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shouldshoot.blogspot.com

Should Shoot Developer Stories

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...

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Should Shoot Developer Stories | shouldshoot.blogspot.com Reviews
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Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...
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1 on the hdmi
2 scenario 1
3 scenario 2
4 scenario 3
5 by extra credits
6 geplaatst door
7 emiel kampen
8 geen opmerkingen
9 dit e mailen
10 dit bloggen
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on the hdmi,scenario 1,scenario 2,scenario 3,by extra credits,geplaatst door,emiel kampen,geen opmerkingen,dit e mailen,dit bloggen,delen op twitter,delen op facebook,delen op pinterest,me too,this,true innovation,look it’s,gamemaker,unity,tap tap shoot
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Should Shoot Developer Stories | shouldshoot.blogspot.com Reviews

https://shouldshoot.blogspot.com

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...

INTERNAL PAGES

shouldshoot.blogspot.com shouldshoot.blogspot.com
1

Should Shoot Developer Stories : juli 2015

http://www.shouldshoot.blogspot.com/2015_07_01_archive.html

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Vrijdag 31 juli 2015. Part 1 - Touch baby, TOUCH! Learn how to code, bitch! This is what makes me a designer! There’s a crazy idea, you try it out and analyse the results. In some industries, senior -insert any management position here- means that as a senior: you KNOW stuff. Why? Mostly clone...

2

Should Shoot Developer Stories : Part 3 - Give me feedback!

http://www.shouldshoot.blogspot.com/2015/08/part-3-give-me-feedback.html

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...

3

Should Shoot Developer Stories : Prologue: It's all shit except for some golden sprinkles

http://www.shouldshoot.blogspot.com/2015/07/its-all-shit-except-for-some-golden.html

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Donderdag 30 juli 2015. Prologue: It's all shit except for some golden sprinkles. What were my considerations? On the day of it’s opening back in 2008, the iOS AppStore was filled with only 500 apps. Only 500? Which it did, in 2009). At the time of writing (mid-2015), over 1600 apps are submit...

4

Should Shoot Developer Stories : augustus 2015

http://www.shouldshoot.blogspot.com/2015_08_01_archive.html

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...

5

Should Shoot Developer Stories : Part 2: No, no narrative!

http://www.shouldshoot.blogspot.com/2015/08/part-2-no-no-narrative.html

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 11 augustus 2015. Part 2: No, no narrative! Just when I had created an incredibly fun local-multiplayer game for iPad I had decided to raise the bar and make an iPhone version of a similar game. Similar? There are several things that motivated me to turn Tap Tap Shoot for iPhone into a...

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Should Shoot Developer Stories

Should Shoot Developer Stories. This is a series of design and developer stories about ‘Should Shoot’, a game for iOS. It is designed and developed by me, Emiel Kampen. It is the first release by my company Prrrpl. Dinsdag 18 augustus 2015. Part 3 - Give me feedback! Opinions are like assholes: everybody has one. But which ones (opinions) are valuable? Whether we notice it or not: this seems to be our default attitude. Ok this is probably the last lame image in this developer story. But it can also be re...

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