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thebookofnext.com

The Book of Next

The Book of Next. Lies, Damned Lies, Statistics, and DPS Charts. July 3, 2014. Statistics are notoriously difficult for the human brain. We’ve got a toolbox full of tools that work well for the basic stat-style phenomena of. Life, but that toolset gives us a false sense of confidence when it comes to understanding stats about. The competitive nature of many games creates demand for charts, ladders, and other ranking artifacts. Players hunger for straightforward ways to judge their progress or compare...

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The Book of Next | thebookofnext.com Reviews
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The Book of Next. Lies, Damned Lies, Statistics, and DPS Charts. July 3, 2014. Statistics are notoriously difficult for the human brain. We’ve got a toolbox full of tools that work well for the basic stat-style phenomena of. Life, but that toolset gives us a false sense of confidence when it comes to understanding stats about. The competitive nature of many games creates demand for charts, ladders, and other ranking artifacts. Players hunger for straightforward ways to judge their progress or compare...
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1 menu
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3 introduction
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5 by chris mills price
6 everyday
7 artificial
8 when biases attack
9 themselves
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The Book of Next | thebookofnext.com Reviews

https://thebookofnext.com

The Book of Next. Lies, Damned Lies, Statistics, and DPS Charts. July 3, 2014. Statistics are notoriously difficult for the human brain. We’ve got a toolbox full of tools that work well for the basic stat-style phenomena of. Life, but that toolset gives us a false sense of confidence when it comes to understanding stats about. The competitive nature of many games creates demand for charts, ladders, and other ranking artifacts. Players hunger for straightforward ways to judge their progress or compare...

INTERNAL PAGES

thebookofnext.com thebookofnext.com
1

Lies, Damned Lies, Statistics, and DPS Charts – The Book of Next

http://thebookofnext.com/2014/07/lies_stats_charts

The Book of Next. When is “Realism” not a 4-letter word? That Other Friction →. Lies, Damned Lies, Statistics, and DPS Charts. July 3, 2014. Statistics are notoriously difficult for the human brain. We’ve got a toolbox full of tools that work well for the basic stat-style phenomena of. Life, but that toolset gives us a false sense of confidence when it comes to understanding stats about. The competitive nature of many games creates demand for charts, ladders, and other ranking artifacts. Players hung...

2

Chris Mills-Price – The Book of Next

http://thebookofnext.com/author/admin

The Book of Next. Author Archives: Chris Mills-Price. November 30, 2015. Or, Why Some Players Think You’re Lazy, Dumb, and/or Incompetent. That’s my understanding of the typical usage, anyways. There’s another thing we could call friction, though, and it draws its identity from the treatment in physics education of the actual force of friction. Iain Dooley discusses here. How his team uses this meaning to give a name to all the confounding factors that we generally can’t see from outside the problem.

3

About – The Book of Next

http://thebookofnext.com/about

The Book of Next. I’m Chris Mills-Price, and I’m a guy who likes designing / making games. That happens over at Space Robot Games. I’d be thrilled to hear responses, good or bad. That’s the point of this whole site. Stated dramatically:. The purification of ideas in the purgatorial fires of discourse. Of course, anything I write could have been covered. As a boring aside: Astute / pedantic / awesome readers will notice that I more or less always put periods and commas. Theme: Mog by hndr.

4

Introduction – The Book of Next

http://thebookofnext.com/introduction

The Book of Next. Oh hai, thanks for stopping by. Here you can find posts full of. About game design. I intend to borrow regularly from both psychology and machine learning, so if you like those things, rad for you and me both. If this. Suit your fancy, maybe you should go. What I hope you, the reader,. Get out of this blog/site:. At the very least, I intend to raise novel ideas about game design and provide a place to discuss them. I make no claims that anything presented here actually. To demonstrate i...

5

Uncategorized – The Book of Next

http://thebookofnext.com/category/topics/uncategorized

The Book of Next. November 30, 2015. Or, Why Some Players Think You’re Lazy, Dumb, and/or Incompetent. Friction referring to model mis-alignment is well-established. I.e., when you develop an application, there’s a model for how users can/will use it. Users are unpredictable, so generally they’re doing something a bit (or a lot) different. The spikes of frustration and speed reductions those users experience when your app behaves unexpectedly are friction. I think no matter how talented/skilled/on-schedu...

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chrismillsprice.com chrismillsprice.com

On Nascence

http://www.chrismillsprice.com/cmp/on-nascence

16 / Jun / 2014. So hi You may know me from other acts of interbloogitude, perhaps at my yammerspot The Book of Next. Or inchoate game company Space Robot Games. I like both of those places, but they're uncomfortably. Narrow. For me, writing is a fantastic way of clarifying thoughts, and I've got a lot that would be out of place on either of those sites. So this is the place where I'm going to make up words about the other stuff. From it - but I certainly stress more over it. Proudly published with Ghost.

chrismillsprice.com chrismillsprice.com

This Guy

http://www.chrismillsprice.com/this-guy

Thoughts, compelled and disheveled. I make games and they go here. Sometimes I post a lot about the experience. The Book of Next. This is where I write about game design, mostly. Before too terribly long, this should be home to a smörgåsbord of "toys," my approach to interactive education around some very abstract, bias-vexed topics. Proudly published with Ghost.

chrismillsprice.com chrismillsprice.com

c m-p

http://chrismillsprice.com/cmp

25 / Aug / 2014. Identity as a Habit. Recently-ish I decided that I have a few personality traits I'd like to adopt, in order to support future goals/ambitions. Problem: They're the opposite of some other traits that I view as core to my identity. Now, I've read a lot about how to change, how to make change stick, how the brain works, etc. However, I'm not sure. 03 / Jul / 2014. I call it Future Chris-ing. The gist is to imagine this scenario where a. 16 / Jun / 2014. Proudly published with Ghost.

spacerobotgames.com spacerobotgames.com

Codename:Ghosts Pre-Mortem Megapost | Space Robot Games

http://spacerobotgames.com/2013/12/ghosts-pre-mortem-megapost

December 9, 2013. No Comments ↓. Sources of Design Inspiration. Welcome to the Codename:Ghosts pre-mortem! I figure if “post-mortem” no longer requires the project to have been a failure, then “pre-mortem” deserves a similar treatment, language abuse be damned.). This is a long post because Ghosts has been under dev for awhile, but it tells you the majority of the basics behind Ghosts. Hopefully you find it interesting. The Ghosts of Your Pleasure and Contempt is an abstract puzzle RPG about. When you fi...

spacerobotgames.com spacerobotgames.com

Lyceum [Codename:Ghosts] Dev Blog #2 | Space Robot Games

http://spacerobotgames.com/2013/12/codenameghosts-dev-blog-2

Lyceum [Codename:Ghosts] Dev Blog #2. Lyceum [Codename:Ghosts] Dev Blog #2. December 20, 2013. No Comments ↓. Just a quick update on where things are. First, this type of update is likely to be more common. I had previously intended to only really blog about major changes, but I would rather journal the experience a little more closely. I think it’s easy to lose sight of just how much work is involved in game design, even if you’re an experienced developer. The idea here was to sort of draw on the way en...

spacerobotgames.com spacerobotgames.com

Lyceum [Codename:Ghosts] Dev Blog #3 | Space Robot Games

http://spacerobotgames.com/2014/01/lyceum-db3

Lyceum [Codename:Ghosts] Dev Blog #3. Lyceum [Codename:Ghosts] Dev Blog #3. January 7, 2014. No Comments ↓. Where’s the playtest? So, first off, I’m about 90% certain Codename:Ghosts will be named “Lyceum”. I decided to ignore that, because Lyceum is meant to be cross-platform (and because I don’t think Apple et al. will leave their searches so simplistic for much longer). I would rather go with a more aesthetically pleasing name than one that charts better. Hopefully that won’t b...However, I did get so...

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The Book of New Creation. Eco-philosophy re-branding creationism as an environmentalist slogan. The Book of New Creation by Luke Andreski. January 24, 2012. From “the writings on the wall” of William Tarkovsky. Trust not your politicians. Trust not the hierarchies of your religions. Trust not the smiles of your celebrities. Trust not the guile of your businessmen. Trust not the seductions of your gurus. Trust not those who cry out for your trust. Trust in the life that flows within you. November 13, 2011.

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The Book of Next

The Book of Next. Lies, Damned Lies, Statistics, and DPS Charts. July 3, 2014. Statistics are notoriously difficult for the human brain. We’ve got a toolbox full of tools that work well for the basic stat-style phenomena of. Life, but that toolset gives us a false sense of confidence when it comes to understanding stats about. The competitive nature of many games creates demand for charts, ladders, and other ranking artifacts. Players hunger for straightforward ways to judge their progress or compare...

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The Book of NICK. I would try to describe this blog.but that would take another blog. Saturday, November 04, 2006. The Hoildays Are Upon Us. SoOMG the holidays are here! I just screamed like a girl. OBVI it's one of my fav holidays, because you get to act a fool and be out in public. Best part is that you can wear a mask and no one will know who you are. See pic below. This Halloween got a little out of control with me taking it there.and being Buffalo Bill. GET IT! Sofrom this point all other holiday ar...

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