/2016_03_01_archive.html

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Thursday, 31 March 2016. Eating, breathing and sleeping Knight Lore! Since 17th August 2015, I've worked on Knight Lore. Porting it to C on the PC. And then Neo Geo. Then adding the Amstrad CPC. I guess it's testament t...

5

Retro Ports: August 2016

http://retroports.blogspot.com/2016_08_01_archive.html

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Friday, 26 August 2016. Keep them doggies unrollin'. I really need to profile the code properly to identify the bottlenecks. Chipping away at the more obvious optimisations isn't having much of an effect on fps. There's...

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Retro Ports

This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game. Sunday, 18 December 2016. I've had a few requests to add joystick support to the Coco3 port of Lode Runner. Since I've now had experience writing a joystick input routine for Knight Lore. There are several reports of it...

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