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Ruhabanu Merchant

Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

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Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.
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Ruhabanu Merchant | ruha-merchant.blogspot.com Reviews

https://ruha-merchant.blogspot.com

Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

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1

Ruhabanu Merchant: May 2014

http://www.ruha-merchant.blogspot.com/2014_05_01_archive.html

Tuesday, May 6, 2014. Joint based Facial Rig. This is quick display of what the rig does not the bore the viewers. Joint based facial rig. I created this joint based facial rig in Maya. It is very fast and efficient way of producing very good results in few hours. Lucio model was provided by my friend Antonio Carvalho. Lucio is suppose to be blind according to his concept. I will upload a demonstration soon to explain what I did. Subscribe to: Posts (Atom). Joint based Facial Rig. View my complete profile.

2

Ruhabanu Merchant: April 2011

http://www.ruha-merchant.blogspot.com/2011_04_01_archive.html

Friday, April 22, 2011. Rigging for MA3D Group Project (2011) - Team Awsomeness. In the 2nd term of MA3D, we were supposed to do a group project. I, Yeow, Han and Harold came together to create a 3D live-action short. At this stage I had already decided that I am going to concentrate more on rigging as it interested me more. I was mainly responsible for the technical part of the project, mainly rigging the characters and some smoke/laser effects. This is the screen capture of the characters I rigged.

3

Ruhabanu Merchant: September 2014

http://www.ruha-merchant.blogspot.com/2014_09_01_archive.html

Monday, September 22, 2014. Switch multiple textures in Maya using layered texture. This is a really cool technique I found in Maya to switch between multiple textures. Whenever I have googled about switching textures, all I could find is using psd layers or an image sequence. What if I don’t have Photoshop or any editing software but three or four texture file to switch between into a model or rig? Here is how you go about:. Open your hypershade and add a layered texture from create menu. I could not SD...

4

Ruhabanu Merchant: Train Rigging in Maya

http://www.ruha-merchant.blogspot.com/2014/09/v-behaviorurldefaultvmlo.html

Wednesday, September 17, 2014. Train Rigging in Maya. Flying trains, train on hills and there are million other ways you would like to move your train. It would become really difficult to animate it manually and then attach it to a motion path. We riggers have to make the life of animators easy, because we are the saviors! Create a joint for every bogie and the engine as well, something like this:. Create clusters for each CV point on the curve with Relative off. You can hook the offset attribute of IK s...

5

Ruhabanu Merchant: Updating prefab with new skinned character mesh(any geometry) in Unity

http://www.ruha-merchant.blogspot.com/2015/03/updating-prefab-with-new-skinned.html

Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

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The Infernal Machine came in 3rd in the 13th TBS Digicon 6, Singapore edition | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/2011/12/08/the-infernal-machine-came-in-3rd-in-the-13th-tbs-digicon-6-singapore-edition

It all started with a pencil, a piece of paper and a mouse. The Infernal Machine came in 3rd in the 13th TBS Digicon 6, Singapore edition. The Infernal Machine has won the 3rd place in the 13th TBS Digicon 6, Singapore edition. Though we didnt make it to the Asia region competition in Japan, I am really happy that our project make it to the top 3. I will continue to work harder with Harold and Yeow Kuang to produce more interesting animation. By parrot83 on December 8, 2011. Posted in PaRrOt talks. Join ...

etapixels.blogspot.com etapixels.blogspot.com

ETAPIXELS: Den Of The Pinata Dragon!

http://etapixels.blogspot.com/2012/04/den-of-pinata-dragon.html

Harold Cheng's Online Portfolio Presence. Tuesday, April 24, 2012. Den Of The Pinata Dragon! Strips of paper, sweeties and more,. Just follow the smell of candy,. Don't forget all the loot that's in store,. And keep your weapon handy! It's boss time as our heroes find themselves face to face with the sneaky sweet-tooth - The Pinata Dragon! Very bare bones line art when I scanned it in. Lines were primarily done digitally this time around. Subscribe to: Post Comments (Atom). View my complete profile.

etapixels.blogspot.com etapixels.blogspot.com

ETAPIXELS: April 2012

http://etapixels.blogspot.com/2012_04_01_archive.html

Harold Cheng's Online Portfolio Presence. Tuesday, April 24, 2012. Den Of The Pinata Dragon! Strips of paper, sweeties and more,. Just follow the smell of candy,. Don't forget all the loot that's in store,. And keep your weapon handy! It's boss time as our heroes find themselves face to face with the sneaky sweet-tooth - The Pinata Dragon! Very bare bones line art when I scanned it in. Lines were primarily done digitally this time around. Subscribe to: Posts (Atom). View my complete profile.

etapixels.blogspot.com etapixels.blogspot.com

ETAPIXELS: Quest Rewards! Practical Female Armor & The Mankini of Justice

http://etapixels.blogspot.com/2013/01/quest-rewards-practical-female-armor.html

Harold Cheng's Online Portfolio Presence. Thursday, January 3, 2013. Practical Female Armor and The Mankini of Justice. Because a world filled with slimes, bandits and power-hungry tyrant princes from the Ether Realms has no place for a bared midriff. Unless, of course, you're growing a 5 Majestic Beard, in which case there are no earthly rules that can apply to you. Also, Happy New Year folks! Subscribe to: Post Comments (Atom). View my complete profile. Practical Female Armor and The Mankin.

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

Resume | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/resume

It all started with a pencil, a piece of paper and a mouse. Sep 2013 Present [. 8211; Animator for Feature Animation. Nov 2012 Aug 2013 [. 8211; Matchmove Artist. 8211; Thor: The Dark World. 8211; The World’s End. 8211; Fast and Furious 6. Jun 2012 Sep 2012 [. 8211; Junior Animator for Feature Animation. Feb 2012 Jun 2012 [. 8211; Junior Animator for Star Wars The Clone Wars. Aug 2010 Sep 2010 [. Light and Shadows PTE LTD]. 8211; 6 weeks contract as a 3D Mocap cleanup artist. May 2007 Jun 2007. Featured ...

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

The Infernal Machine has won The Indie Fest – Awards of Merit | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/2012/12/02/the-infernal-machine-has-won-the-indie-fest-awards-of-merit

It all started with a pencil, a piece of paper and a mouse. The Infernal Machine has won The Indie Fest – Awards of Merit. The Infernal Machine has won The Indie Fest – Awards of Merit. Below are some details about the Indie Fest. Http:/ www.theindiefest.com/. About the Indie Fest. The Indie Fest’s has seasonal deadlines/judging and grants awards as appropriate within four to six weeks after each deadline. Winners are also promoted via targeted press releases to media outlets, and to the Indie’...You are...

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

PaRrOt Animation Blog | It all started with a pencil, a piece of paper and a mouse. | Page 2

https://pencilpapermouse.wordpress.com/page/2

It all started with a pencil, a piece of paper and a mouse. Action / Body Mechanics Assignment. Bull;August 31, 2011 • Leave a Comment. Action / Body Mechanics Assignment. This is the compilation of body mechanics assignment that I did from planning to final. The whole body mechanics animation took 32 hours to complete. Rig – Norman Rig created by Leif Jeffers, Morgan Loomis, Peter Starostin and Neal Thibodeaux. Modified NAKLI by Sathish K. Animation test for LAS. Animation test for LAS. Additional Break...

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

Graduation Showreel 2011 | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/2011/09/21/graduation-showreel-2011

It all started with a pencil, a piece of paper and a mouse. I have just completed my Masters in 3D Computer Animation in Bournemouth University. As promise, I have compiled the my reel with my latest animation. Here are the breakdowns of my reel. 0:06 – 0:11. Acting – “Never Been Friends…”. Personal Work – Responsible for all Animation. 0:11 – 0:14. Body Mechanics – “Jump”. Personal Work – Responsible for all Animation. 0:15 – 0:24. Group Project – “Mobile Mayhem”. 0:25 – 0:45. 0:46 – 0:51. You are comme...

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

The Infernal Machine on 3D World Magazine Issue 151. | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/2011/12/08/the-infernal-machine-on-3d-world-magazine-issue-151

It all started with a pencil, a piece of paper and a mouse. The Infernal Machine on 3D World Magazine Issue 151. The Infernal Machine is published on 3D World Magazine Issue 151. Thanks 3D World Magazine for giving us this opportunity to publish our work on their “Short Cuts” page. It’s too awesome I gonna die. By parrot83 on December 8, 2011. Posted in PaRrOt talks. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

pencilpapermouse.wordpress.com pencilpapermouse.wordpress.com

The Infernal Machine selected for Be There! graduation short competition | PaRrOt Animation Blog

https://pencilpapermouse.wordpress.com/2012/02/12/the-infernal-machine-selected-for-be-there-graduation-short-competition

It all started with a pencil, a piece of paper and a mouse. The Infernal Machine selected for Be There! Team Awesomeness’ The Infernal Machine is selected for the Be There! Graduation short competition. The 2nd Be there! Corfu Animation Festival takes place in Corfu, from 29 March-1 April 2012. By parrot83 on February 12, 2012. Posted in PaRrOt talks. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

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