tonyambles.blogspot.com
Tony Amblés VFX: GPU OpenCL Pathtracer
http://tonyambles.blogspot.com/2015/05/gpu-opencl-pathtracer.html
Friday, May 22, 2015. Here is the first video of my openCL GPU pathtracer, it's still quite simple, no textures and limited shaders but it's good to see that's working :D. GPU: Nvidia GTX 670 (not too good nowadays). Watch it on fullscreen! If you could have a huge fast render farm and a low latency network connection, you could use it for VR. It looks nice, is this a hobby project you plan to share, or propriety work owned by your boss? October 2, 2015 at 8:05 PM. Subscribe to: Post Comments (Atom).
tonyambles.blogspot.com
Tony Amblés VFX: New Ionic version and video
http://tonyambles.blogspot.com/2013/01/new-ionic-version-and-video.html
Wednesday, January 23, 2013. New Ionic version and video. I just uploaded a new version of Ionic you can download here:. This is the last sim I did (Sim in Maya, render in Houdini), 400 frames simulated (around 4hrs), although I rendered around 250. I'd love to simulate many more particles, but I guess I'll have problems meshing and render them with my 8 gigs of ram, so for now I'll limit my sims to just around 10 millions :). Hope you like it! Labels: GPU Fluid Solver. April 12, 2013 at 2:15 AM.
pplux.com
Luanatic with features » Welcome to Codepixel’s planet
http://www.pplux.com/2009/05/11/welcome-to-codepixels-planet
PpluX 's blog. Welcome to Codepixel’s planet. Just to start a new tag “codepixel”. The whole planet here. Skip to comment form ». Said on mayo 11, 2009 at 9:04 am. Pero si hace siglos que no escribes! Ahora tendras que escribir cositas para que aparezcan en el planet de codepixel. Muy guay. Te seguiremos. XD. Said on junio 17, 2009 at 2:37 pm. C’mon, I’m sure you have tons of interesting (lua) things to write about it. Said on junio 17, 2009 at 2:46 pm. Laquo; The Safe bool idiom. Mayo 11, 2009 around 8am.
tonyambles.blogspot.com
Tony Amblés VFX: Ionic Maya Demo
http://tonyambles.blogspot.com/2012/10/ionic-maya-demo.html
Tuesday, October 2, 2012. I've been busy lately but I've been working in the plugin stability, as I'm planning to release a demo at the end of october. In this video you can see a very simple demo of how Ionic works in Maya, just to give you an idea of speed and UI. The video compression make things look a bit weird, though. Labels: GPU Fluid Solver. Can the particles emitted from some irregular open surface not only a circle? October 2, 2012 at 2:10 PM. Hi Jim, thanks! October 2, 2012 at 3:35 PM. How ab...
tonyambles.blogspot.com
Tony Amblés VFX: Ionic Collisions with Animated Objects
http://tonyambles.blogspot.com/2012/08/ionic-collisions-with-animated-objects.html
Wednesday, August 1, 2012. Ionic Collisions with Animated Objects. This is the first test of Maya's OpenCL plugin, Ionic (temp name, if you have a cool idea for a name for the plugin I'd love to hear it! Colliding with animated objects. The number of particles is around 280k , 200 frames and the sim took around 11 minutes. Sorry for the quality of the video, I guess I'll have to get a Vimeo account as the video I uploaded was supposed to be HD. :). Nice, the geometry is static? August 1, 2012 at 8:34 PM.
tonyambles.blogspot.com
Tony Amblés VFX: More particles, more frames...
http://tonyambles.blogspot.com/2012/08/more-particles-more-frames.html
Friday, August 10, 2012. More particles, more frames. Subscribe to: Post Comments (Atom). New solver for Ionic, 36 millions of particles. Ionic SPH 8 millions of particles. More particles, more frames. Ionic Collisions with Animated Objects. Support the Haiti Disaster Relief Effort. London, United Kingdom. Tony Amblés tony.ambles@gmail.com. View my complete profile. Simple template. Powered by Blogger.
tonyambles.blogspot.com
Tony Amblés VFX: Ionic Beta 0.1 Download
http://tonyambles.blogspot.com/2012/12/ionic-beta-01-download.html
Sunday, December 2, 2012. Ionic Beta 0.1 Download. I've finally released an open beta for Ionic. It will be free until the end of the year, then I'll see what I can do with it. I'd like to make a commercial product but for it I have to able to give the right support. But for now. enjoy! I've written a .bin (realflow) and .bgeo(Houdini) exporters so you can render or mesh the particles with your favorite software. Http:/ ionic.forumotion.co.uk/. Labels: GPU Fluid Solver. December 2, 2012 at 7:36 PM.
tonyambles.blogspot.com
Tony Amblés VFX: Ionic SPH 8 millions of particles
http://tonyambles.blogspot.com/2012/08/ionic-sph-8-millions-of-particles.html
Monday, August 20, 2012. Ionic SPH 8 millions of particles. I made a quick test of the OpenCL SPH solver to check the new optimizations I implemented and this is the result, as always with a Nvidia GTX670:. So, well I have to say I'm quite happy now with the speed, and I don't think I can optimize it much more. Next step: Foam! Impressive speedup. have you compared it with a cpu implementation? Guess your using cuda instead of opencl? August 21, 2012 at 11:07 PM. No, its not CUDA, its still OpenCL. Ionic...
tonyambles.blogspot.com
Tony Amblés VFX: January 2013
http://tonyambles.blogspot.com/2013_01_01_archive.html
Wednesday, January 23, 2013. New Ionic version and video. I just uploaded a new version of Ionic you can download here:. This is the last sim I did (Sim in Maya, render in Houdini), 400 frames simulated (around 4hrs), although I rendered around 250. I'd love to simulate many more particles, but I guess I'll have problems meshing and render them with my 8 gigs of ram, so for now I'll limit my sims to just around 10 millions :). Hope you like it! Labels: GPU Fluid Solver. Subscribe to: Posts (Atom).
tonyambles.blogspot.com
Tony Amblés VFX: Lighthouse test
http://tonyambles.blogspot.com/2012/09/lighthouse-test.html
Thursday, September 13, 2012. 32 millions of particles, 600 frames, 4h 30m. Now the plugin supports Maya Fields, there's one field at the beginning creating some turbulence and then pushing the water a couple of times during the sim. By the way, this is all in one pass, all the splashes comes directly from the simulation. Labels: GPU Fluid Solver. I am surprised your gfx card can handle so much particles. September 16, 2012 at 3:45 AM. Hi Jim, thanks. September 16, 2012 at 12:05 PM. London, United Kingdom.