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selfinitiatedvikingvillage.blogspot.com

viking village

Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Thursday, 26 January 2012. Layout for the village.

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viking village | selfinitiatedvikingvillage.blogspot.com Reviews
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Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Thursday, 26 January 2012. Layout for the village.
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viking village | selfinitiatedvikingvillage.blogspot.com Reviews

https://selfinitiatedvikingvillage.blogspot.com

Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Thursday, 26 January 2012. Layout for the village.

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selfinitiatedvikingvillage.blogspot.com selfinitiatedvikingvillage.blogspot.com
1

viking village: February 2012

http://www.selfinitiatedvikingvillage.blogspot.com/2012_02_01_archive.html

Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Subscribe to: Posts (Atom).

2

viking village: viking houses

http://www.selfinitiatedvikingvillage.blogspot.com/2012/02/viking-houses.html

Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Subscribe to: Post Comments (Atom).

3

viking village: village layout

http://www.selfinitiatedvikingvillage.blogspot.com/2012/01/village-layout.html

Thursday, 26 January 2012. Layout for the village. Subscribe to: Post Comments (Atom). If gte mso 9] Normal 0 f. View my complete profile. Watermark template. Powered by Blogger.

4

viking village: January 2012

http://www.selfinitiatedvikingvillage.blogspot.com/2012_01_01_archive.html

Thursday, 26 January 2012. Layout for the village. To create a small environment of a Viking village in a simplistic ‘cartoon-art’ style. This will contain various buildings, scenery and objects found in the late 8. Centuries. The environment itself will contain an animated stream running through the village to the sea with cliffs surrounding the rest of the village to set the scene. The Viking village will be created relatively low poly in 3DS Max. And edited in Adobe After Effects.

5

viking village

http://www.selfinitiatedvikingvillage.blogspot.com/2012/01/normal-0-false-false-false-en-gb-x-none.html

Thursday, 26 January 2012. To create a small environment of a Viking village in a simplistic ‘cartoon-art’ style. This will contain various buildings, scenery and objects found in the late 8. Centuries. The environment itself will contain an animated stream running through the village to the sea with cliffs surrounding the rest of the village to set the scene. The Viking village will be created relatively low poly in 3DS Max. And edited in Adobe After Effects. Subscribe to: Post Comments (Atom).

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viking village

Thursday, 2 February 2012. So the basic shape of the houses will be triangular. moving the virts and edges around gives the triangular roof look more believable. He base shape is used throughout the houses each time something slightly changed, this makes each house different yet keeps to the theme of the village. Detailed texture sheets. this gives the illusion that models are higher polly than they are. just a few more unwrapps and they will be finished. Thursday, 26 January 2012. Layout for the village.

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