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Union Artillery, Part 2 | McPherson and Revenge
https://douglasgking3002.wordpress.com/2012/07/14/union-artillery-part-2
Miniature Wargaming the American Civil War. Union Artillery, Part 2. In my last Union Artillery post. I based and primed my artillery along with their limbers. This time we need to paint them up! I begin by paint 4 out of 6 horsed on each of my limber stands a nice dark brown. I mix up which horsed get a brown coat as much as I can so that there are no two stands alike. Next I paint the blanket a navy blue and the leather harness and saddle a shade of brown. The colored blankets actually make the mini’s ...
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Union Artillery | McPherson and Revenge
https://douglasgking3002.wordpress.com/2012/03/25/union-artillery
Miniature Wargaming the American Civil War. Artillery is a relatively small but critical part of the America Civil War battlefield. They provided the only means of attacking units at ranges beyond a couple of hundred yards and at close ranges they could be used to mow down troops en masse. Battles would sometimes hinge on the placement of a few pieces of artillery or the lack of these big guns at a particular place and time. A bunch of bits. Here are the bits for a rifled artillery piece. These miniature...
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Miniatures | McPherson and Revenge
https://douglasgking3002.wordpress.com/miniatures
Miniature Wargaming the American Civil War. Here are my miniatures posts in the order I wrote them. This collections should give a good overview of my progress in the creation of my Civil War armies. How many minis is too many? This post has my Order of battle in it. While, not strictly a miniatures post, it does outline the amount of work ahead. This is the out of box experience for my big Baccus6mm purchase. Union Infantry Part 1. Raw lead to painted figures. Union Infantry Part 1. Union Infantry Part 2.
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Blowing stuff up Pt. II: Running away | McPherson and Revenge
https://douglasgking3002.wordpress.com/2011/08/28/blowing-stuff-up-pt-ii-running-away
Miniature Wargaming the American Civil War. Blowing stuff up Pt. II: Running away. Getting shot at is unpleasant. I have no first hand knowledge of this but I’ve seen Saving Private Ryan a bunch a times and it just seems like it sucks. I seriously doubt that soldiers, even tough soldiers who have seen Saving Private Ryan, could do this overlong. To model this we need some system to handle units getting fed up with being shot at and doing something about it. Shaken units that continue to suffer the effect...
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Terrain | McPherson and Revenge
https://douglasgking3002.wordpress.com/terrain
Miniature Wargaming the American Civil War. How many minis is too many? In this post I outline the work required to complete all terrain for my centerpiece scenario. In this post I lay out what I think makes good wargaming terrain for my table. My Hills Blog Post. River and flat lands. A river runs through it. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.
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Getting back in the game | McPherson and Revenge
https://douglasgking3002.wordpress.com/2012/07/07/getting-back-in-the-game
Miniature Wargaming the American Civil War. Getting back in the game. Troops get fundamentally tired of being shot at. Not just tired in the dead tired sense but in the they don’t pay me enough to do this @#)&$@! Sense When this occurs they walk off the job, or, as is more often the case, run pell-mell off the job. Both brigade and division commanders can give orders. A unit that has been ordered to recover makes a skill check. With the following modifiers:. 1 per stand lost. With a successful skill chec...
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The fine art of running away | McPherson and Revenge
https://douglasgking3002.wordpress.com/2012/01/29/the-fine-art-of-running-away
Miniature Wargaming the American Civil War. The fine art of running away. Last time we talked rules. I mentioned the distinct possibility that troops getting shot at could eventually get sick of it and start running for their lives. This occurs when a unit that had previously been ok with standing their ground fails what is known as a morale check. Due to enemy fire. This brings up an interesting notion. When running for one’s life, is it really possible to run far enough? When do you stop? During the ga...
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“Skill Checks” and “Rolling for Effect” | McPherson and Revenge
https://douglasgking3002.wordpress.com/2011/02/07/skill-checks-and-rolling-for-effect
Miniature Wargaming the American Civil War. Ldquo;Skill Checks” and “Rolling for Effect”. It is very tempting to come up with a list of things that could occur in a miniature game and then develop a mechanic for each of these. Many-a-game is published with a booklet of charts and modifiers that are used in each particular circumstance. These games can be fun but they have the critical short coming that everything that happens must pass through the hands of the man with the charts. See if you hit, missed ...
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Hills 2.0 | McPherson and Revenge
https://douglasgking3002.wordpress.com/2012/07/28/hills-2-0
Miniature Wargaming the American Civil War. Early on in my blogging I posted an article on hills. In this blog I featured my GeoHex hill system which is really neat modular hill system that can be used to not just create hilltops but a very realistic undulating topography. A more common hill solution involves making hill tops out of blueboard . Blueboard is a type of wall insolation that can be bought in 8 by 4 sheets at you your local handy dandy nifty neeto hardware store. To create as gentle a slope f...