rigging101.com rigging101.com

rigging101.com

Rigging101

Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. We hope you find this site educational. Feel free to contact us with any questions you might have. Joint us in the new forum to talk about all rigging issue!

http://www.rigging101.com/

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Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. We hope you find this site educational. Feel free to contact us with any questions you might have. Joint us in the new forum to talk about all rigging issue!
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Rigging101 | rigging101.com Reviews

https://rigging101.com

Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. We hope you find this site educational. Feel free to contact us with any questions you might have. Joint us in the new forum to talk about all rigging issue!

INTERNAL PAGES

rigging101.com rigging101.com
1

Rigging101 - About the Authors

http://www.rigging101.com/authors.htm

After finishing his degree, he moved to Brazil where he carried on studying 3D animation on his spare time while taking part on various 3D courses. Later, he moved to London, UK where he worked for three years as a freelance graphic artist for various hi-tek companies including Cisco Systems. He can now be found at DreamWorks working as a character TD on Shrek4 and other upcoming movies.

2

Rigging101 - Free Stuff

http://www.rigging101.com/freestuff.htm

By downloading any of the rigs, tutorials or scripts you are agreeing the to following license agreement:. None of the rigs, tutorials or scripts may be used for business purposes without specific prior written permission. They are available for free and personal use only. Modeled by Chris Baker). The new GreatDane with the help of Jesse Davis who added the facial setup. Download model (Maya 2008 and higher). Modeled by Chris Baker). Download model (Maya 8 and higher). PM modeled by Bob White). Download ...

3

Rigging101 - Training CDs

http://www.rigging101.com/cds.htm

Most of the DVDs below are the official Autodesk MasterClasses from 2007 and 2008. Almost 2 Gigs of great information. The Podcasts at the bottom of the page were created for Autodesk and they run for about 10 minutes showing different techniques to achieve special setups. The DVDs and Podcasts are all downloadable content. The Rig101 Ultimate Package - $99.95. This is the collection of all the DVDs and Podcasts in one big bundle and at a special price. Three hours of the Siggraph 2007 MasterClass video&...

4

Rigging101

http://www.rigging101.com/index.htm

Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. We hope you find this site educational. Feel free to contact us with any questions you might have. Joint us in the new forum to talk about all rigging issue!

5

Rigging101 - Reverse Foot Lock Free Tutorial

http://www.rigging101.com/free/ikfkswitching/index.htm

Most people are comfortable using FK for the arms. But there are times when a character required to rest the hand on a table, or push off or grab an object. This is done better with IK. So it's necessary to be able to switch from FK to IK on the fly. This is where the IK/FK Switching comes into play. Start with the bones for the arm that will be used for skinning. Create the FK and the IK arms by duplicating the REAL bones. Create an ikRPSolver from the shoulderIK to the wristIK. Do the same for elbowREAL.

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kolbym.blogspot.com kolbym.blogspot.com

Kolby: May 2007

http://kolbym.blogspot.com/2007_05_01_archive.html

Friday, May 4, 2007. So one of my friends ( Matt Nolan. And I decided to have a little fun and do an animation in Maya. So we downloaded a rig from rigging101.com. And worked some maya magic. So in Maya the most important tool is the rotate tool because it is how you move all of the joints and body parts. Another thing that you have to worry about when animating in Maya is the amount of frames that make up a second.the more frames per second the smoother the movements. Subscribe to: Posts (Atom).

rickfronek.blogspot.com rickfronek.blogspot.com

Rick Fronek: The Jungle Book - tool samples

http://rickfronek.blogspot.com/2015/03/the-jungle-book-tool-samples.html

3D animation,rigging,coding, math ,fun stuff welcome! Monday, March 16, 2015. The Jungle Book - tool samples. The Jungle Book - Digital Domain/Virtual production. Responsible for developing and. Writing tools for Motion Builder and Maya. I spent more time writing code in MB. There are some examples of some of the tools I have written for the show. Was great. Experience and steep learning curve. I appreciate the time on it. Made me understand. Whom I had constant discussion about python. Miss that!

rickfronek.blogspot.com rickfronek.blogspot.com

Rick Fronek: Destiny

http://rickfronek.blogspot.com/2013/05/destiny.html

3D animation,rigging,coding, math ,fun stuff welcome! Thursday, May 30, 2013. Destiny - The law of the jungle trailer - really awesome project to work on, I was responsible for rigging and all cloth simulations for the entire project. DD's awesome pipeline and key people like A. Diamond helped with some more technical challenges. Great story, I think the game is going to be visually awesome. MORE TO COME . Posted by Rick Fronek. Here is my web site . free email signature templates. Sample Code - simple.

rickfronek.blogspot.com rickfronek.blogspot.com

Rick Fronek: Murdered

http://rickfronek.blogspot.com/2013/06/murdered-trailer.html

3D animation,rigging,coding, math ,fun stuff welcome! Sunday, June 16, 2013. Another piece done by DD, I was lucky enough to work with Adrian on this one as well. Working on mocap setups, rigging secondary props and accessories, I was mainly responsible for the hoody guy. Good times! MORE TO COME . Posted by Rick Fronek. Subscribe to: Post Comments (Atom). View my complete profile. Alex F. pixar animator. Sample Code - simple. Python - Fun with Dictionaries.

riggingasylum.blogspot.com riggingasylum.blogspot.com

Rigging Asylum: August 2010

http://riggingasylum.blogspot.com/2010_08_01_archive.html

Sub Item 1.4. Sub Item 3.1.1.2. Sub Item 1.2. Sub Item 1.3. Sub Item 1.4. Sub Item 3.1.1.2. Sub Item 3.1.1.3. Sub Item 3.1.1.4. Sub Item 3.1.1.5. Sub Item 3.1.1.4. Sub Item 3.1.1.5. Monday, 23 August 2010. How to draw all kinds of crap. Posted by jim dunford. Labels: FMP - Character development. Friday, 13 August 2010. Post of Bodyshapes, faces, poses I like. Image created by Szymon Biernacki, as part of a competition brief set by computer arts. Blog address: lordbiernac.blogspot.com. My 2nd year blog.

riggingasylum.blogspot.com riggingasylum.blogspot.com

Rigging Asylum: March 2011

http://riggingasylum.blogspot.com/2011_03_01_archive.html

Sub Item 1.4. Sub Item 3.1.1.2. Sub Item 1.2. Sub Item 1.3. Sub Item 1.4. Sub Item 3.1.1.2. Sub Item 3.1.1.3. Sub Item 3.1.1.4. Sub Item 3.1.1.5. Sub Item 3.1.1.4. Sub Item 3.1.1.5. Thursday, 24 March 2011. Tuples are immutable sequences and are created simply by separating value with commas;. 1,2,3, →. You have a tuple! Usually you'd enclose the tuple in parenthesis:. 8594; creates an empty tuple. 42, → creates a tuple with 1 value (42,). The added comma specifies its a tuple. Posted by jim dunford.

benoitguillou.com benoitguillou.com

Benoît Guillou - Portfolio

http://www.benoitguillou.com/pages/francais/liens.html

nipatsara.blogspot.com nipatsara.blogspot.com

Nipatsara Bureepia: มีนาคม 2012

http://nipatsara.blogspot.com/2012_03_01_archive.html

Welcome to my Portfolio. เกี่ยวกับฉัน. Contact: http:/ www.facebook.com/nipatsara Skill : Maya : 3DsMax : Photoshop : Illustrator : After Effect : Flash : 2D Traditional ;drawing, oil color,poster color,watercolor,acrylic color. ดูโปรไฟล์ทั้งหมดของฉัน. วันอาทิตย์ที่ 25 มีนาคม พ.ศ. 2555. ได้แสดงงานที่หอศิลปเจ้าฟ้า. Http:/ www.bangkokartnews.com/AC1/ac101-150/143.ac.htm. ปฏิกิริยา:. ไม่มีความคิดเห็น:. เว็บไซต์ที่น่าสนใจ. ส่งอีเมลข้อมูลนี้. แชร์ไปที่ Twitter. แชร์ไปที่ Facebook. ปฏิกิริยา:. Project "ตำด&#36...

nipatsara.blogspot.com nipatsara.blogspot.com

Nipatsara Bureepia: Award

http://nipatsara.blogspot.com/p/tutorial.html

Welcome to my Portfolio. เกี่ยวกับฉัน. Contact: http:/ www.facebook.com/nipatsara Skill : Maya : 3DsMax : Photoshop : Illustrator : After Effect : Flash : 2D Traditional ;drawing, oil color,poster color,watercolor,acrylic color. ดูโปรไฟล์ทั้งหมดของฉัน. Project "ตำด้องแด้ง" ได้รับรางวัลชนะเลิศ โครงการ E-San Shortfilm and Animation Contest 2011. จัดโดย มหาวิทยาลัยมหาสารคาม ในเดือน มกราคม 2555. ได้มีช่วยเหลือทีมของรุ่นพี่ปี 4 ในการแข่งข&#3633...ส่งอีเมลข้อมูลนี้. แชร์ไปที่ Twitter. Free Tutor ,Free Model.

nipatsara.blogspot.com nipatsara.blogspot.com

Nipatsara Bureepia: เมษายน 2012

http://nipatsara.blogspot.com/2012_04_01_archive.html

Welcome to my Portfolio. เกี่ยวกับฉัน. Contact: http:/ www.facebook.com/nipatsara Skill : Maya : 3DsMax : Photoshop : Illustrator : After Effect : Flash : 2D Traditional ;drawing, oil color,poster color,watercolor,acrylic color. ดูโปรไฟล์ทั้งหมดของฉัน. วันอังคารที่ 24 เมษายน พ.ศ. 2555. จิตใจมนุษย์ยากแท้หยั่งถึง". Digital paint "speed painting" in my iphone. ปฏิกิริยา:. ไม่มีความคิดเห็น:. เว็บไซต์ที่น่าสนใจ. ส่งอีเมลข้อมูลนี้. แชร์ไปที่ Twitter. แชร์ไปที่ Facebook. ปฏิกิริยา:. ปฏิกิริยา:. 4 ปีท&#363...

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Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. We hope you find this site educational. Feel free to contact us with any questions you might have. Joint us in the new forum to talk about all rigging issue!

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Rigging3d: the art of Tonya Payne

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DDA 3D CHARACTER RIGGING | Just another WordPress.com weblog

DDA 3D CHARACTER RIGGING. March 1, 2011 · 1:00 am. Rigging in maya 2011. February 16, 2011 · 12:46 am. EXAMPLES of RIGS: Controller designs. 22 rigs/setup to check out. ITs useful to take a look at these rigs to see how you might design your control system. when designing controls think about making things clean, clear and easy for the animator to access. February 9, 2011 · 1:13 am. One or more other objects control any or all of one object’s translation channels. Aim, and Scale. In general, you will wan...

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