paperdefumar.blogspot.com
PaperDeFumar: 093
http://paperdefumar.blogspot.com/2009/04/093.html
27 d’abril de 2009. Publicat per en Phil Connors. Ja en toca un altre, no? 19 de juny de 2009, 8:55. Publica un comentari a l'entrada. Subscriure's a: Comentaris del missatge (Atom). De tant en tant. A internet hi trobes.
lokiboy.blogspot.com
Loki - Digital Mischief Maker: Display Cost of a Prim #SL
http://lokiboy.blogspot.com/2012/01/display-cost-of-prim-sl.html
Loki - Digital Mischief Maker. Friday, January 27, 2012. Display Cost of a Prim #SL. While working on my mesh cabin and rats i was wondering about 'Display Cost' . Display cost is the number calculated by the viewer to represent how much computing power is needed to view an object, The lower the number the more efficient your object is to be displayed. Default Prim has a display cost of 389. Setting the faces transparency to 100 added 15 making display cost 404. The cost your object has. Volume 1 - The M...
lokiboy.blogspot.com
Loki - Digital Mischief Maker: Loki's Predictions for #SL 2012
http://lokiboy.blogspot.com/2011/12/lokis-predictions-for-sl-2012.html
Loki - Digital Mischief Maker. Friday, December 30, 2011. Loki's Predictions for #SL 2012. I spent more time in SL this year. Predictions for SL have started popping up and for the most part they paint a rather pessimistic view. I think last year most of my friends and i were tired of the stagnation, but blimey what a year 2011 has been! So i've decided to list my predictions for SL which will express my optimism that has grown through out 2011. Is it me or are people forgetting that SL is made by US!
lokiboy.blogspot.com
Loki - Digital Mischief Maker: A Year of Change in My Second Life #SL
http://lokiboy.blogspot.com/2010/12/year-of-change-in-my-second-life-sl.html
Loki - Digital Mischief Maker. Thursday, December 23, 2010. A Year of Change in My Second Life #SL. Everything changed this in 2010, EVERYTHING, some for the better many for the worst and some had been changing long before 2010 only settle this year. Second Life is pretty much unrecognisable from the place i arrived at in 2005. This is my take on things we currently have in Second life and how i perceive their impact on me a long time Second Life resident doer. 1 I'll start with Land. Where the imprudenc...
lokiboy.blogspot.com
Loki - Digital Mischief Maker: Another Year of Change in My Second Life #SL
http://lokiboy.blogspot.com/2011/12/another-year-of-change-in-my-second.html
Loki - Digital Mischief Maker. Thursday, December 29, 2011. Another Year of Change in My Second Life #SL. This is not predictions for next year but rather a comparative look at what i wrote this time last year. I spoke about how the old system of renting shopping space to help pay for over priced tier was gone thanks to market place and linden homes. So what happened during 2011? So has it been fixed? Well viewer 2 is now Viewer 3, or simply called 'Viewer' now. LL took a good look at making things s...
lokiboy.blogspot.com
Loki - Digital Mischief Maker: llSay(0,"Roleplaying Games and Trolls and Lag OH MY") #SL
http://lokiboy.blogspot.com/2011/12/llsay0roleplaying-games-and-trolls-and.html
Loki - Digital Mischief Maker. Wednesday, December 28, 2011. LlSay(0,"Roleplaying Games and Trolls and Lag OH MY") #SL. It's that week between christmas when you sit back and relax with left overs and rubbish tv…. Well thats what it's supposed to be. In stead i have been popping into SL every couple of hours to check on SIM performance and dealing with user questions regarding the Dark Aether Falls game. The Dark Aether Ends. Everything was automated this year making it easier for me to do talking parts ...
paperdefumar.blogspot.com
PaperDeFumar: 086
http://paperdefumar.blogspot.com/2008/11/086.html
14 de novembre de 2008. Publicat per en Phil Connors. Tindries que fumar mes! Tindriem mes dibuixos teus. Pero mes tos, es clar. 18 de novembre de 2008, 19:30. Publica un comentari a l'entrada. Subscriure's a: Comentaris del missatge (Atom). De tant en tant. A internet hi trobes.
lokiboy.blogspot.com
Loki - Digital Mischief Maker: August 2011
http://lokiboy.blogspot.com/2011_08_01_archive.html
Loki - Digital Mischief Maker. Wednesday, August 24, 2011. Building a Gaming Experience in #SL. At the very start of August i tried something i had been wanting to do for a while. Well i upgraded my Island last year to a full sim with the help of my friends and through the struggles to meet Tier costs i managed to learn basic scripting and created the Underground Base adventure. As an experiment to see how well it would perform. Here are findings i found most interesting. Accommodate trial and error.
lokiboy.blogspot.com
Loki - Digital Mischief Maker: January 2012
http://lokiboy.blogspot.com/2012_01_01_archive.html
Loki - Digital Mischief Maker. Friday, January 27, 2012. Display Cost of a Prim #SL. While working on my mesh cabin and rats i was wondering about 'Display Cost' . Display cost is the number calculated by the viewer to represent how much computing power is needed to view an object, The lower the number the more efficient your object is to be displayed. Default Prim has a display cost of 389. Setting the faces transparency to 100 added 15 making display cost 404. The cost your object has. Using the free B...
lokiboy.blogspot.com
Loki - Digital Mischief Maker: June 2011
http://lokiboy.blogspot.com/2011_06_01_archive.html
Loki - Digital Mischief Maker. Monday, June 27, 2011. The escapades at #SL8B - my thoughts. The 8th Birthday festival of the Virtual World of Second Life is entering its second week, but for most the party is over with events coming to a close. This second week allows people to walk around minus the parties and lag inducing crazy events, but to be honest i found the lag quite minimal, this might be due to my BEAST of an iMac and the new viewer2 devs knocked out each day that i use and test. I'd like to t...