programmerpete.blogspot.com
Peter Bottomley's Programming Blog: Virtual Construction Toolkit
http://programmerpete.blogspot.com/2008/02/virtual-construction-toolkit.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Thursday, 21 February 2008. All of the programming was done in C and TourqueScript with the VCT starting life as the Torque RTS Starter Kit. Huge parts of the original engine and system were rewritten during the project to cater for some of the project's requirements. A complex scaffolding representation system was also inculded which could be adjusted in many ways allowing different weights of poles,...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: Sketch Application Progress
http://programmerpete.blogspot.com/2008/03/sketch-application-progress.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Sunday, 9 March 2008. It has been about a week since I got the initial system of feature point identification in place in my application and since then I have been working on completing the process, refining the system and general improvements all round. The system now has a fully functional Average Based Filtering process in place, as well as Hybrid Fit Generation and refining. Means are calculated f...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: Sorting Algorithms
http://programmerpete.blogspot.com/2008/03/sorting-algorithms.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Sunday, 9 March 2008. During the development of my Sketch Processing application I reached a stage where the processing of each stroke was starting to take amounts of time noticable to the naked eye. At this point As the application was at an early stage of its life, my concerns were that if I was getting slowdown already then I had much worse to come. Algorithm(one of the slower types of sort). Some ...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: Sketch Processing Progress
http://programmerpete.blogspot.com/2008/02/sketch-processing-progress.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Saturday, 23 February 2008. So I had put together this basic code, but without some tests I wasn't confident it would be getting the correct output data, and without break-points or any decent interface, I was working blind. All in all the tool is quite useful and I will be using it for analysis on data taken directly from the DS app to visualise the information as image files, graphs and much more...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: Success!
http://programmerpete.blogspot.com/2008/02/success.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Thursday, 28 February 2008. This is like a "Eureka moment" for me right now; I have just successfully finished writing my first sketch processing algorithm on for the DS app. The current system is using a basic feature point identification system, similar to the initial stages of Stroke Approximation. I got a question. How long did it take you to get your base DS app up and running? C# - 1 year exp.
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: HLSL - Part 2.
http://programmerpete.blogspot.com/2008/02/hlsl-part-2.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Thursday, 21 February 2008. HLSL - Part 2. More shader effects I have created. This effect uses render targets to demonstrate techniques seen in games like Super Paper Mario, where 3D visuals are projected onto flat 2D surfaces in a 3D environment. In this effect, a 3D elephant model is drawn to a renderable texture which is mapped onto a 3D cube and a 2D quad plane in 3D space with alpha transpar...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: March 2008
http://programmerpete.blogspot.com/2008_03_01_archive.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Wednesday, 19 March 2008. One more quick blog post. You may have noticed if you have been here before, that I redesigned my blog last week. I fancied getting my teeth into some classic CSS and design stuff. I hope you like the results. Oh, and yes, ALL the artwork, design and coding was done by me. Including the vector DS which I actually drew in Microsoft Visio (don't ask! Quintessence is a Marble Bl...
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: April 2008
http://programmerpete.blogspot.com/2008_04_01_archive.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Thursday, 10 April 2008. Another quick video of some new levels. Wednesday, 9 April 2008. Just a quick one. Not had much time to blog recently, but here's an up to date video for you. Subscribe to: Posts (Atom). Huddersfield, Yorkshire, United Kingdom. View my complete profile. Language / API Experience. C# - 1 year exp. C - 3 years exp. CSS - 2 years exp. Direct X 10 - 6 months exp. HTML - 3 years exp.
programmerpete.blogspot.com
Peter Bottomley's Programming Blog: February 2008
http://programmerpete.blogspot.com/2008_02_01_archive.html
Peter Bottomley's Programming Blog. A collection of my programming experiences, projects and adventures. Thursday, 28 February 2008. This is like a "Eureka moment" for me right now; I have just successfully finished writing my first sketch processing algorithm on for the DS app. The current system is using a basic feature point identification system, similar to the initial stages of Stroke Approximation. Saturday, 23 February 2008. I basically ended up writing a nice little app that drew a representation...
angryspanishmidgets.blogspot.com
Angry Spanish Midgets
http://angryspanishmidgets.blogspot.com/2008/03/quick-post-to-show-off-my-new-particle.html
Mad ramblings of a guy with no glasses. Sadface. Thursday, 20 March 2008. Quick post to show off my new particle system / nuke shader, and general progress of mt final year team project by form of mooovie! Subscribe to: Post Comments (Atom). View my complete profile. Blogs You Should Read! Project D: A BIG PLANET! And yet another vid! Quick post to show off my new particle system / nu.