theblacksea.blogspot.com theblacksea.blogspot.com

theblacksea.blogspot.com

UDK 與 黑色大海

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期三, 10月 20, 2010. UDK教學] ScaleForm GFx 教學 第一部分 ScaleFrom GFx 安裝與設定. 另外,在進行 ScaleForm Gfx. 星期日, 8月 01, 2010. 各位喜愛UDK的朋友們好,由於目前小望有另有重大要務在身,必須要停止更新本網誌至九月底止。 在這期間如有任何問題想法,各位朋友依然可以在部落格上留言或者是寄信給小望,並且敬請期待十月的新文章。謝謝各位。 星期日, 7月 18, 2010. New Reference Tree tool. New Package Revert tool. Additional FBX import/export support. Improvements to Gamecaster virtual camera support. Motion blur and depth of field (DOF) enhancements. 星期五, 7月 02, 2010. 星期四, 7月 01, 2010. 星期二, 6月 29, 2010.

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PAGE TITLE
UDK 與 黑色大海 | theblacksea.blogspot.com Reviews
<META>
DESCRIPTION
您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期三, 10月 20, 2010. UDK教學] ScaleForm GFx 教學 第一部分 ScaleFrom GFx 安裝與設定. 另外,在進行 ScaleForm Gfx. 星期日, 8月 01, 2010. 各位喜愛UDK的朋友們好,由於目前小望有另有重大要務在身,必須要停止更新本網誌至九月底止。 在這期間如有任何問題想法,各位朋友依然可以在部落格上留言或者是寄信給小望,並且敬請期待十月的新文章。謝謝各位。 星期日, 7月 18, 2010. New Reference Tree tool. New Package Revert tool. Additional FBX import/export support. Improvements to Gamecaster virtual camera support. Motion blur and depth of field (DOF) enhancements. 星期五, 7月 02, 2010. 星期四, 7月 01, 2010. 星期二, 6月 29, 2010.
<META>
KEYWORDS
1 udk 與 黑色大海
2 udk官方教學影片下載頁面
3 本教學依附在 scaleform
4 官方發布的教學影片之下,以中文的方式搭配 udk
5 官方網站的線上說明進行教學,方便英文不熟稔並且懶的翻國外教學的朋友進行學習
6 嵌入 udk
7 的功能進行理解
8 的製作時請確定您已經擁有 adobe flash
9 並且已經安裝好最新版的 udk
10 後,再開始進行學習吧
CONTENT
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PAGE
udk 與 黑色大海,udk官方教學影片下載頁面,本教學依附在 scaleform,官方發布的教學影片之下,以中文的方式搭配 udk,官方網站的線上說明進行教學,方便英文不熟稔並且懶的翻國外教學的朋友進行學習,嵌入 udk,的功能進行理解,的製作時請確定您已經擁有 adobe flash,並且已經安裝好最新版的 udk,後,再開始進行學習吧,閱讀更多,張貼者:,沒有留言,這篇文章的連結,標籤: udk教學,公告 本網誌暫停更新至9月底止,資料分享 udk七月版本更新,標籤: 資料分享,較舊的文章,發表文章
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UDK 與 黑色大海 | theblacksea.blogspot.com Reviews

https://theblacksea.blogspot.com

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期三, 10月 20, 2010. UDK教學] ScaleForm GFx 教學 第一部分 ScaleFrom GFx 安裝與設定. 另外,在進行 ScaleForm Gfx. 星期日, 8月 01, 2010. 各位喜愛UDK的朋友們好,由於目前小望有另有重大要務在身,必須要停止更新本網誌至九月底止。 在這期間如有任何問題想法,各位朋友依然可以在部落格上留言或者是寄信給小望,並且敬請期待十月的新文章。謝謝各位。 星期日, 7月 18, 2010. New Reference Tree tool. New Package Revert tool. Additional FBX import/export support. Improvements to Gamecaster virtual camera support. Motion blur and depth of field (DOF) enhancements. 星期五, 7月 02, 2010. 星期四, 7月 01, 2010. 星期二, 6月 29, 2010.

INTERNAL PAGES

theblacksea.blogspot.com theblacksea.blogspot.com
1

UDK 與 黑色大海: [資料分享]UDK七月版本更新

http://theblacksea.blogspot.com/2010/07/udk_18.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期日, 7月 18, 2010. New Reference Tree tool. New Package Revert tool. Additional FBX import/export support. Improvements to Gamecaster virtual camera support. Motion blur and depth of field (DOF) enhancements. Here’s the full list of improvements in detail:. Easily find how objects are being referenced with the new Reference Tree tool. Shows all of the actors and other objects that are referencing the selected asset. Lists the reference chains for a specific asset. Added m...

2

UDK 與 黑色大海: [資料分享]UDK六月版本更新

http://theblacksea.blogspot.com/2010/07/udk.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期五, 7月 02, 2010. Epic Games Inc.在六月又推出了UDK 最新版本,以下是詳細的更新列表供各位參考囉。 官方網站更新列表連結: http:/ udk.com/news-beta-june2010.html. 下載連結: http:/ download.udk.com/UDKInstall-2010-06-BETA.exe. Vertex Colors and Multiple UV Sets for Skeletal Meshes. Users can now import vertex colors with skeletal meshes and access them in materials. Works with both the FBX importer and the latest ActorX plug-in. Vertex colors only work for GPU-skinned meshes (for now). Custom Normals with FBX. Multiple...

3

UDK 與 黑色大海: [UDK教學] [第二十一章] 移動物體:Animation Engine Matinee

http://theblacksea.blogspot.com/2010/07/udk-animation-engine-matinee.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期四, 7月 01, 2010. UDK教學] [第二十一章] 移動物體:Animation Engine Matinee. 接下來,我們拋開物理,讓物體用程式化的方式移動看看好了。雖然用什麼樣的關卡做都沒問題,我們這邊為了教學方便還是打掉重新開始好了。 12300;替換成」 「add Mover」。 在這裡新版的UDK改成了「轉換」→「將靜態網格物體轉換成Mover」). 重新選擇立方體後,打開Kismet,加入Level Startup元件當作起始條件。在這裡按下滑鼠右鍵迸現選單選擇「New Matinee」。 Matinee可以在時間軸上作KeyFrame的設定,而UDK也會讓Keyframe中產生動畫補間效果。跟3DS MAX , MAYA , Adobe Flashj一樣可以很簡單的把動畫產生出來。 下面的時間軸左邊的區域按下滑鼠左鍵,按下「添加新的空組」。名稱的話就鍵入一個可以代表這個動作的詞就可以了。 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). Juiz ...

4

UDK 與 黑色大海: [作品分享]UDK - The Physics Dance!

http://theblacksea.blogspot.com/2010/06/udk-physics-dance.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期二, 6月 29, 2010. 作品分享]UDK - The Physics Dance! Steve "Elude" Bryan又做了另一個UDK粒子與物理的實驗動畫,讓大量的物件粒子以特定重力點在遊戲空間內旋轉飛舞。 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).

5

UDK 與 黑色大海: [公告]本網誌暫停更新至9月底止

http://theblacksea.blogspot.com/2010/08/9.html

您來到的是nOZoMu Studio的遊戲設計小舖。歡迎常來坐坐。 星期日, 8月 01, 2010. 各位喜愛UDK的朋友們好,由於目前小望有另有重大要務在身,必須要停止更新本網誌至九月底止。 在這期間如有任何問題想法,各位朋友依然可以在部落格上留言或者是寄信給小望,並且敬請期待十月的新文章。謝謝各位。 如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D. 訂閱: 張貼留言 (Atom). 10/17 - 10/24 (1). 08/01 - 08/08 (1). 07/18 - 07/25 (1). 06/27 - 07/04 (3). 06/20 - 06/27 (2). 06/06 - 06/13 (1). 05/30 - 06/06 (1). 05/09 - 05/16 (2). 04/25 - 05/02 (4). 04/11 - 04/18 (1). 04/04 - 04/11 (1). 03/28 - 04/04 (1). 03/21 - 03/28 (3). 03/14 - 03/21 (1). 03/07 - 03/14 (5).

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goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 09/01/2012 - 10/01/2012

http://goshawk-southern.blogspot.com/2012_09_01_archive.html

因為知道患難生忍耐,忍耐生老練,老練生盼望,盼望不至於羞恥。 這是一本日記。用汗水(可能還有背後的淚水)澆灌千日而成,記錄著一個夢想追尋者的自白。 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 半路,與汝同行

http://goshawk-southern.blogspot.com/2012/09/halflucifer.html

因為知道患難生忍耐,忍耐生老練,老練生盼望,盼望不至於羞恥。 這是一本日記。用汗水(可能還有背後的淚水)澆灌千日而成,記錄著一個夢想追尋者的自白。 市面上大多所謂成功者的傳記,多半都是告訴你這人從小刻苦耐操任勞任怨,然後得到高層的賞識飛黃騰達。失敗也只是時運不濟,總會因突如其來的貴人相助而時來運轉。但卻少提到真正在面對各項狀況時,自己犯下的缺失。 在這本書裡,半路只是告訴你「我失敗了,而且沒有任何藉口。」也從不去做無謂的激勵,大喊總有一天我會成功。他老老實實地做著自己想做並且該做的事,當成天命奉獻身心,一般的名利雙收功成名就衣錦還鄉光宗耀祖都不是他想要的,唯一追求的,只有「做好遊戲」而已。 不管你走在哪條路上,這個半路的歷程,足夠成為天上一顆指引方向的明星,幫助你認清方向。 訂閱: 張貼留言 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 和规范的规范的规定收费第三方 - Milo Yip.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 06/01/2012 - 07/01/2012

http://goshawk-southern.blogspot.com/2012_06_01_archive.html

在想不開後的深夜兩點搭上很久沒坐過的遊覽車,一路顛簸到早上七點到了台北,參加了身為遊戲人都想要朝聖的第一場GDC。才八點多就已經有不少業界同仁到了會場,可惜目前無職在身,沒有名片能夠跟大家交換。請原諒我 。 話不多說,盡早進入正題,以下列出第一日聽到的講題跟感想:. 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 06/01/2011 - 07/01/2011

http://goshawk-southern.blogspot.com/2011_06_01_archive.html

曾任職於卡普空(CAPCOM),製作出膾炙人口的《洛克人》、《鬼武者》這些名作的製作人稻船敬二,因為憂心日本遊戲業界的未來說出不少較為激烈的發言。以下節錄一些稻船在NDC演講時提到的內容:. 待在遊戲產業雖然不長,但我想台灣遊戲產業停滯不前的最大問題點,其實並不在大家口中最喜歡抱怨的老闆們,而在於處於骨幹的中階主管身上。為何如此?請聽我將幾年來觀察的心得娓娓道來:. 65288;對想看八卦的抱歉。事實上,這篇文章可能比較像抱怨文). 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 12/01/2012 - 01/01/2013

http://goshawk-southern.blogspot.com/2012_12_01_archive.html

美味再現!《邦妮早午餐2》發行囉! 千呼萬喚橫空出世!可愛的小邦妮又再次開著她的餐車,環遊世界把美味的早午餐呈現到大家面前囉!! 訂閱: 文章 (Atom). 美味再現!《邦妮早午餐2》發行囉! 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 01/01/2013 - 02/01/2013

http://goshawk-southern.blogspot.com/2013_01_01_archive.html

雖然在遊戲業界打滾了六年多,從事稱為遊戲企劃的工作。在一般人的眼裡﹝特別是年紀較長的長輩們﹞都以為我是個會編寫程式的工程師﹝誤很大﹞。但事實上,我並不會編寫程式﹝嚴格來說只會拷貝貼上修改大法﹞,更別論做出個遊戲了。 然而,不會程式語言的人,真的就無法做出遊戲嗎? 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 09/01/2011 - 10/01/2011

http://goshawk-southern.blogspot.com/2011_09_01_archive.html

程式有編碼技能,美術有繪圖技能,那企劃呢? 以前古人常講養兒防老,無非是希望在年老沒有辦法再繼續工作養活自己時,能有個安定的經濟來源讓自己活下來。現今換到工作上來看,這句話可說一點都沒錯。不管是在什麼產業,要養出一個兒(具有競爭性的技術實力),才能防止老後自己的家業逐漸失去。 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 02/01/2013 - 03/01/2013

http://goshawk-southern.blogspot.com/2013_02_01_archive.html

參加過GGJ的感想其實很簡單,如果有志在遊戲研發這塊領域,一生最少要參加過一次GGJ。體會體會「如何在極度有限的時間內,做出自己想要的遊戲。」. 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. XNA 40 On Windows Phone 7.

goshawk-southern.blogspot.com goshawk-southern.blogspot.com

Goshawk's game life: 10/01/2012 - 11/01/2012

http://goshawk-southern.blogspot.com/2012_10_01_archive.html

TPA在LOLS2奪冠,又重新掀起了一波對台灣遊戲的熱烈討論。大家又開始重彈「為何別人能我們不能」的老調,而最後通常得出的結論是, 研發的不夠投入。 哇,這個帽子可扣大了。大概十個老闆裡面有十個都會認為自己在研發投入方面是盡心盡力,何來不重視研發之說? 訂閱: 文章 (Atom). 游戏大观 GameLook.com.cn. Valley Lets You Give and Take Life As You Work To Uncover Its Secrets. 銀狐 Silver Fox 的碎碎唸 (原狐貍窩). 12304;專題】《智龍迷城》:騰訊如何將霸榜神作打造成一款「全新」遊戲. 和规范的规范的规定收费第三方 - Milo Yip. News about Voyages and Survive development. Hong Kong Indie Game Development Blog. 一些關於 node.js 的分享. Color Band is featured on Apple's App Store! XNA 40 On Windows Phone 7.

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