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Spinny Chair - Projects

The Miskatonic Engine is a simple, cross-browser 2D adventure game engine. It is written in Coffeescript and designed to be clean, small, fast, and extensible. It primarily uses the HTML5 API. The engine is specifically written to drive my H. P. Lovecraft / My Little Pony crossover game. An application for editing PDF files. The idea is to design a GUI specifically to support the PDF format, thereby minimizing the inaccuracies present in other approaches that depend on conversions between formats.

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Spinny Chair - Projects | spinnychair.net Reviews
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The Miskatonic Engine is a simple, cross-browser 2D adventure game engine. It is written in Coffeescript and designed to be clean, small, fast, and extensible. It primarily uses the HTML5 API. The engine is specifically written to drive my H. P. Lovecraft / My Little Pony crossover game. An application for editing PDF files. The idea is to design a GUI specifically to support the PDF format, thereby minimizing the inaccuracies present in other approaches that depend on conversions between formats.
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1 spinny chair
2 projects
3 github
4 linkedin
5 the miskatonic engine
6 the cold waste
7 live demo
8 github project page
9 source code/api documentation
10 editpdf
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Spinny Chair - Projects | spinnychair.net Reviews

https://spinnychair.net

The Miskatonic Engine is a simple, cross-browser 2D adventure game engine. It is written in Coffeescript and designed to be clean, small, fast, and extensible. It primarily uses the HTML5 API. The engine is specifically written to drive my H. P. Lovecraft / My Little Pony crossover game. An application for editing PDF files. The idea is to design a GUI specifically to support the PDF format, thereby minimizing the inaccuracies present in other approaches that depend on conversions between formats.

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spinnychair.net spinnychair.net
1

Spinny Chair - engine.coffee

http://spinnychair.net/miskatonic/docs/engine.html

The central engine structure. Contain the render stack, which is a stack of renderable layers, organized by z order. Pass i/o (keyboard and render) events to each layer in the stack, in order. Any renderable layer can block all layers below it, by returning. Keep track of key binding data and the screen and renderbuffer surfaces. Size() serv.scene.initialize 0. Servreset() serv.scene.initchild 0. Change the size of the. Of a canvas resets its state machine, the state must be reinitialized here:. Should r...

2

Spinny Chair - Projects

http://spinnychair.net/index.html

The Miskatonic Engine is a simple, cross-browser 2D adventure game engine. It is written in Coffeescript and designed to be clean, small, fast, and extensible. It primarily uses the HTML5 API. The engine is specifically written to drive my H. P. Lovecraft / My Little Pony crossover game. An application for editing PDF files. The idea is to design a GUI specifically to support the PDF format, thereby minimizing the inaccuracies present in other approaches that depend on conversions between formats.

3

Spinny Chair - Miskatonic Engine Demo

http://spinnychair.net/miskatonic/index.html

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The Miskatonic Engine is a simple, cross-browser 2D adventure game engine. It is written in Coffeescript and designed to be clean, small, fast, and extensible. It primarily uses the HTML5 API. The engine is specifically written to drive my H. P. Lovecraft / My Little Pony crossover game. An application for editing PDF files. The idea is to design a GUI specifically to support the PDF format, thereby minimizing the inaccuracies present in other approaches that depend on conversions between formats.

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