wiki.gestureworks.com
Requirements [Gestureworks Core Wiki]
http://wiki.gestureworks.com/doku.php/requirements
Gestureworks Core has an extremely low CPU footprint and can effectively be run in the background on virtually any PC. As such the hardware requirements or minimum specification to run Gestureworks Core are the same as that of the minimum recommended specification for Windows 7 machines:. Or faster 32-bit (x86) or 64-bit (x64) processor. RAM (32-bit) or 2. Available hard disk space. DirectX 9 graphics device with WDDM 1.0 or higher driver. Multitouch input device (2 points or more).
virtualcontrolml.org
virtualcontrolml:multiuser_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/multiuser_control_schemes
VirtualControlML was created and is maintained by Ideum. VCML is designed to fully describe multiple control schemes and allow controls to be concurrently active. User input is directly managed based on unique hudget or device identification and can be funneled into existing multiuser keyboard controls or X-Input controls to provide independent first class touch and gesture controls. Table Top Multi-user Touch Controls. Remote Multi-user Touch Controls. Using the remote control feature multiple users can...
virtualcontrolml.org
virtualcontrolml [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/VirtualControlML
VirtualControlML was created and is maintained by Ideum. Anatomy of A View. Hudget and Component Controls. Proposed Expansion of the Schema. Welcome to the VirtualControlML Wiki. This wiki contains VCML samples and knowledge-base articles designed for users and developers of the Virtual Control Markup Language. Ideum: Configurable First Person Shooter MultiTouch Controls. Ideum: Custom Styled, Configurable Remote Controls. Ideum: Configurable Multi-surface Touch Tangible Controls. Multitouch Controls Sch...
virtualcontrolml.org
virtualcontrolml:mixed_reality_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/mixed_reality_control_schemes
Mixed reality control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:mixed reality control schemes. Mixed Controls for Mixed Reality. Scene and Surface Interaction. Interaction Recording and Gesture Training. Simulated (Real-World) Object Physics. Using Physics to Reduce Apparent Latency. Mixed Controls for Mixed Reality. Custom Smart Props and Tools. Phree, Smart Virtual Stylus. CamBoard, micro-flick gesture. Nod, micro-tap gesture. Soli, micro-slide gesture. Long Ran...
virtualcontrolml.org
virtualcontrolml:common_control_schemes_and_layouts [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/common_control_schemes_and_layouts
Common control schemes and layouts. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:common control schemes and layouts. Common Touch Control Schemes and Layouts. Desktop and All-In-One Touch Controls. Laptop and 2-in-1 Touch Controls. Tablet Based Touch Controls. Common Touch Control Schemes and Layouts. Desktop and All-In-One Touch Controls. Laptop and 2-in-1 Touch Controls. Tablet Based Touch Controls. However, tablets come in a variety of different sizes (8-21 ) and resolutio...
virtualcontrolml.org
virtualcontrolml:genre_customized_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/genre_customized_control_schemes
Genre customized control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:genre customized control schemes. Game and Genre Specialized Touch Controls. Classic First Person Shooters. Button Lines and Grids. Using Black Space in Old-School Games. Over-sized Buttons and Controls. Placement around Existing UI Elements. Game and Genre Specialized Touch Controls. Classic First Person Shooters. The overall effect is to create two main button clusters that are within easy reach ...
virtualcontrolml.org
virtualcontrolml:multimodal_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/multimodal_control_schemes
VirtualControlML was created and is maintained by Ideum. Multi-modal Desktop Control Schemes. When creating a control scheme for a Android cell phone or tablet the built-in Accelerometer and Gyro (or IMU) sensors can be utilized to allow for smart device tilt gestures. These gestures can be mapped to walking, driving or flight controls so that users can hold the device in the normal fashion, use the touch controls and at the same time subtly steer a character. Depending on the desired function of the wea...
virtualcontrolml.org
virtualcontrolml:multisurface_touch_tangible_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/multisurface_touch_tangible_control_schemes
Multisurface touch tangible control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:multisurface touch tangible control schemes. Multi-surface and Tangible Touch Control Schemes. Ideum, Droid-Space, Tablet and Table-Top Tangible Desktop. Ideum, Office Of The Future, Multi-Surface Pcap Tangibles). Ideum, JCB Interactive Wine Tasting (4 tangible coasters). Ideum, 3D Printed Plastic Pcap Tangibles. 500 pattern fiducial library). Virtual Reality Control Schemes.
virtualcontrolml.org
virtualcontrolml:highly_customized_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/highly_customized_control_schemes
Highly customized control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:highly customized control schemes. Highly Custom Control Schemes. Highly Custom Control Schemes. The great thing about user-defined virtual control schemes is that they can be fully customized. This means that they it is easy to experiment and refine controls to create highly customized control schemes. Nearly invisible ghost buttons with gestureworks gameplay .mp4. Some users may require more hap...
virtualcontrolml.org
virtualcontrolml:virtual_reality_control_schemes [VirtualControlML Wiki]
http://www.virtualcontrolml.org/doku.php/virtualcontrolml/virtual_reality_control_schemes
Virtual reality control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:virtual reality control schemes. Virtual Reality Control Schemes. Native Head Tracking and Mapping. Integrated EMG and EEG Sensors. User Defined Virtual Reality Controls. Virtual Reality Control Schemes. Native Head Tracking and Mapping. As shown above the latest generation of head mounted displays (HMDs) used for virtual reality based games and applications. These HMDs have multiple sets of bui...