rpg-design.livejournal.com
Need Help Playtesting New Steampunk RPG: rpg_design
http://rpg-design.livejournal.com/43925.html
Need Help Playtesting New Steampunk RPG. Me and a few friends have been working on a steampunk RPG to be distributed free on the internet (it's going to be a fully hyperlinked web page with ad support). We've got it to a reasonably playable state, and are looking for some feedback on it. The website is www.coal-rpg.com. Thanks a million for any help you can provide. Post a new comment. We will log you in after post. We will log you in after post. We will log you in after post. Post a new comment.
rpg-design.livejournal.com
Index Creation: rpg_design
http://rpg-design.livejournal.com/43705.html
I have just about finished my role-playing system, only one major obstical remains. the Index. I am finding it a bit of a daunting challenge, trying to come up with every single important term/word in the book and all the pages that it can be found on. It's been slow going to say the least, and I was wondering if anyone on here knew any tricks, tips, or programs that can index a book much more easily and quickly? Post a new comment. We will log you in after post. We will log you in after post.
rpg-design.livejournal.com
Thoughts?: rpg_design
http://rpg-design.livejournal.com/42750.html
I am currently writing the descriptions for the Items and Equipment section of the role-playing system I am designing and I am kind of torn on which way to go with the entries. 1: Do I go "matter of fact" and describe the item as clearly, simply, and consisely as possible? 2: Or shall I go for the cheese and write humorous, but informative entries for the items in my book. 3: Or a little combination of both? Some entries kind of dry and matter of fact, others humorous and fun? Post a new comment.
brucecampbell.livejournal.com
Many thanks: brucecampbell
http://brucecampbell.livejournal.com/125332.html
His name is Mr. Bumpy (. His name is Mr. Bumpy. For bringing this to our attention! I discovered that Things From Another World is preselling the Bruce action figure. At 20% off right now. Just FYI. ;). Post a new comment. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. Post a new comment. Post a new comment. Follow us on Facebook. Follow us on Twitter.
brucecampbell.livejournal.com
In keeping with the Campbellian Action Figure posts.: brucecampbell
http://brucecampbell.livejournal.com/125683.html
In keeping with the Campbellian Action Figure posts. Now you too can capture the roguish King of Thieves from Bruce's role in Xena Warrior Princess. Http:/ www.toyrocket.com/product1.a. Post a new comment. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. Post a new comment. Post a new comment. Follow us on Facebook. Follow us on Twitter.
rpg-design.livejournal.com
Grimoire #7: rpg_design
http://rpg-design.livejournal.com/42388.html
Is getting started, and we're looking for articles to go into it. If you're interested in writing, please contact kevin@foolsmoon.com. We're looking for RPG reviews, alternative settings or rules, editorials, and other articles about the state of the game. We're hoping to have a number of articles together within the next two weeks, and writers who have their articles accepted will be paid for their work. Post a new comment. We will log you in after post. We will log you in after post. Post a new comment.
rpg-design.livejournal.com
Witch Girls a Go-Go: rpg_design
http://rpg-design.livejournal.com/43284.html
Witch Girls a Go-Go. Witch Girls Adventures needs your help. We're taking Pre-orders for the Witch Girls Comic and RPG. You can check them out here www.witchgirlsadventures.com. Beat up your local game/comic store about not carrying Wirch Girls. Adventures. Have them contact Alliances and Diamond about carrying it. Thank you all for sticking with us! We have more cool things coming. Will be cross posted). Post a new comment. We will log you in after post. We will log you in after post. Post a new comment.
rpg-design.livejournal.com
Dice Pools Question: rpg_design
http://rpg-design.livejournal.com/42911.html
So the concept of dice pools has been hanging over my head in recent weeks, in part because I'm now playing in a short Shadowrun campaign, and a few months ago I was doing a short demo game (which failed to materialize) of 'Hollow Earth Expeditions'. Both are Dice pool based game mechanics. I've seen this in other non-pool games as being a problem, such as Hero, but that's because you have to total the dice in many cases, and in some cases do so two different ways. What does the line best get drawn?
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