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Timothy Johnson - Digital Portfolio

Portfolio of level designer Timothy Johnson

http://www.subtleallusion.com/

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Timothy Johnson - Digital Portfolio | subtleallusion.com Reviews
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Portfolio of level designer Timothy Johnson
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1 Timothy Johnson
2 Tim Johnson
3 Tim
4 Timothy
5 Johnson
6 Tim 'YM' Johnson
7 YM
8 Youme
9 Level design
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timothy johnson,loud,level design,game design,resumé,blog,snowplow capture points,source engine,download available,haste payload,sponsored by valve,stark,control points,cp download available,koth download available,and myself,hoodoo payload
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Timothy Johnson - Digital Portfolio | subtleallusion.com Reviews

https://subtleallusion.com

Portfolio of level designer Timothy Johnson

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Timothy Johnson - Digital Portfolio

http://www.subtleallusion.com/games.html

The online portfolio of. A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here. Or by yelling really. Ludum Dare 32 entry - April 2015. One of the themes I didn't have any ideas for before the contest started, a hurried conversation over breakfast brought up the idea of a device that could send you or the target backwards in time, but only by 10 seconds. Two days later, this was the result. Click for the Heist Time main page. Ludum Dare 26 Game.

2

Timothy Johnson - Digital Portfolio

http://www.subtleallusion.com/index.html

The online portfolio of. A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here. Or by yelling really. Team Fortress 2 -. In 2013 I joined the small team working on the End of The Line update for Team Fortress 2. Designed to release along side the End of The Line short, the level needed to mirror key elements from the video and bring them into classic Team Fortress gameplay. Team Fortress 2 -. Mann Manor Capture Points. Team Fortress 2 -. I deci...

3

Timothy Johnson - Digital Portfolio

http://www.subtleallusion.com/resume.html

The online portfolio of. A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here. Or by yelling really. I graduated from The University of Manchester in July 2012 with BSc (Hons) Physics with Astrophysics. Alumnus of Northgate Sixth Form College, attaining grades A in Chemistry and Maths and B in Physics at A Level. These are the programs I use day to day. Photoshop - 10 Years. Valve Hammer Editor - 7 Years. 3DS Max - 4 Years. Crazybump - 3 Years.

4

Subtle Allusion » Timothy Johnson's Level Design + Some Blog

http://www.subtleallusion.com/blog

The online portfolio of. A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here. Or by yelling really. Here to jinx another project. Coming out of the beginning of 2015 and shedding a few TF2 projects that were going nowhere exciting (and putting one on hold that definitely. Raquo; Continue reading “Here to jinx another project”. April 2, 2015 · Filed under Stuff. Swapping from Unity to Unreal 4 – Pt 2. December 5, 2014 · Filed under Engines.

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Increasing bounce lighting with $reflectivity – Nodraw.net

http://www.nodraw.net/2011/02/reflectivity

Nodraw.net - Source Engine Level Design Blog. Increasing bounce lighting with $reflectivity. By Timothy 'YM' Johnson. February 14th, 2011 Articles. So you’re putting in lights and you find the perfect settings to light the room, but there’s a problem: the ceiling is almost pitch black! A surprisingly common problem, so what do you do? Increase the light’s brightness and suffer a blinding floor? Just edit the $reflectivity value in the .vmt for your floor material. Feed You can leave a response. 33 Respon...

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A look at the detail of TF2 Part 2: Goldrush – Nodraw.net

http://www.nodraw.net/2010/08/detail-of-tf2-pt-2

Nodraw.net - Source Engine Level Design Blog. A look at the detail of TF2 Part 2: Goldrush. By Timothy 'YM' Johnson. August 25th, 2010 Articles. Here is the second part in the series. I was looking to Goldrush a lot whilst making Hoodoo, it was the first official map I spent any length of time actually studying so a lot of the techniques I use are similar. You’re gunna get a pretty picture before the read more tag this time, aren’t you lucky? Well, not really. What’s the focus of this picture? Hey, It&#8...

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Sun Spread Angles – Nodraw.net

http://www.nodraw.net/2011/01/sunspreadangle

Nodraw.net - Source Engine Level Design Blog. By Timothy 'YM' Johnson. January 11th, 2011 Articles. The images after the jump are examples of sun spread angles 0, 1, 3, 5, 10 and 20 degrees. Left hand side is using a lightmap scale of 16 and right hand side is on 1. This entry was posted on Tuesday, January 11th, 2011 at 10:26 AM and is filed under Articles. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. January 11, 2011 at 11:12 AM.

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Timothy ‘YM’ Johnson – Nodraw.net

http://www.nodraw.net/author/ym

Nodraw.net - Source Engine Level Design Blog. Interested in game design since an incredibly early age, he spends most of his time being disappointed in his latest game purchase. All of the other time is spend watching films, asleep or playing the latest disappointment anyway. Http:/ www.subtleallusion.com. Increasing bounce lighting with $reflectivity. 14 Feb 2011 in Articles. 11 Jan 2011 in Articles. 02 Dec 2010 in Tutorials. A look at the detail of TF2 Part 5: Viaduct. 29 Sep 2010 in Articles.

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A look at the detail of TF2 Part 4: 2Fort – Nodraw.net

http://www.nodraw.net/2010/09/detail-of-tf2-pt-4

Nodraw.net - Source Engine Level Design Blog. A look at the detail of TF2 Part 4: 2Fort. By Timothy 'YM' Johnson. September 18th, 2010 Articles. Last of the re-writes here, the most infamous Team Fortress map, 2Fort. Touching on a previous topic here, clustering details around doors. Another seemingly blank wall, but actually this area sees little traffic so it doesn’t make sense to put a lot of detail here. However the holes in the roof and the wooden back to the window in the middle are. It’s a r...

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Kritzkast

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KritzKast #355: Smissmass 2015. 1 Outtake Real Intro. 2 SingAlong – Rocky Theme. 4 Outtake – Agro’s Heating. 5 Rapping – Crash Rap. 6 Outtake – Doubled Edged Dinosaur. 7 Outtake – BUTT FLUSH! 8 Outtake – Cauterize the wound. 9 Outtake – you don’t know that you don’t know. 10 Outtake – Work Sucks. 11 Outtake – Donkie Beats Tempest. 12 Outtake – Overwatch, Oversexed. 13 Smissmass Song – 12 days of Smissmass (Thanks to Miss Eight). Ruskeydoo and Sir Grey. A few notable quotes from UEAKCrash. 8220;There’s fo...

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Timothy Johnson - Digital Portfolio

The online portfolio of. A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here. Or by yelling really. Team Fortress 2 -. In 2013 I joined the small team working on the End of The Line update for Team Fortress 2. Designed to release along side the End of The Line short, the level needed to mirror key elements from the video and bring them into classic Team Fortress gameplay. Team Fortress 2 -. Mann Manor Capture Points. Team Fortress 2 -. I deci...

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