techartandstuff.blogspot.com
Tech Art and Stuff: Python - How to Import a Module Outside of sys.path
http://techartandstuff.blogspot.com/2013/07/python-how-to-import-module-outside-of.html
Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Python - How to Import a Module Outside of sys.path. For those times when appending to sys.path is out of the question, the imp. Module exposes functions from Python's import module. Import imp myModule = imp.load source("myModule", "a: path that is not in the syspath myFile.py"). Subscribe to: Post Comments (Atom). Drop me a line. Marcus Krautwurst (Trust me, it works on my machine). Tech Art Survival Guide.
matthewleeanimatortech.blogspot.com
Matthew Lee: Quick Tip : P4Python Tickets and Motionbuilder 2013
http://matthewleeanimatortech.blogspot.com/2014/09/quick-tip-p4python-tickets-and.html
Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Subscribe to: Post Comments (Atom). Art of Lady T.
matthewleeanimatortech.blogspot.com
Matthew Lee: Quick Tip: Eclipse Custom Module Templates
http://matthewleeanimatortech.blogspot.com/2013/06/quick-tip-custom-eclipse-module.html
Saturday, 1 June 2013. Quick Tip: Eclipse Custom Module Templates. Creating Custom Templates in Eclipse. In Eclipse go to Window - Preferences - PyDev - Editor - Templates and hit new. Make sure the Context drop down is set to New Module, and enter your template into the Pattern filed. Now when you go to create a new module you will be able to create one based on your own custom template. Subscribe to: Post Comments (Atom). Various ramblings on Technical Animation. Useful Technical Art Links.
matthewleeanimatortech.blogspot.com
Matthew Lee: Motionbuilder : Creating a 3rd Person Game Camera System
http://matthewleeanimatortech.blogspot.com/2014/03/motionbuilder-creating-3rd-person-game.html
Sunday, 9 March 2014. Motionbuilder : Creating a 3rd Person Game Camera System. If your game engine stores camera settings in a Python parsable language, for example JSON or xml, you may be able to port your engines camera system into Motionbuilder. The idea is to give animators the exact same cameras from game, in Mobu and with the same control (XBox pad). From the Asset Browser create 2 Nulls and a Camera. Name the Nulls 'GameCameraPivot' and 'GameCameraLookAt', and name the camera GameCamera. Double c...
matthewleeanimatortech.blogspot.com
Matthew Lee: Python Importing : Import Correct Module Based on Caller
http://matthewleeanimatortech.blogspot.com/2014/02/python-importing-import-correct-module.html
Thursday, 13 February 2014. Python Importing : Import Correct Module Based on Caller. Please view comments below for suggestions doing this in a more elegant fashion. Cheers for the comments and tips guys :). For this example let's imagine we want to import MySQL-Python. Into a module we are writing, but we don't know if the person importing this module will be in Maya or Mobu. Consider the following package structure:. MyModule (this is where we want to import the SQL module). From the result its probab...
marcuskrautwurst.com
Trust me, it works on my machine: Portfolio
http://www.marcuskrautwurst.com/p/portfolio.html
Subscribe to: Posts (Atom). This is my showreel from 2011 involving some of my work on Crysis 2. P4 Python Beginner Tutorial. If you ever worked in a professional environment then you probably came across Perforce . It has a pretty good client but also gives . Maya Artisan Tool: The red X of death. This was bothering me for a really really long time and other people seemed to have this issue as well. So here is a fix for this. Kudos t. Deleting objects in motionbuilder.
marcuskrautwurst.com
Trust me, it works on my machine: Phillips Hue: Python API
http://www.marcuskrautwurst.com/2014/07/phillips-hue-python-api.html
Wednesday, July 2, 2014. Phillips Hue: Python API. I recently got myself some of those Phillips Hue. Lightbulbs and started with a little hobby project of mine in order to become better at programming. I present to you the Hue Python API 0.1. At the moment the implementation allows you to do basic things like turning lights on and off or changing their colours. Here is how to get it:. Head over to my github repository. Light: ID: 1 NAME: Kitchen, Light: ID: 3 NAME: Entrance, Light: ID: 2 NAME: Bedroom].
marcuskrautwurst.com
Trust me, it works on my machine: Maya Artisan Tool: The red X of death
http://www.marcuskrautwurst.com/2013/01/artisan-tool-fails-on-painting.html
Saturday, January 5, 2013. Maya Artisan Tool: The red X of death. This was bothering me for a really really long time and other people seemed to have this issue as well. So here is a fix for this. Kudos to Michael Paixao. Who identified the issue. When painting skinweights in maya you sometimes get a big red X and you cant select influences nor paint them. Additionally you get an error that looks something like this. Why is this happening? How can I fix it? Rigging Dojo, Brad Clark. These liw attributes ...
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