blogs.gamerassembly.net
Materials | The Gamer Assembly
http://blogs.gamerassembly.net/material
The Gamer Assembly is full of talented individuals who on occasion have things published. Our ranks currently include writers, editors and artists all working in the field of TableTop RPGs. Check out some of our work. Here you’ll find our Magazine, the Call to Assembly, as well as other in house projects. Our work in Kobold Quarterly and other gamer periodicals. Coming this summer . . . Character portraits, story art, and the like. Sign in with Twitter. Sign in with Facebook. 3 Generations After The End.
blogs.gamerassembly.net
BrianLiberge | The Gamer Assembly
http://blogs.gamerassembly.net/author/brianliberge
January 24, 2013 · 10:18 am. The Gamer Assembly to speak at PAXEast 2013. PAXEast is storming the Boston Convention and Exposition Center, March 22-24. We’ll be there and we’re running two panels for your listening and question asking enjoyment. Friday, March 22nd at 3:00pm in our Tabletop theatre. Brian Liberge [Game Designer, Freelance], Jim White [Editor/Writer/Designer, Freelance], Kaitlynn Peavler [Artist, Freelance], Casey Peavler [Nerd], Art Vaccarino [Nerd]. That’s where we come in. Our team ...
blogs.gamerassembly.net
Conventions | The Gamer Assembly
http://blogs.gamerassembly.net/category/conventions
January 24, 2013 · 10:18 am. The Gamer Assembly to speak at PAXEast 2013. PAXEast is storming the Boston Convention and Exposition Center, March 22-24. We’ll be there and we’re running two panels for your listening and question asking enjoyment. Friday, March 22nd at 3:00pm in our Tabletop theatre. Brian Liberge [Game Designer, Freelance], Jim White [Editor/Writer/Designer, Freelance], Kaitlynn Peavler [Artist, Freelance], Casey Peavler [Nerd], Art Vaccarino [Nerd]. That’s where we come in. Our team ...
blogs.gamerassembly.net
PAX | The Gamer Assembly
http://blogs.gamerassembly.net/tag/pax
January 24, 2013 · 10:18 am. The Gamer Assembly to speak at PAXEast 2013. PAXEast is storming the Boston Convention and Exposition Center, March 22-24. We’ll be there and we’re running two panels for your listening and question asking enjoyment. Friday, March 22nd at 3:00pm in our Tabletop theatre. Brian Liberge [Game Designer, Freelance], Jim White [Editor/Writer/Designer, Freelance], Kaitlynn Peavler [Artist, Freelance], Casey Peavler [Nerd], Art Vaccarino [Nerd]. That’s where we come in. Our team ...
blogs.gamerassembly.net
Art | The Gamer Assembly
http://blogs.gamerassembly.net/material/art
Character Design and Concept Art. Kaitlynn Peaver, our artist in residence, does it all. Her portfolio gives but a small sampling of what she can draw for you! Kaitlynn Peaver brings a strange world to life, when a young woman wakes up in an abandoned laboratory. Sign in with Twitter. Sign in with Facebook. 3 Generations After The End. The Beginning of the End. A Susurrus in Carcosa. Wombat's Gaming Den of Iniquity. Middot; some assembly required. Proudly powered by WordPress.
heroesagainstdarkness.blogspot.com
Heroes Against Darkness: April 2014
http://heroesagainstdarkness.blogspot.com/2014_04_01_archive.html
The home of Heroes Against Darkness. The indie d20 RPG that's free, fast, flexible and fully-featured. Tuesday, 15 April 2014. Forge Engine monster stat blocks. I'm still working on the Forge Engine. While juggling various updates to Hero Kids. The important aspect is to assist the GM in managing the energy pool and attacks of multiple monsters. This has led me to include an attack line that shows the monster or character's basic attack, which they make by just spending. The weapon's cost and then add.
heroesagainstdarkness.blogspot.com
Heroes Against Darkness: Heroes Against Darkness: Downloads
http://heroesagainstdarkness.blogspot.com/p/heroes-against-darkness-downloads.html
The home of Heroes Against Darkness. The indie d20 RPG that's free, fast, flexible and fully-featured. Heroes Against Darkness: Downloads. Click below to download the latest version (v1.02, revision 284) of Heroes Against Darkness. Normal version (with background). Printer friendly (without background). Here's an alternate Google Docs download link for all of these files:. And here for the Character Sheet and Pre-Gen Character Packs:. Pre-Gen Characters (Level 1). Pre-Gen Characters (Level 3). Ive been l...
heroesagainstdarkness.blogspot.com
Heroes Against Darkness: October 2012
http://heroesagainstdarkness.blogspot.com/2012_10_01_archive.html
The home of Heroes Against Darkness. The indie d20 RPG that's free, fast, flexible and fully-featured. Tuesday, 30 October 2012. Hero Kids Out Now! Three normal adventures and one premium adventure are out NOW at DriveThruRPG! Click to get it:. A New Home for Hero Kids! There comes a time in a young game's life when they have to leave their home and strike out into a blog of their own. For Hero Kids. That day is today. Hero Kids RPG Blog. Of my games, but the Hero Kids. So if Hero Kids. Justin Halliday w...
heroesagainstdarkness.blogspot.com
Heroes Against Darkness: Review: Heroes Against Darkness Gets 4E Right (Allegedly)
http://heroesagainstdarkness.blogspot.com/2012/12/review-heroes-against-darkness-gets-4e.html
The home of Heroes Against Darkness. The indie d20 RPG that's free, fast, flexible and fully-featured. Friday, 28 December 2012. Review: Heroes Against Darkness Gets 4E Right (Allegedly). Looks like the release of the print version of Heroes Against Darkness. Has shaken out some new fans. The Retired Adventurer - has posted a review of Heroes Against Darkness. Heroes Against Darkness Gets 4e Right. I mention all of this because Heroes Against Darkness is a 4e heartbreaker, and a really good one.". You'll...
heroesagainstdarkness.blogspot.com
Heroes Against Darkness: Forge Engine combat turns description...
http://heroesagainstdarkness.blogspot.com/2014/02/forge-engine-combat-turns-description.html
The home of Heroes Against Darkness. The indie d20 RPG that's free, fast, flexible and fully-featured. Wednesday, 5 February 2014. Forge Engine combat turns description. One of the unconventional elements of the Forge Engine. As with any system, there are several caveats. First, characters can take reactions before their first turn in combat, but they can't take actions. Second, if a character is surprised, they can't take actions or reactions until their first turn, which means that they can't s...So, w...
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