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Richard Lord | Game Developer

Richard Lord, independent game developer and consultant

http://www.richardlord.net/

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Richard Lord

Richard Lord

21 The●●●●●●Avenue

Lo●●on , Greater London, N12 8QG

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44.2●●●●7171
ri●●●●●@bigroom.co.uk

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Richard Lord

Richard Lord

21 The●●●●●●Avenue

Lo●●on , Greater London, N12 8QG

GB

44.2●●●●7171
ri●●●●●@bigroom.co.uk

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Richard Lord

Richard Lord

21 The●●●●●●Avenue

Lo●●on , Greater London, N12 8QG

GB

44.2●●●●7171
ri●●●●●@bigroom.co.uk

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Richard Lord | Game Developer | richardlord.net Reviews
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Richard Lord | Game Developer | richardlord.net Reviews

https://richardlord.net

Richard Lord, independent game developer and consultant

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richardlord.net richardlord.net
1

About Richard Lord

http://www.richardlord.net/about

At the start of 2015 I left my position as CTO at mobile games company Stick Sports to pursue my own ideas for games. My first game is Freak Factory. Which I released in August 2015. It is a game with a unique core mechanic, designed for children but with universal appeal. It is available on iOS, Android, and Windows Phone. I have started creating my second game, Intergalactic Delivery Driver. My 24-year career spans a range of development roles including. CTO at Stick Sports. Prototype developer at King.

2

Presentations

http://www.richardlord.net/presentations

Over the past years I have done a number of presentations about game development and other areas of technology. On these pages are the presentation materials for those sessions and other relevant information. In situations where I've presented similar material on numerous occasions, I have included the most comprehensive version of the content only. Lessons I Learnt as a Choreographer and Apply as a Game Designer. Slides are available here. Game architecture is different. Slides are available here. For t...

3

Press: Richard Lord

http://www.richardlord.net/press

London, United Kingdom. January 19, 2015. Press / Business contact:. Facebook.com/richard.lord.esq. In January 2015 Richard Lord left his job as CTO of Stick Sports, a successful mobile game company, because he wanted to make his own games. Which means he is now an independent game developer. Which is both exciting and scary. Having spent the nineties as an independent contemporary dance choreographer he thinks he has some idea what to expect. His first game, Freak Factory. Was released on 27 July 2015.

4

Consulting | Richard Lord

http://www.richardlord.net/consulting

Skip to primary content. Skip to secondary content. I have been CTO of a small games company making mobile games (Stick Sports), lead engineer at a large games company making console games (EA), and have provided consulting and training to a wide array of companies inside and outside the games industry. With many years experience in software engineering I am in a great position to advise and assist games companies to deliver their games in a timely, efficient and creative manner. Services I offer include.

5

Blog | Richard Lord | Game Developer

http://www.richardlord.net/blog

Skip to primary content. Skip to secondary content. Most people are good people. Most of us trust most of our friends. We trust them not to cheat and lie to us for their own gain. We trust them not to steal from us or to assault us. But how about strangers? Not a specific stranger but strangers in general. Do you trust them? Do you trust the other people in your country not to cheat, lie, steal, and assault others for their own gain? Refactoring the meta-game in Intergalactic Delivery Driver. As the topi...

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entity systems | T-machine.org

http://t-machine.org/index.php/category/entity-systems

Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. Category Archives: entity systems. Which languages need Entity Systems libraries right now? A few months ago I ran a survey to find out which programming-languages people were using with Entity Systems:. Https:/ docs.google.com/forms/d/18JF6uCHI0nZ1-Yel76uZzL1UfFMI21QvDlcnXSGXSHo/viewform. Continue reading →. This entry was posted in entity systems. March 25, 2016. I love r...

tryharder.org.uk tryharder.org.uk

try{harder} 2011 | try { harder }

http://www.tryharder.org.uk/how-try-harder-works/tryharder-2011

How try { harder } works. October ‘member’ retreats, March ‘Level Up’ retreats. Hire try { harder }. How try { harder } works. October ‘member’ retreats, March ‘Level Up’ retreats. Hire try { harder }. The original try{harder} event was held in the first week of October, 2011. To give you a taste of the diversity of the content, here’s the topic list we covered:. 8211; Beyond Unit Testing – a small-group session sharing our experiences of advanced testing practices. 8211; Clean Code Game Show. 8211; Perf...

flintparticles.org flintparticles.org

Flint Particles: Flint and Molehill

http://flintparticles.org/blog/flint-and-molehill

Laquo; Version 3.0.1 released. Version 4.0.0 released. We’ve been doing a lot of work recently on adding molehill (aka Flash 11. Support to Flint. Rather than integrate molehill support directly in to Flint, I decided that the best way, at least for now, to bring the power of molehill to Flint is to integrate with the 3D rendering libraries that are themselves integrating with molehill. So we’ve been adding support for the molehill compatible versions of Away3D. When I say we, I mostly mean Michael Ivanov.

flintparticles.org flintparticles.org

Flint Particles

http://flintparticles.org/blog

Version 4.0.1 released. There was a critical bug in version 4.0.0 so here’s a quick update to fix that bug. Fix error where the first particle is only updated on alternate update cycles. Fix error in TurnAwayFromMouse action. 2d Action for creating a tween from a random start points to predefined end points. The full list of commit notes is on Github. On this site have been updated to the new version. Get the new version from the source code page. And let me know of any bugs or comments on the forum.

flintparticles.org flintparticles.org

Flint Particle System Forum - All Discussions

http://www.flintparticles.org/forum

Not signed in ( Sign In. 1 to 30 of 587. Simple 3d spark effect. BitmapDataZone for 3d space. Bird's Eye View Snowfall. A Zone based on a Path. Drawing a large bitmap and then clearing it in a straight line. Any pointers on writing an interface to my custom 3d engine? Fan in particle system. RectangleZone Particles Only Drawing on Portion of Screen. Controlling speed of fade of for renderer filters. Fixing a position to an intializerGroup. DiscZone center point doing chaos (2D). Strange behaviour with FPS.

flintparticles.org flintparticles.org

Flint Particles: Version 3.0.1 released

http://flintparticles.org/blog/version-3-0-1-released

Laquo; Version 3.0.0 released. Version 3.0.1 released. Today I released version 3.0.1 of Flint. This is a minor bugfix release. There are no API changes so it should be fine for all users of version 3.0.0 to update immediately. Fixes and changes are…. Fix error in particles property getter. Modify Quaternion class to improve performance. Fix bug with Random counter not running. Modify TweenToZone to ensure it restarts every time. And please let me know of any bugs or comments on the forum.

flintparticles.org flintparticles.org

Flint Particles: Source code

http://flintparticles.org/source-code

The source code for Flint is released under the MIT open-source license. The source code for Flint is available through two sources. The latest version of Flint is available from the downloads section on the GitHub repository. As four separate downloads. Flint version 4.0.1 source code for Flash or Flex. Flint version 4.0.1 swc for Flash or Flex. Flint version 4.0.1 documentation. Flint version 4.0.1 examples. Downloads of earlier versions are available in the Github downloads.

flintparticles.org flintparticles.org

Flash Particle Effects

http://flintparticles.org/examples

All these examples are also available in the downloads. And in the GitHub. Repositories, with full source code for creating them in the Flash timeline, in a class based project using Flex or Flash, in a Flex project using MXML, and where appropriate in an Away3D or Papervision3D project. Click a thumbnail to see the flash movie and code for each example. The Flint particle system open source software is developed by Richard Lord. And released under the MIT licence.

flintparticles.org flintparticles.org

Flint Particles: Version 4.0.0 released

http://flintparticles.org/blog/version-4-0-0-released

Laquo; Flint and Molehill. Version 4.0.1 released. Version 4.0.0 released. Earlier this week I released version 4.0.0 of Flint. This release is to support the new crop of 3d engines that are using Stage3d for rendering. As part of this it was necessary to alter a couple of APIs, hence the major release number incrementing to 4. The core architecture of Flint remains unchanged. Support for Away3d version 4. Support for Flare3d version 2. Support for Alternativa3d version 8. Big thank you to Michael Ivanov.

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Richard Lord | Game Developer

Skip to primary content. Skip to secondary content. Freak Factory was released on 27th July 2015 – Play Freak Factory now. Getting your project off to a good start. Defining code architecture and establishing good practices. Setting you on the road to success. Rescuing and troubleshooting a project that has gone awry. Practical, pragmatic establishment of what to change and what to leave, what to fix and what to ignore, and lots of hard work to get your project back on track and delivered.

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