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Rich Brownell | Musings about things

I designed four heroes for my mini MOBA as well as a base, towers, and two creeps. Since I’m not talented with art and I’m new to Unity, I of course would be sure to design things simple to develop and animate, right? Well, not really. But I can always dial back on the designs when I build them. This entry was posted in Game Development. March 16, 2015. The idea I had today is for something to prototype with Unity 2D. It’s achievable, though perhaps not easy. I’m going to make a mini MOBA. A ...I’m about...

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Rich Brownell | Musings about things | richbrownell.com Reviews
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I designed four heroes for my mini MOBA as well as a base, towers, and two creeps. Since I’m not talented with art and I’m new to Unity, I of course would be sure to design things simple to develop and animate, right? Well, not really. But I can always dial back on the designs when I build them. This entry was posted in Game Development. March 16, 2015. The idea I had today is for something to prototype with Unity 2D. It’s achievable, though perhaps not easy. I’m going to make a mini MOBA. A ...I’m about...
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9 game development log
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Rich Brownell | Musings about things | richbrownell.com Reviews

https://richbrownell.com

I designed four heroes for my mini MOBA as well as a base, towers, and two creeps. Since I’m not talented with art and I’m new to Unity, I of course would be sure to design things simple to develop and animate, right? Well, not really. But I can always dial back on the designs when I build them. This entry was posted in Game Development. March 16, 2015. The idea I had today is for something to prototype with Unity 2D. It’s achievable, though perhaps not easy. I’m going to make a mini MOBA. A ...I’m about...

INTERNAL PAGES

richbrownell.com richbrownell.com
1

Concept art begins | Rich Brownell

http://www.richbrownell.com/2015/03/concept-art-begins

I designed four heroes for my mini MOBA as well as a base, towers, and two creeps. Since I’m not talented with art and I’m new to Unity, I of course would be sure to design things simple to develop and animate, right? Well, not really. But I can always dial back on the designs when I build them. This entry was posted in Game Development. March 16, 2015. Game development pause →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. It begins with Unity 2D.

2

Goals | Rich Brownell

http://www.richbrownell.com/category/goals

I managed to keep my weight steady in 2013 but in the early days of this year gained some more. Several days ago I was at my highest ever: 240. I’m going to have a series of goals this year to get to a lower weight. I don’t want to have an overall goal for the year because if it looks like I won’t achieve it due to early year setbacks, it will discourage me. I set my first goal a few days ago to lose 5 pounds. I only have 3.3 pounds to go. This entry was posted in Goals. January 23, 2014. I also recorded...

3

Mmm, MOBA | Rich Brownell

http://www.richbrownell.com/2015/03/mmm-moba

This is my first update without progress in the training. I came up with an idea for a game. I’ve actually always maintained a folder of game ideas despite not being a game developer. Some are good, some not so good. The idea I had today is for something to prototype with Unity 2D. It’s achievable, though perhaps not easy. I’m going to make a mini MOBA. A MMOBA. Of course, since I may not get past the prototype phase it probably won’t be online, so just a MMBA, pronounced mmmm, bah . March 15, 2015.

4

Game Development | Rich Brownell

http://www.richbrownell.com/category/game-development

Category Archives: Game Development. The other huge change is that I now work at Lyons Consulting Group. I’m still doing e-commerce sites and I’ll be able to announce the one I’m working on when it launches. I have a few other ideas for things to work on. I just have to pick one that I’ll be happy doing as a tiny (and probably ugly) game. This entry was posted in Game Development. December 1, 2015. Well, not really. But I can always dial back on the designs when I build them. March 16, 2015. I’m about ha...

5

books | Rich Brownell

http://www.richbrownell.com/tag/books

Yes, I waited a year or so in between blog posts. And this despite that I had resolved to blog more. Silly me. It turns out blogging is pretty much dead, at least in the sense that many people maintain personal blogs about themselves or whatever they feel like talking about. Even Twitter now has more niche services aimed specifically at teens or other groups fighting for its supremacy. But I do still want to post here and much more often. And I don’t even care who’s reading. I finished 13 books, mostly s...

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Rich Brownell | Musings about things

I designed four heroes for my mini MOBA as well as a base, towers, and two creeps. Since I’m not talented with art and I’m new to Unity, I of course would be sure to design things simple to develop and animate, right? Well, not really. But I can always dial back on the designs when I build them. This entry was posted in Game Development. March 16, 2015. The idea I had today is for something to prototype with Unity 2D. It’s achievable, though perhaps not easy. I’m going to make a mini MOBA. A ...I’m about...

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