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Tandem Learning's A-Musing: Adult Learning Theory in Games and Simulations
http://tandemlearning.blogspot.com/2010/12/adult-learning-theory-in-games-and.html
Thursday, December 9, 2010. Adult Learning Theory in Games and Simulations. This week I have a guest blog post on the LEEF (Learning and Entertainment Evolution Forum) blog. Visit the blog. To read about how adult learning theories align with games and simulations as learning design strategies. Then, check out the rest of the blog and see what LEEF 2011. Labels: adult learning theory. Subscribe to: Post Comments (Atom). Follow Us on Twitter. Adult Learning Theory in Games and Simulations.
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Tandem News: November 2010
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Thursday, November 4, 2010. Tandem Learning Announces Launch of Looking Glass Game Engine. The competitive game engine is currently being used for an Alternate Reality Game (ARG) called Dr. Strangelearn’s Learning Laboratory, which is being played in conjunction with the eLearning Guild’s DevLearn conference. To learn more about Tandem Learning, visit. President, Tandem Learning. Subscribe to: Posts (Atom). This blog tracks the news, updates, and goings on of Tandem Learning. View my complete profile.
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Tandem News: December 2010
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Wednesday, December 1, 2010. Tandem VP of Learning Design Contributes to Serious Games Book. December 1st, 2010 - West Chester, PA - A new book on Serious Games has been published that includes a chapter written by Tandem Learning's VP of Learning Design, Kristen Cromer. The book, titled Serious Educational Game Assessment - Practical Methods and Models for Educational Games, Simulations, and Virtual Worlds (Annetta and Bronack, Eds.). Subscribe to: Posts (Atom). View my complete profile.
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Tandem Learning's A-Musing: October 2008
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Wednesday, October 15, 2008. The intersection of adult learning principles and virtual worlds. I just posted the following brainstorm in ThinkBalm's Innovation Community. For those of you not a member of that community, I'd love to hear your feedback here! Here are a list of proven adult learning principles for e-learning, and how they intersect (or don't) with virtual world technology:. Modality principle: audio narration, not on-screen text, should drive instruction. This principle again challenges us ...
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Tandem News: Tandem Learning Launches Alternate Reality Game for Learning
http://tandemnews.blogspot.com/2010/10/tandem-learning-launches-alternate.html
Monday, October 25, 2010. Tandem Learning Launches Alternate Reality Game for Learning. 8220;We are thrilled to have the opportunity for the second year in a row to create and run an ARG around DevLearn. Many of the most progressive executives in the training industry attend this event so it’s very rewarding for us to see these people enjoying our game so much,” said Koreen Olbrish, CEO of Tandem Learning. Tandem Learning brings expertise in experiential learning design, game design, and technology to or...
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Tandem Learning's A-Musing: June 2010
http://tandemlearning.blogspot.com/2010_06_01_archive.html
Friday, June 25, 2010. ThinkBalm Innovation Community Becomes Tandem Learning Innovation Community. After we broke the news. That we planned to disband the ThinkBalm Innovation Community, members of the community expressed lots of interest in finding new leadership for the community moving forward. We are excited to announce that effective immediately, Tandem Learning will assume the community management responsibilities of the newly named Tandem Learning Innovation Community. Tuesday, June 15, 2010.
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Tandem News: October 2011
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Thursday, October 27, 2011. Ayogo Games Acquires Tandem Learning. Education is an integral component of Ayogo’s commitment to improving lives through games. The acquisition of Tandem Learning further expands Ayogo’s repertoire of learning and training tools and expertise. Koreen Olbrish, Co-Founder and CEO of Tandem Learning will join Ayogo’s executive team. Olbrish added “This acquisition is a win for us, for Ayogo, and for our clients. Together, I believe we have a unique and compelling offer...
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Tandem News: May 2009
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Friday, May 8, 2009. Tandem Invited to Present at LEEF Conference. Tandem is proud to announce that it has been asked to speak at The LEEF conference. Learning and Entertainment Evolution Forum) taking place June 18-19th at Harrisburg University in Harrisburg, PA. Koreen Olbrish, CEO of Tandem, will be doing one of the two closing sessions on Friday the 19th. Her topic, Learning Virtually: Select the Right Virtual World and Design the Right Experience. Subscribe to: Posts (Atom). View my complete profile.
tandemlearning.blogspot.com
Tandem Learning's A-Musing: October 2010
http://tandemlearning.blogspot.com/2010_10_01_archive.html
Thursday, October 7, 2010. A Learning Experience that's "Addicting". What do Zombies have to do with social media and learning? Nothing. Until the eLearning Guild DevLearn 2009 conference. In 2009, we at Tandem Learning started playing with our food. What is an Alternate Reality Game? Why is this relevant as a learning strategy? That excitement, buzz, energy and momentum that are generated from the game are EXACTLY the kinds of reactions we want to achieve in our learners! Since DevLearn 2009, we have go...
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Tandem News: March 2009
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Tuesday, March 3, 2009. Tandem Heading to SF GDC. Tandem Learning will be at GDC in San Francisco taking place 3/23-3/27 at the Moscone Center. We will be attending the Serious Games and Worlds In Motion Summits, checking out the Expo, and meeting with clients. If you're going to be in SF for the Conference, we'd love to meet you. Please email Koreen at koreen.olbrish@tandem-learning.com or Jedd at jedd.gold@tandem-learning.com. Subscribe to: Posts (Atom). View my complete profile.