blog.time-fight.com
How to Random, part 2: Time Fight | Time Fight
http://blog.time-fight.com/2014/08/how-to-random-part-2-time-fight
How to Random, part 2: Time Fight. August 10, 2014. In the last post. I talked about the difference between dependant and independent randomness, specifically in the realm of cards and dice. Over the next couple of posts, I’ll talk about when you might want to use randomness, using two case studies: Time Fight and the Game of Thrones board game. This time, I’ll take a look at Time Fight. To do, rather than one about what you. So dice, which you roll yourself and feel an innate sense of control over, are ...
blog.time-fight.com
How to Random, part 1: Dependance | Time Fight
http://blog.time-fight.com/2014/08/how-to-random-part-1-dependance
How to Random, part 1: Dependance. August 2, 2014. Last week’s episode of Ludology. A great podcast for anyone interested in board game design) was all about luck. In it, Ryan Sturm and Geoff Engelstein talked about (amongst other things) the difference between various forms of randomness, including dice, cards and pulling things out of a bag. Source of randomness – no roll depends on the result of any other. In a deck of cards, however, is a. This small thing has some pretty interesting consequences.
blog.time-fight.com
The Evolution of Winning | Time Fight
http://blog.time-fight.com/2014/05/the-evolution-of-winning
The Evolution of Winning. May 26, 2014. So I think we’re really, finally close* to having the win conditions of Time Fight right. I say this knowing that I’ve said similar things about the game as a whole at least 3 times…. If you’ve played Time Fight before, you’ve probably seen one of 5 basic game end/victory condition combinations. Today, I’ll be going through each in turn, why they worked and why they didn’t. 2 Get the hell out of dodge. 4 The End is Death. 5 Victory Point Goal. This is the latest ve...
blog.time-fight.com
A Brief History of Time Fight, Part 1: The Easy Answer | Time Fight
http://blog.time-fight.com/2013/09/a-brief-history-of-time-fight-part-1-the-easy-answer
A Brief History of Time Fight, Part 1: The Easy Answer. September 11, 2013. We’ve just returned from our Melbourne Playtesting trip, and it was, in two words ( conjunction), amazing and exhausting. We’ve gotta take a bit of time to digest everything that happened, but in short: “Yay, the game is awesome! Oh no, it’s hard to explain! Ooh, that might work? My first attempt at Time Fight was a half-hearted attempt to make an entry for. So I finished it off in the following weeks, and made a pretty basic ver...
blog.time-fight.com
We have a website! And a timelapse! | Time Fight
http://blog.time-fight.com/2013/08/we-have-a-website-and-a-timelapse
We have a website! August 18, 2013. Welcome to the Time Fight website. We’re brand new for now, but there’s a few… well one page to explore. So explore! And look at this shiny* timelapse video of the game to distract from the obvious lack of content! By shiny, I mean blurry. And silent. Just imagine that we went back in time and inserted your favourite time-lapse music in there…. I’m also just gonna put this picture up here coz it’s bad-ass. Thanks to Tom for making us look awesome.
blog.time-fight.com
Update: Playing and Fixing | Time Fight
http://blog.time-fight.com/2014/01/update-playing-and-fixing
Update: Playing and Fixing. January 28, 2014. Welcome to today’s Time Fight update! First, playtesting. This Sunday (the 2nd of Feb) at 2pm, I’ll bring a copy or 2 of the game to Good Games Central (Level 1, 857 George Street, Sydney, Australia 2000 – just above the KFC). That gives us 8 playtesting slots to fill – post in the comments (or get in touch with us any. If you’d like to fill one (or 2 or 8) of them. So the current status of things are as follows:. The rulebook: We have. Playtesting: We’...
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